Come to MisCon

Complete (Tentative) Gaming Schedule

MisCon 25

This is the schedule (so far) for programmed gaming at MisCon 25. In addition to all these scheduled games, there will be open tables at various locations around the con where you can sit down to play a game, or move if your game goes over its allotted time. Just remember to be respectful of your fellow convention goers.

Daily Schedule by Table

Full Schedule

Games are listed here alphabetically by scenario or adventure name.

As more games are scheduled for MisCon 25, this list will be filled out.

(Un)dead Again (Pathfinder)
Sat 7:00 - 11:00 PM
Table: 3 Room: Ruby's 161 (161)
GM(s): Robert Thomson

While facing off against the vile anti-paladin Vallnor, the PCs are defeated and slain. Their loyal, but bumbling, guide, Grayan the Rogue attempts to use the cleric’s amulet of resurrection on the party, but something goes awry. The PCs awaken as zombies – but with all their intelligence, memories, powers, spells and abilities. Can they defeat Vallnor and find a way to return to life before the temptation to snack on living flesh becomes too great? Four to six players, 4 hours, experienced and newbie Pathfinder players welcome.

Discuss (Un)dead Again in the MisCon forums.

A Grimm Adventure (Grimm D20)
Sat 9:00 - 1:00 PM
Table: 3 Room: Ruby's 161 (161)
GM(s): Nick Floyd

Sing a song of sixpence, a pocket full of rye. Four or five children, are all about to die. When their lives are over, Grimmland's more serene. Isn't that the wondrous wish, of our lovely queen.

It was supposed to be a simple field trip to the Metropolitan Art Museum's new children's book illustration exhibit. Now, some of the children from Mrs. Allred's 4th grade class have gone missing. Funny thing is, that looks like them in that Arthur Rackham drawing.

Play a unique roleplaying game where you take the role of a child haplessly sucked into a world of twisted fairy tales. Face overwhelming odds against the denizens of the Grimm Lands with only a child's imagination to save you. Will you be able to find a way home before something gobbles you up or someone bakes you into a pie? This is a d20 System game by Fantasy Flight. Detailed characters will be provided. Just make sure to bring your imagination and your sense of humor.
Number of Players: 5

A Howl in the Wind (Dungeons & Dragons 4E)
Fri 8:00 - Midnight
Table: 7 Room: Ruby's 142 (142)
GM(s): Joe Taylor

Finally, out on a real adventure. A camp, a campfire, and a distant howling in a dark forest.
4Eye Games.
DD4, Lvl 1, Prgenerated Characters provided.

A Howl in the Wind (Dungeons & Dragons 4E)
Sun 10:00 - 2:00 PM
Table: 7 Room: Ruby's 142 (142)
GM(s): Joe Taylor

Finally, out on a real adventure. A camp, a campfire, and a distant howling in a dark forest.
4Eye Games.
DD4 Lvl 1, Prgenerated Characters provided.

Amber Throne War (Character Creation) (Amber)
Sat 4:00 - 6:00 PM
Tables: 5, 6 Room: Ruby's 160 (160)
GM(s): Carrie Jones, Clacy Olson, Keith Seyffarth

Character creation, and questions answered by the GM, for the Amber LARP Saturday night.
If you intend to play in the Throne War, this is your opportunity to make your character and ask questions of the GMs. Be sure to be there. There may not be any pre-generated characters, and any pre-generated characters will not be main characters.

Discuss Amber Throne War (Character Creation) in the MisCon forums.

Amber Throne War (Game Play) (Amber)
Sat 6:00 - Midnight
Tables: 5, 6 Room: Ruby's 160 (160)
GM(s): Carrie Jones, Clacy Olson, Keith Seyffarth

It's a throne war!

The king (your father) has died.

Unfortunately, he died without a clear successor.

As you and your siblings (or at least half-siblings) really don't know the order of your conception - or birth - you all have an equal claim to the throne.

Actually, correct that, all your siblings are undeserving, pretentious, self-serving, arrogant, incompetent scum, so it's clear that the throne is yours. Really, now, would dear old Dad have meant for anyone like that to take the throne on his demise? Since you're the only member of the family with a grain of common sense or human decency (well, at least Amberite decency), it's obvious you were meant to be the successor. The throne is yours - if you can take it!

You need to push, pull, bribe, fight, outwit, deceive, align, surpass, kill, or whatever else it takes, to get the badges of office and get yourself coronated before one of your blood relatives defiles the throne with his or her filthy person. Remember, they're as tough or tougher than you, as cunning or more cunning than you, as fast or faster than you, and they all have the same drive to seize power and rule over the universe that you do.

Unfortunately, your siblings all have the same idea!

Be sure to come to the character creation at 4:00 to make your character!

Discuss Amber Throne War (Game Play) in the MisCon forums.

Andisine Falling (Pathfinder)
Sat 6:00 - 11:00 PM
Table: 15 Room: Ruby's 136 (136)
GM(s): Lawrence Johnson

The ancient city of Andisine, built on foundations of Arcane Magic, stands as one of the oldest and mightiest of those in Macinar. But when the balance between the three Hands of Magic is thrown off, there is no telling who will be safe. 6 Players. Pre-generated Characters.

