Contact the Game Chair, Joe Taylor, with any general gaming or Game Fair questions.
Contact the Game Chair, Joe Taylor, with any general gaming or Game Fair questions.
Keith Baker, our Gaming Guest of Honor, will be running One Night in Graywall, a D&D 4th Edition game set in Eberron!
Keith will be running this game twice, with drawing held to play in both. The Saturday game will be open only to GMs who have pre-registered their games! The Sunday game will be open to everyone. To enter the drawings email your name to Joe Taylor.
Keith Baker will also be running his Gloom game.
Forrest Leder will be running Hegemon Rising: Inauguration, a GURPS 4th Edition (Modern) game.
MisCon 22 will be sponsoring a Magic the Gathering tournament on Sunday from Noon to 4PM.
Jim Johnson will be running the Axis & Allies Board Game and Miniatures Game.
Quasijoe will be running Call of Cthulhu Dark Ages and Modern. He will also be demoing HeroClix by Wiz Kids, Star Wars Miniatures by WotC, and Mad Scientist University and Seismic by Atlas Games.
Gilbert Recamontes will be running Fantasy Flight Games’ Descent.
Scott Kane will be running his Munchkin Deluxe Game. Using every deck in the game!
Henry Edwards will be demoing WotC’s D&D Miniatures game.
Zac Johnson will be running the Red Dwarf RPG.
Tyson McArthur is returning with his Star Wars Classic (d6) game.
Tod Glenn will be running a Traveller (Classic) adventure Escape from Torgenau.
John Lent will be running several D&D 3.5 Xend'rik Expeditions adventures:
All of these adventures are optimized for 10th level characters. See Character Creation Rules at wizards.com. Pre-generated characters will be available as well.
World Games of Montana is sponsoring the first ever MisCon Poker Tournament. This is a no-money tournament, but World Games of Montana has donated a 300 piece poker set as a prize!
World Games of Montana will also be sponsoring Munchkin, Diplomacy, and Pitch Car tournaments.
Tim Morgan, owner of Sabledrake Enterprises, will be running Tribulation in Branchwood, an adventure for the Ellis: Kingdom in Turmoil RPG (to be released in early 2009).
MisCon 22 will be holding the Last Ever Delver Bash (fourth edition couldn’t possibly have any twinks). By popular request we will be using the standard Delver Bash rules for D&D 3.5.
Burnell Rhodes will be running Saganami Island Tactical Simulator for us again this year as well as Star Wars Sage Edition.
Cthulhu Bob will be reminding people not to trust Illuminati Rob in SJ Games Illuminati.
Reaper Reps will be running tournaments and demos for Warlord and CAV2. They will also be giving Painting Classes.
Painting Contest Entry Rules. Painters are encouraged to paint their minis early.
The Sandbaggers’ Game Club is returning with Feng Shui and a western game using the World of Darkness game system.
Keith Seyffarth is returning with his Amber Throne War LARP.
Benjamin Donnelly is returning with Classic Battle Tech and, of course Destroy the UM, his Classic Battle Tech scenario.
Kevin Lessley is returning with tournaments for Dragon Ball Z, Furry Pirates and Albedo.
Damon Sebestin will be running a Warhammer 40,000 game.
SJ Games MIB Greg Nokes will be returning with two GURPS 4th Edition WWII tournaments: First We Get a Million Dollars… and Hostile Takeover, and two GURPS 4th Edition Traveller tournaments: Where Did We Leave the Keys? and Fear and Loathing in the Spinward Marches.
SJ Games MIB Illuminati Rob will be returning with Mo’ Munchkin and An SJ Games Smackdown! He will also be running DGA Games’ WWII Full Theater Brawl.
This is a work in progress. Please notice the "Last Update".
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This adventure is a continuation of The Lady and the Iron Cage from Miscon 2007. Players that played in the 2007 event will have precedence over any new players for slots in this game. Slots not claimed will open up one hour prior to game time.
The Witch Queen has called her heros to her, for a task that may bring the gods of light back to the dark land of Midnight. She lays the first task upon them - to steal a piece of the dark god himself and return it to her. And to do this without the darkness finding them. No one ever said she was reasonable. After all - the land needs heros, not whiners.