Apocalypse Prevention Inc: The Magic of Movies (Dynamic Game System)
Sat 2:00 - 5:00 PM
Table: 2 Room: Ruby's 162 (162)
GM(s): Jay Peters

The 1950s saw some of the greatest movies of all time. From The War of the Worlds, The Ten Commandments, or Ben-Hur to 20,000 Leagues Under the Sea and A Streetcar Named Desire. Abbott and Costello were names known to many and John Wayne was at the height of his popularity. It was a great time to be in the movie business, but why is API suddenly so interested in what's happening on the silver screen? Why have they sent you and your team to New York City to investigate the Roxy Theater?
You are an agent working for Apocalypse Prevention, Inc., a global shadow organization dedicated to keeping the world safe from demonic invasion. It is 1959 and your orders are to find out what's really going on at the Roxy.
Number of Players: 4

Axis & Allies Miniatures (Axis & Allies Miniatures)
Sun 6:00 - 9:00 PM
NO Table
GM(s): Jim Johnson

The Axis & Allies Miniatures skirmish game introduces collectable miniatures based on battlefield units of WWII.

Bad Air (Savage Worlds: Modern Horror)
Sat 8:00 - Midnight
NO Table
GM(s): John Goff

You're part of a search and rescue team headed into the depths of the Amazon jungle to search for an expedition that's long overdue. What makes things a little more interesting is that the AWOL explorers were themselves on the trail of another expedition that also vanished into the depths of the trackless wilderness. There's a pattern starting to emerge here...A journey into the heart of darkness for up to 5 players. (Pre-generated characters provided.)

Baking Bread (Over the Edge)
Sun 2:00 - 4:00 PM
Table: 2 Room: Ruby's 162 (162)
GM(s): Greg Schneider

Some friends have gotten together to bake bread.
Number of Players: 5

Dark Heresy (Dark Heresy)
Sun Noon - 4:00 PM
Table: 5 Room: Ruby's 160 (160)
GM(s): Patrick Doyle

Dark Heresy RPG scenario

Descent: Journeys In The Dark (Descent)
Sat Noon - 4:00 PM
NO Table
GM(s): Stephen Berenyi

Descent: Journeys in the Dark is a semi-cooperative game in which two to five players will take on the antagonistic roles of heroes and Overlord. Up to four players will choose characters with a wide assortment of skills and innate abilities to be the heroes who will explore dungeons in search of treasure and adventure. One player will take on the role of the Overlord and will control the dungeon's many traps, puzzles, and monsters.

Descent: Journeys In The Dark (Descent)
Sun 3:00 - 7:00 PM
Table: 15 Room: Ruby's 136 (136)
GM(s): Gilbert Rocamontes

Descent: Journeys in the Dark is a semi-cooperative game in which two to five players will take on the antagonistic roles of heroes and Overlord. Up to four players will choose characters with a wide assortment of skills and innate abilities to be the heroes who will explore dungeons in search of treasure and adventure. One player will take on the role of the Overlord and will control the dungeon's many traps, puzzles, and monsters.
This game will use the rules for Prolonged Actions from Fantacy Flight Games and the Altar of Despair Expansion Set for those who are familiar with them.

Destroy UM (BattleTech)
Sat 4:00 - 8:00 PM
NO Table
GM(s): Ben Donnelly

Back again as usual, Destroy UM is a Battletech scenario in which the players get to take the part of several anime characters (yes, you read that correctly) and tear apart the University of Montana campus in the process of finding the legendary Last Soda Bottle. Beware though, the campus itself has hidden dangers and opponents.

Dominion (Dominion)
Fri 6:00 - 8:00 PM
Table: 12 Room: Ruby's 137 (137)
GM(s): Nick Floyd

You are the ruler of a small medieval fantasy kingdom. Purchase workers and upgrades to raise your kingdom to the greatest in the land. Play the simple and elegant deck building game that won the coveted Spiel des Jahres award in 2009. We will play one or two games with possible inclusion of the Intrigue expansion. Two to eight players. No experience necessary.

Dwarven Dig (Other)
Sun Noon - 2:00 PM
Table: 15 Room: Ruby's 136 (136)
GM(s): Henry Edwards

Dwarven Dig
Dwarven Dig! is the fast-paced, hard-hitting, cave-smashing game of dwarves on the hunt for treasure. With the wise, grit-generating elder, the savvy engineer, the hell-raising miner and the stout warrior, can you lead your team safely through the perils of the mountain to retrieve the treasure before your opponents do the same? Play defensively or go on the attack to directly thwart the other teams, and never play the same game twice, due to the game board's tile construction system. Face the mountain if you dare!

Ethos (Ethos)
Sat Noon - 6:00 PM
Tables: 8, 9 Room: Ruby's 139 (139)
GM(s): Steven Vensel

Ethos is a trading card game built around cultures and character customization. Currently set in a medieval fantasy time period, players assume the roles of Emperors -- constructing buildings and warriors to defend them. Tear down the walls of your opponents with magic, and cut through the enemy ranks with weapons and skills. Choose from eighteen unit classes spanning six different cultures, each with their own playing style. Train classes from a single culture to maximize bonuses, or make your Empire a melting pot of cultures for a range of classes at your disposal. It's the epic clash of nations where Heroes are made, Rulers fall and Legends begin.

Ethos (Ethos)
Sun Noon - 6:00 PM
Tables: 8, 9 Room: Ruby's 139 (139)
GM(s): Steven Vensel

Ethos is a trading card game built around cultures and character customization. Currently set in a medieval fantasy time period, players assume the roles of Emperors -- constructing buildings and warriors to defend them. Tear down the walls of your opponents with magic, and cut through the enemy ranks with weapons and skills. Choose from eighteen unit classes spanning six different cultures, each with their own playing style. Train classes from a single culture to maximize bonuses, or make your Empire a melting pot of cultures for a range of classes at your disposal. It's the epic clash of nations where Heroes are made, Rulers fall and Legends begin.

Fire and Reign (Game of Thrones 3.5)
Sat 5:00 - 9:00 PM
NO Table
GM(s): James Eckert

It has been a year, but at last your hunt is at an end. You have arrived at a masquerade ball in an exotic land to unmask a tyrant. Navigate the ball, survive the intrigue, and unmake the villain to end his reign of terror!
Number of Players: 6

Furry Outlaws (Halogen)
Sat 4:00 - 8:00 PM
Table: 4 Room: Ruby's 161 (161)
GM(s): Kevin Lessley

Lions and Tigers and Bears!
Detailed character creation rules let you portray any Furry Sapiens, including (but definitely not limited to) bears, birds, dogs, rats, bats, cats, lions, hares, weasels, wolves, minks, shrews, beavers, lemurs, lizards, squirrels, gazelles, horses, racoons, and even kangaroos!
Players are Furries in England avoiding The Law, while running around robbing the rich, rescuing fair maidens, or using magic for whatever comes to mind.
Players are outlaws hired by an aggressive knight to find the stolen Royal Seal before it can be used for nefarious purposes.

Furry Pirates (Halogen)
Fri 3:00 - 7:00 PM
Table: 5 Room: Ruby's 160 (160)
GM(s): Kevin Lessley

Swashbuckling adventure in the Furry Age of Piracy.
Sail the seas of high adventure with an untamed crew of rapscallions and ne'er-do-wells.
Seek fame and fortune with the wind in your fur and your mates at your side. Fight your way through the acrid smoke of flame-belching cannon to claim the glittering treasures of the Indies. Wealth, adventure, freedom, and romance await in the deep blue waters of Furry Pirates!
Lions and Tigers and Bears!
Detailed character creation rules let you portray any Furry Sapiens, including (but definitely not limited to) bears, birds, dogs, rats, bats, cats, lions, hares, weasels, wolves, minks, shrews, beavers, lemurs, lizards, squirrels, gazelles, horses, racoons, and even kangaroos!
'The Sword of Cortes'. The crew comes across a magical 'cursed' item, but what has it to do with a high level 'cranky', sorcerer on the island that the magic item 'directs' them to?

Havoc at Hogwarts. (Dungeons & Dragons 3.5E)
Fri 4:00 - 8:00 PM
Table: 8 Room: Ruby's 139 (139)
GM(s): Michelle Floyd

Voldemort is dead! For now.
Twenty one years after the events of the Deathly Hollows, a plot is brewing to revive He-Who-Must-Not-Be-Named and Hogwarts is the key. Now, it is up to a group of third years to unravel the mystery and prevent the return of Voldemort. A Dungeons & Dragons 3.5 adventure for up to four 3rd year students (3rd level wizards). Characters will be provided. Familiarity with Harry Potter a plus. Experience not needed.

Hollow's Last Hope (Part 1) (Pathfinder)
Fri 8:00 - Midnight
Table: 13 Room: Ruby's 137 (137)
GM(s): Justin Farrington

Come spend an evening with Justin and the witch of Darkmoon Wood.
The plague has come to the town of Falcon's Hollow, and not even the town's priest can abate its wretched course. With the coughs of the sick and the wails of the dying echoing through town, the local herbalist uncovers a cure, but she needs some brave heroes to retrieve the ingredients.
Note - this adventure consists of 2 four-hour sessions.

Hollow's Last Hope (Part 2) (Pathfinder)
Sat 8:00 - Midnight
Table: 13 Room: Ruby's 137 (137)
GM(s): Justin Farrington

Come spend an evening with Justin and the witch of Darkmoon Wood.
The plague has come to the town of Falcon's Hollow, and not even the town's priest can abate its wretched course. With the coughs of the sick and the wails of the dying echoing through town, the local herbalist uncovers a cure, but she needs some brave heroes to retrieve the ingredients.
Note - this adventure consists of 2 four-hour sessions.

Homecoming (BASH Ultimate Edition)
Sun 4:00 - 8:00 PM
NO Table
GM(s): James Eckert

The Second World War is over, in no small part do to you and the efforts of your super hero team! Now comes the greatest challenge of them all, fanfare the return home.

House of Wonders (Dungeons & Dragons 3.5E)
Sun 10:00 - 2:00 PM
NO Table
GM(s): James Eckert

The mission is done, the lich slain, and it is time to spend the spoils. Or so you think, as nothing is as it seems and the world will spin upside down as you attempt to navigate thru the strange and enchanting House of Wonders.
Number of Players: 6

Illuminati (Illuminati)
Fri 6:00 - 10:00 PM
Table: 14 Room: Ruby's 136 (136)
GM(s): Rob McDonell

Illuminati board game

Insane Russian Clerics I (Over the Edge)
Sat Noon - 4:00 PM
Table: 4 Room: Ruby's 161 (161)
GM(s): Carrie Jones

It is the present day, Russia. Although Vladimir Putin is not president anymore, he's sure still acting like it and his presidential appointee seems to be in complete agreement. If Vlad is not a Tzar, he sure is acting like one, and the Russians like it. They are being seen as a world power again, and they have mostly reorganized their economy so they aren't simply importing everything. And with a rise in economic power so has there been a comensurate rise in the power of
the russian orthodox church. The Russian patriarch is starting to preach that he is the center of the orthodox church (in direct
conflict with several tenets of the eastern orthodox religion), and thus of all christendom. I believe his comment was "The pope is merely
a bishop in our church. I suggest he get used to it."