This is a D&D 3.5 adventure for Miscon 2008 set in the world of Midnight (1st Edition). It is for six players of 9th level. Pre-generated characters provided but negotiable. Surviving characters will be invited to the third part of the story in 2009.
Morning dawns on the small village of Trean to ash and smoke. That smell of blood and smoke is witnessed by the six survivors of the goblin raid that has left their livelihoods and families destroyed. But with the thought of their families and loved ones in the hands of the Gargun, they gather the clubs, pitchforks and axes from the land and with little hope in their eyes, they track the Gargun back to their lair. Someone has to save the women. And you are the only ones left.
Dark Day Rising is a low-fantasy, gritty and mature adventure for six players set in the fantasy world of Harn, using the Harnmaster role-playing system by Columbia Games.
The decadent Emperor of Montaigne has decided to throw one of the grandest parties ever. And he even heard of these parties in Voddacce where everyone wears a mask and he thought that would be so much fun. So, he invited everyone from everywhere to come to his palace and dance, and drink, and. . .well, whatever else.
What political intrigues will there be behind the scenes? Will the estranged Empress survive the evening and the Emperor's quest for a male heir? What alliances will be made and broken? And what will everybody wear?
That's right - Montaigne is the center for decadence and fashion in the world of 7th Sea, and at the Emperor's Ball you will have to chance to showcase your skills (and, if desired your fashion) while navigating through the maze intrigue. And unlike the previous Blackshield Live-action games, you get to build your own character. Come play a wayward Pirate, a rich merchant, a noble lady, a duelist, or one of the many strange sorcerers that inhabit 7th Sea - the mysterious fate witches, the runemasters, or Montaigne's own porte sorcerers who can bend time and space. And have a Ball.
The Emperor's Ball is a Live Action Game for as many people as show up and want to play. Character creation will be simple and easy and will allow you to slip easily into the brewing plot.
A Cabal of Shadows faction adventure.The Cabal seeks to restore their allies in the Hand of Stalwart and raise an army of cloud giants to be used against the growing pirate threat. The first step will be to overcome the madness that affects them, and for that the Children of Xoriat have stepped forward with a ritual requiring the hearts of four individuals tied to the elements. You are sent to claim the first.
A Covenant of Light faction adventure.Lady Savya, a diviner in Stormreach, is held in great regard by many of its most affluent citizens. Her predictions are considered by most to be iron-clad truth, visions of a guaranteed future. When Lady Savya informs one of her patrons that she sees 'The Gathering of the Light' falling into darkness with all those who hold it sacred, her word is enough to convince him to sever all ties with the Covenant. Now others are canceling their support as well. If the Covenant of Light cannot discover why their fate has become so cruelly interrupted, the Lady's prophecy may become self-fulfilled.
Amber Throne War LARP
The King Is Dead! Long Live The King!
Your father (or grandfather, as the case may be), the King of Amber (and the sole barrier holding off the forces of Chaos) has died. This wouldn't such an issue if succession was clear. Unfortunately, part of the nature of the late King, and of Amber and Amberites in general, means that you have no clear path of succession. Who's actually the oldest? Who's actually legitimate?
On top of this, there is the question of appropriateness. Your new king needs to be someone strong enough to hold off the forces of Chaos. Well, that probably really isn't a problem, but who can you trust besides yourself?
Really, ALL the other Amberites are undeserving, pretentious, self-serving, arrogant, incompetent scum, so it's clear that the throne is yours. Really, now, would dear old dad have meant for anyone like that to take the throne on his demise? Since you're the only member of the family with a grain of common sense or human decency (well, at least Amberite decency), it's obvious you were meant to be the successor. The throne is yours - if you can take it!
You need to push, pull, bribe, fight, outwit, deceive, align, surpass, kill, or whatever else it takes, to get the badges of office and get yourself coronated before one of your blood relatives defiles the throne with his or her filthy person. Remember, they're as tough or tougher than you, as cunning or more cunning than you, as fast, or faster, than you, and they all have this internal drive to seize power and rule over the universe that you do.
The party has been hired to secure the release of an important executive from the notorious Torgenau prison. The local government has adopted a hard line against off-worlders and negotiation have failed. The party will have to infiltrate onto the planet, enter and extract the prisoner, and make it back to the starport with their rescuee. If captured, the party members can expect little or no help from outside. The Patron is offering Cr10,000 success only.