This is where you all come in. You have been invited as honored guests to a convocation in Ekaterineburg of the orthodox church to decided
who really is the supreme leader of god's flock on earth. Is it the head of the greek church? The head of the russian church? Should a persian or an asian bishop head the church? Or neither? Should the current setup of bishoprics continue or is there a centralization of power required to combat the rising forces of buddhism, hinduism and
islam?
Number of Players: 6

Insane Russian Clerics II (Over the Edge)
Sun 11:00 - 3:00 PM
Table: 4 Room: Ruby's 161 (161)
GM(s): Carrie Jones

There have been murders in coptic churches in South Korea, and car bombings are a lot more common than anyone would like. But the last
three killings were in a church and very bizarre, very messy. As a crack team of investigators from the Russian Orthodox church, you have been asked to help with the investigation, to act as protection, or perhaps as bait...
Number of Players: 6

Insane Russian Clerics II (Over the Edge)
Sun 4:00 - 8:00 PM
Table: 4 Room: Ruby's 161 (161)
GM(s): Carrie Jones

There have been murders in coptic churches in South Korea, and car bombings are a lot more common than anyone would like. But the last
three killings were in a church and very bizarre, very messy. As a crack team of investigators from the Russian Orthodox church, you have been asked to help with the investigation, to act as protection, or perhaps as bait...
Number of Players: 6

Iron Plume Mountain (Pathfinder)
Sat 2:00 - 6:00 PM
Table: 42 Room: Ruby's 260 (260)
GM(s): Jason Frick

Iron Plume Mountain has always been a place of superstitious awe to the neighboring villagers. People travel many miles to gaze upon this natural wonder, though few are willing to approach it closely, since it is reputed to be the haunt of various demons and devils. The occasional disappearance of those who stray too close reinforces this belief.
Thirteen hundred years ago, the wizard Wartfire Stewsmoke was searching for a suitable haven in which he could indulge his eccentricities without fear of interference. He visited Iron Plume Mountain, going closer than most dared to, and discovered the system of old lava-tubes that riddled the cone and the underlying strata. With a little alteration, he thought, this place would be perfect for his purposes.
The area already had a bad reputation, and he could think of a few ways to make it worse. So taking with him his fanatically loyal company of renegade gnomes, he disappeared below Iron Plume Mountain and vanished from the knowledge of men.
Today, the once-feared name of Wartfire Stewsmoke is little known even to learned scholars. Several weeks ago, three highly valued magic weapons with the cryptic names Agamemnon, Balder, and Deimos disappeared from the vaults of their owners in the midst of the city of Ironbridge. Rewards were posted, servants were hung, and even the sanctuary of the Thieves� Guild was violated in the frantic search for the priceless arms, but not a single clue turned up until the weapons� former owners (all wealthy collectors) each received a copy of a strange note.

Number of Players: 4-6

Judge Dredd vs Cthulhu (d20 System)
Sun 8:00 - Midnight
NO Table
GM(s): Jeffery Kuether-Ulberg

Judge Dredd vs Cthulhu RPG

Kachina (Other)
Fri 6:00 - 8:00 PM
Table: 1 Room: Ruby's 162 (162)
GM(s): Sean Kelly

Kachina is a tactical tile game based on the traditions of the Hopi Native American tribe. Each round you place one of your limited number of Kachina tiles, trying to dominate the largest possible area of the board. In the Hopi tradition, the world is ruled by kachinas (or spirits) of many different types. Children of the tribe learn about these different spirits through the use of Kachina dolls. To illustrate the tension of different spirits in the world, the tribal elders create games of kachinas vying for dominance. Will the Eagle soar above the Ogre? Will the Clown humiliate the Chief to nothingness? Or will the Sun God outshines all in his radiance?
You'll have to plan ahead and use your Kachina tiles to best effect to outscore your opponents in this very strategic tile game. You build the board as you go, so no two games are alike. Each type of tile has a different ability. Can you predict what your fellow players will do and guide your Kachina to dominance?

Key To The Kingdom (Key To The Kingdom)
Sun 8:00 - 10:00 PM
NO Table
GM(s): Stephen Berenyi

Key To The Kingdom - Beginner Adventure Game, up to 4 players.
The aim is to go around the game board until you've found the "Key treasure card" plus one more treasure card and then escape the kingdom. You may also steal treasures from the other players.

LARP: the Musical of Good and Evil (The Unknown)
Fri 8:00 - Midnight
Table: 45 Room: Ruby's 143 (143)
GM(s): Greg Schneider

Welcome to the Neon Rose, a club for the other side of life. The owner's a vampire, there's a ghost in the band and the bouncer is, well, not from around here.
The regulars, and irregulars, are in for a little surprise tonight when the forces of Good and Evil show up for a few drinks, some conversation, and to try and win the on-going battle of the heavens the only way they know how-with a little song and dance.
Join us for this one of a kind event that blends traditional live action role-playing, impromptu acting (and choreography), lip-syncing and maybe just the smallest bit of karaoke. There's no need to be able to sing or play an instrument, but there is a need to bring your energy and excitement. We dont know who's going to win, but we do know they are going to sound good doing it.
This is an event for 12-20 players. Characters will be available via www.blackshieldgaming.com on April 1st, 2011. Players are strongly encouraged to receive character information in advance of the event in order to be able to do any desired costuming and to know which songs YOU will be asked to sing.
Please remember that this LARP will happen in the Great Hall programming room.
Number of Players: 18 total, 10 currently held by preregistered players, 8 more available for sign-up at the con.

Magic Midwest Master Series Trial (Magic: The Gathering)
Sat 2:00 - 10:00 PM
NO Table
GM(s): Kevin Sherman

$30 entry fee, only $25 w/Miscon pass
1st place- 4x JACE THE MIND SCULPTOR, Special play mat and sleeves.
2nd place– 4x Tezzeret Agent of Bolas, Special play mat and sleeves.
3rd place– 4x Koth of the Hammer, Special play mat and sleeves.
4th place– 4x Jace Beleran, Special Play mat and sleeves.
5th-8th place– 5xBooster packs and special sleeves each
9th-16th place– 4xBooster packs each
17th-24th– 2 booster each and 2 DCI PROMO FOILS each
24th-down– 1 booster each and 2 DCI PROMO FOILS each
Door prizes during event!! (sleeves, deck boxes, foils)24k Premiere Event!!!
This is a gateway event to the Main PRO Event at GENCON!! BE THERE!

Missoula Meatgrinder (BattleTech)
Sun Noon - 4:00 PM
NO Table
GM(s): Ben Donnelly

Missoula Meatgrinder: Destroying UM not enough for you? Now you have an opportunity to wreck downtown Missoula as well. Flatten the Wilma and burn down the Iron Horse in a Battletech free for all. If your 'Mech is destroyed, no problem--pick another and keep fighting.

Monsters Have A Ticket To Ride (Ticket to Ride)
Fri 4:00 - 6:00 PM
Table: 12 Room: Ruby's 137 (137)
GM(s): Nick Floyd

Ticket To Ride: Europe with Alvin & Dexter Expansion
As you try to build the great railroads of Europe in the early 1900's, an alien and a dinosaur are terrorizing the continent. One to four players. Experience with Ticket To Ride games preferred.

Munchkin Death-A-Thon (Munchkin)
Mon 9:00 - Noon
Table: 14 Room: Ruby's 136 (136)
GM(s): Rob McDonell

Crowd selected Munchkin sets for a combination game

Munchkin Deluxe (Munchkin)
Sat 9:00 - Midnight
Tables: 8, 9 Room: Ruby's 139 (139)
GM(s): Joe Taylor

Kick in the Door. Loot the room. Stab your buddy in the back. Using every deck in the game!

Munchkin Games (Munchkin)
Fri 4:00 - 6:00 PM
Table: 15 Room: Ruby's 136 (136)
GM(s): Jeff Hansen

Munchkin Booty or Star Munchkin

Munchkin Quest (Munchkin Quest)
Sat 9:00 - 1:00 PM
NO Table
GM(s): Rob McDonell

Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now, Munchkin is a boardgame.

Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another tile is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can!

Paranoia (Paranoia)
Fri 7:00 - 11:00 PM
Table: 42 Room: Ruby's 260 (260)
GM(s): Scott Redicker

Paranoia

Pathfinder (Pathfinder)
Fri 8:00 - Midnight
Table: 5 Room: Ruby's 160 (160)
GM(s): Marc Johnson

A missing crown...a missing girl...slavers and cultists...the obligatory time crisis. Now who says Elversult is boring?
Number of Players: 5 9th level pregenerated characters

Pathfinder Mage Duels (Championship) (Pathfinder)
Sun 3:00 - 5:00 PM
NO Table
GM(s): Nick Floyd

Come, enter the grand arena and test your arcane mettle against the most powerful spellcasters in the land. Simple bracket single elimination tournament. One on one matches. Bring a single class 10th level wizard or sorcerer made using 18,16,14,12,10,8 as base 1st level stats. Hit Points equal 40+(Con bonus x10), +10 for favored class bonus, +10 if Toughness feat is taken. Races, feats, skills, equipment, and spells from the Core Rulebook only. The Baleful Polymorph spell is banned for this competition. No magic items or alchemical items though a wizard's bonded item is ok if otherwise non-magical. No familiars. Wizards may have 3 times the sorcerer's spells known in their spellbooks at each spell level, but obviously must prepare their spells before each fight.

These duels will use rules similar to those for Mageduels in the Magic of Faerun 3rd Edition book. Arena is 150 ft. long, by 100 ft. wide, by 100 ft. high (30x20x20 spaces). Three round preparation for protective and enhancement spells before duel begins (must target self). All damage and drain (hp and ability) is halved in the fight. Spells that kill outright instead deal damage equal to half the defender's maximum hp. A special Immediate Action counterspell is available every round. It works as a regular counterspell action, but does not need to be readied. Gamemaster will officiate and make sure everyone adheres to the standard Pathfinder combat rules. Expect many notes to be passed to the Gamemaster to keep spells secret while casting and preparing. Premade characters will be available for those without. Rules knowledge is important. Prize will be give to the Champion.

First two players meet at 10AM. Player three and four fight at Noon. Winners of the first two rounds will meet in the finals at 3PM.

Number of Players: Winners of the first 2 rounds

Pathfinder Mage Duels (Round 1) (Pathfinder)
Sun 10:00 - Noon
NO Table
GM(s): Nick Floyd

Come, enter the grand arena and test your arcane mettle against the most powerful spellcasters in the land. Simple bracket single elimination tournament. One on one matches. Bring a single class 10th level wizard or sorcerer made using 18,16,14,12,10,8 as base 1st level stats. Hit Points equal 40+(Con bonus x10), +10 for favored class bonus, +10 if Toughness feat is taken. Races, feats, skills, equipment, and spells from the Core Rulebook only. The Baleful Polymorph spell is banned for this competition. No magic items or alchemical items though a wizard's bonded item is ok if otherwise non-magical. No familiars. Wizards may have 3 times the sorcerer's spells known in their spellbooks at each spell level, but obviously must prepare their spells before each fight.

These duels will use rules similar to those for Mageduels in the Magic of Faerun 3rd Edition book. Arena is 150 ft. long, by 100 ft. wide, by 100 ft. high (30x20x20 spaces). Three round preparation for protective and enhancement spells before duel begins (must target self). All damage and drain (hp and ability) is halved in the fight. Spells that kill outright instead deal damage equal to half the defender's maximum hp. A special Immediate Action counterspell is available every round. It works as a regular counterspell action, but does not need to be readied. Gamemaster will officiate and make sure everyone adheres to the standard Pathfinder combat rules. Expect many notes to be passed to the Gamemaster to keep spells secret while casting and preparing. Premade characters will be available for those without. Rules knowledge is important. Prize will be give to the Champion.

First two players meet at 10AM. Player three and four fight at Noon. Winners of the first two rounds will meet in the finals at 3PM.

Number of Players: 2 per round

Pathfinder Mage Duels (Round 2) (Pathfinder)
Sun Noon - 2:00 PM
NO Table
GM(s): Nick Floyd

Come, enter the grand arena and test your arcane mettle against the most powerful spellcasters in the land. Simple bracket single elimination tournament. One on one matches. Bring a single class 10th level wizard or sorcerer made using 18,16,14,12,10,8 as base 1st level stats. Hit Points equal 40+(Con bonus x10), +10 for favored class bonus, +10 if Toughness feat is taken. Races, feats, skills, equipment, and spells from the Core Rulebook only. The Baleful Polymorph spell is banned for this competition. No magic items or alchemical items though a wizard's bonded item is ok if otherwise non-magical. No familiars. Wizards may have 3 times the sorcerer's spells known in their spellbooks at each spell level, but obviously must prepare their spells before each fight.

These duels will use rules similar to those for Mageduels in the Magic of Faerun 3rd Edition book. Arena is 150 ft. long, by 100 ft. wide, by 100 ft. high (30x20x20 spaces). Three round preparation for protective and enhancement spells before duel begins (must target self). All damage and drain (hp and ability) is halved in the fight. Spells that kill outright instead deal damage equal to half the defender's maximum hp. A special Immediate Action counterspell is available every round. It works as a regular counterspell action, but does not need to be readied. Gamemaster will officiate and make sure everyone adheres to the standard Pathfinder combat rules. Expect many notes to be passed to the Gamemaster to keep spells secret while casting and preparing. Premade characters will be available for those without. Rules knowledge is important. Prize will be give to the Champion.

First two players meet at 10AM. Player three and four fight at Noon. Winners of the first two rounds will meet in the finals at 3PM.

Number of Players: 2 per round

Pile-O'-SJGames (Steve Jackson Games)
Fri 1:00 - 5:00 PM
Table: 14 Room: Ruby's 136 (136)
GM(s): Rob McDonell

Ninja Burger, FRAG new/old versions, X-Bugs, Chez Series, Burn in Hell, and SPANC

Pile-O'-SJGames (Steve Jackson Games)
Sat 6:00 - 10:00 PM
NO Table
GM(s): Rob McDonell

Chez Series, FRAG, Ninja Burger, Revolution, Burn in Hell, and Battle Cattle

Pile-O'-SJGames (Steve Jackson Games)
Sun 9:00 - 2:00 PM
NO Table
GM(s): Rob McDonell

Chez Series, FRAG, Ninja Burger, Revolution, Burn in Hell, and Battle Cattle

Redneck Life (Redneck Life)
Sun 9:00 - 11:00 PM
NO Table
GM(s): Jim Johnson

Redneck Life is a game that takes you on a winding journey through the swamp, across the river, through the mudbog and cornfield, around the lake, through the woods, and finally arriving at the green grasses of the family reunion! Designed by rednecks, for rednecks...so hop in your race car, roll the dice and begin the journey!!

Reports from the End of the World: CONTAGION (ShadowRun, 4th Edition)
Sun 6:00 - 10:00 PM
Table: 7 Room: Ruby's 142 (142)
GM(s): Marc Johnson

The year is 2070 and the world as we knew it has changed…some say Awakened. Magic has returned to the world, and the lines between man and machine have become almost non-existent. The old forms of government and order have weakened, replaced by the grasping greed of multi-national corporations. It is both the brightest and darkest time of mankind’s history…
There is nothing better than a well done and the sight of a nuyen filling account!
But when a shadowrunning team returning to Seattle becomes stranded in an isolated, snowed-in mountain city, they will learn that truly there is no better reward than survival.

Risk 2010 A.D. (Risk 2210)
Sun 6:00 - 10:00 PM
Table: 8 Room: Ruby's 139 (139)
GM(s): Henry Edwards

As the leader of a warring faction, you control the destiny of your people. On the Earth, in the great underwater domed cities beneath the oceans, in orbit, and even on the Moon, you must marshal your forces, send forth your troops, and hire the right commanders to crush your enemies. Build alliances if you dare, but be wary of whom you trust. Energy is the currency of the 23rd century; spend wisely and you just might conquer the world -- and beyond.

RoboRally (RoboRally)
Sun 2:00 - 5:00 PM
NO Table
GM(s): Loretta Kane

As one of several supercomputers in a fully automated widget factory, you have it made.

You are brilliant.
Your are powerful.
You are sophisticated.
You are BORED.

Time to enjoy a little fun at the factory's expense! With the other computers, program factory robots and pit them against each other in frantic, destructive races across the factory floors. Be the first to touch the flags, in order, and you win it all: the honor, the glory, the grudging respect of the other computers. But first you have to get your robot past obstacles like gaping pits, industrial lasers, moving conveyor belts and, of course, the other robots!

Roman Taxi (Other)
Sun 5:00 - 7:00 PM
Table: 1 Room: Ruby's 162 (162)
GM(s): Sean Kelly

In 'Roman Taxi', players compete as chariot-driving cabbies racing around ancient Rome, delivering hurried historical figures to the Forums, the Parthenon, the Flavian Amphitheatre, and many other famous Roman monuments and locations. Can you get Caesar to the Senate in time, or will you be thrown to the lions? Do you have room for Hadrian and his wall, or will you pass him up for Caligula and his friends? Will you get Achilleus to the hospital in time, or would you rather pick up someone who won�t get blood all over your pristine chariot?

With an innovative movement system, players must make tactical decisions about how best to move their cabs, and how those movement choices affect the other chariot drivers. The rules are easy to understand with intuitive movement and fast turns.

Rorschach: The Inkblot Party Game (Other)
Sat Noon - 2:00 PM
Table: 15 Room: Ruby's 136 (136)
GM(s): Travis Hightower

Play personality detective as you unravel the inner workings of your friends' minds. They have secrets, and so do you. Maybe there's a maverick inside you; can your friends predict what you will do? Or will you keep them guessing while you expose their inner selves to the world?

Shadows of the Jungle (BASH Ultimate Edition)
Fri 3:00 - 7:00 PM
Table: 13 Room: Ruby's 137 (137)
GM(s): James Eckert

Come and partake of the newest pulp fiction epic! The year is 1931 and there are strange doings in the Amazon and the good old USA has assembled a crack team of experts to get to the bottom of it all. Are you ready for high adventure on the Amazon River? Then come and experience Shadows of the Jungle.
Number of Players: 6

SJ Games New Launch Event (Steve Jackson Games)
Sat 1:00 - 5:00 PM
NO Table
GM(s): Jeff Hansen

Munchkin Zombies, Munchkin 7, Cheat with More Hands, and Awful Green Things

Something Wicked (Savage Worlds Game System)
Sun 2:00 - 5:00 PM
Table: 6 Room: Ruby's 160 (160)
GM(s): Jay Peters

Hudson City is a violent place. Its law enforcement agencies have been overwhelmed by mounting criminal threats. Every form of vice and every type degenerate can be found in this cesspool. Some like to think of it as a target rich environment.

You are one of the vigilantes, the protectors, prowling the streets to keep the innocents from the worst of what Hudson City has to offer. You have your own targets to choose from. But something new is stalking the night, preying on those that cannot protect themselves and leaving gruesome calling cards in its wake. Hudson City has yet to see the likes of this new threat, and you know the police can't handle it...
Number of players: 5

Space Alert Academy (Space Alert)
Fri 1:00 - 5:00 PM
Table: 1 Room: Ruby's 162 (162)
GM(s): Sierra Holt

This is s a cooperative, team-survival game. Players become crew members of a small spaceship scanning dangerous sectors of galaxy. The missions last just 10 real-time minutes (hyperspace jump, sector scan, hyperspace jump back) and the only task the players have is to protect their ship.

Space Alert Academy (Space Alert)
Sat 1:00 - 5:00 PM
Table: 1 Room: Ruby's 162 (162)
GM(s): Sierra Holt

This is s a cooperative, team-survival game. Players become crew members of a small spaceship scanning dangerous sectors of galaxy. The missions last just 10 real-time minutes (hyperspace jump, sector scan, hyperspace jump back) and the only task the players have is to protect their ship.

Space Alert Academy (Space Alert)
Sun 1:00 - 5:00 PM
Table: 1 Room: Ruby's 162 (162)
GM(s): Sierra Holt

This is s a cooperative, team-survival game. Players become crew members of a small spaceship scanning dangerous sectors of galaxy. The missions last just 10 real-time minutes (hyperspace jump, sector scan, hyperspace jump back) and the only task the players have is to protect their ship.

Star Fleet Battles (Star Fleet Battles)
Sat 10:00 - 6:00 PM
NO Table
GM(s): Harlan Haskell III

Star Fleet Battles Tournment

StarCraft (StarCraft)
Sun 4:00 - 7:00 PM
NO Table
GM(s): Stephen Berenyi

An exciting card driven combat system allows players to modify and upgrade their faction with a wealth of powerful technologies. Players can unleash a Zergling rush, use powerful Protoss shields to halt an enemy invasion, or even send cloaked Ghosts out to guide nuclear missiles to their target.

Steve Jackson Games Potpourri (Steve Jackson Games)
Sun 2:00 - 6:00 PM
NO Table
GM(s): Jeff Hansen

An assortment of games from Steve Jackson Games.

Steve Jackson Games Potpourri (Steve Jackson Games)
Mon Noon - 6:00 PM
Table: 14 Room: Ruby's 136 (136)
GM(s): Jeff Hansen

An assortment of games from Steve Jackson Games.

Storm on the Mountain (Dungeons & Dragons 3.5E)
Sun 11:00 - 5:00 PM
NO Table
GM(s): Devin Floyd

One night while traveling through a high mountain pass on the way home from your party's most recent adventure, a freak Autumn thunderstorm rages harshly on Mount Scorn. Now the nearby red dragon, who has demanded tribute from the local villages for centuries, is late to pick up his monthly payment. Maybe the storm trapped him in his lair. Perhaps he has been killed by a bolt of lightning. Maybe a dragon hoard is waiting upon the mountain for someone to just walk in and take it. Perhaps you'd like to be the ones to investigate. But you're not the only adventurers on the trail and no one is yet sure just what has happened to the dragon.
A unique Dungeons & Dragons 3.5 adventure for up to six 10th level PCs. Characters will be provided. Experience not needed.

Tales from the Floating Vagabond (d20 System)
Sat 7:00 - 11:00 PM
Table: 43 Room: Ruby's 260 (260)
GM(s): Scott Redicker

RPG

Test of the Samurai (Exalted)
Sat 8:00 - Midnight
Table: 42 Room: Ruby's 260 (260)
GM(s): Jason Frick

With the sun disappearing behind the plateau's barren rim, long shadows stretch across the landscape of rubble, shrouding the ruins of a once mighty city in a blanket of darkness. The words of your companions are lost in the warm breezes of the evening. There is much discussion, but little willingness to act-at least not tonight. Your body aches and your soul is weary. Decisions can wait for the new day.

Number of players: 4-6

The Aduba Gambit (Star Wars D6)
Sun 6:00 - 10:00 PM
Table: 3 Room: Ruby's 161 (161)
GM(s): Robert Thomson

Members of a local pro-Republic cell find an unconscious human floating in a canal on the planet Aduba. When he comes to, the water-logged human has no idea who he is or why he's on Aduba. The only clue is a wadded up piece of flimsaplast in the amnesiac's pocket with a number and the words "Aduba starport". Can the amnesiac figure out who he is and why someone wants him dead? A Clone Wars-era adventure, four to six players, 4 hours, experienced d6 players preferred, mature players only.

The Adventurers Inn Trouble (Pathfinder)
Sat 2:00 - 6:00 PM
Table: 3 Room: Ruby's 161 (161)
GM(s): Nick Floyd

For centuries we've had to endure "adventurers" and their incursions into our lands. But when their most recent dungeon delve ended up killing most of the Bloodrock goblin, the Blackheart hobgoblin, and the Stonetooth bugbear clans, we swore revenge. Now it is up to the heroes of all three clans to work together to infiltrate the Adventurers' Inn, exact revenge on the “League of Heroes”, and return the sacred "Heart of the Mountain" to its rightful place. A challenging adventure for up to six 10th level monstrous PCs. Experienced players preferred. Premade characters provided.
Number of Players: 6

The Bed & Bread Inn (Dungeons & Dragons 4E)
Sat Noon - 4:00 PM
NO Table
GM(s): Scott Kane

A famous inn, a good turnip ragout, smoked lamb, some stout ale, and pretty barmaids. What more is there to ask for?
4Eye Games.
DD4 Lvl 3, Prgenerated Characters provided.

The Bed & Bread Inn (Dungeons & Dragons 4E)
Sun 4:00 - 8:00 PM
NO Table
GM(s): Scott Kane

A famous inn, a good turnip ragout, smoked lamb, some stout ale, and pretty barmaids. What more is there to ask for?
4Eye Games.
DD4 Lvl 3, Prgenerated Characters provided.

The Evil Overlord of Caercas Valley (Epic)
Sat 8:00 - Midnight
Table: 4 Room: Ruby's 161 (161)
GM(s): Greg Schneider

A call for help has come from a remote village long thought lost. The Red Walkers, a noble adventuring group in the area, has agreed to investigate and assist those that might need help. But what they find in the valley is not what they expect. . .
Number of Players: 6

The Harsh Mistress (Character Creation) (Changeling: the Lost)
Sat 5:00 - 7:00 PM
Tables: 1, 2 Room: Ruby's 162 (162)
GM(s): Adrienne Keith

The Legion of Shadows will be hosting a changeling: the Lost LARP at MisCon 25.
As a mortal you only knew one world, and monsters were make-believe After your harrowing time in Arcadia, at the mercy of the True Fae, you know better.
You are a Changeling now and the monsters do go bump in the night.
Join us at MisCon 25 for a game of beautiful madness.
You need not be a member of the Camarilla Fan Club to play, but you must be at least 18 years old.
This is the scheduled character creation/registration time. The game starts at 7PM.

The Harsh Mistress (Game Play) (Changeling: the Lost)
Sat 7:00 - Midnight
Tables: 1, 2 Room: Ruby's 162 (162)
GM(s): Adrienne Keith

The Setting: Missoula, Montana
The Legion of Shadows will be hosting a Changeling: the Lost LARP at MisCon 25.
As a mortal you only knew one world, and monsters were make-believe After your harrowing time in Arcadia, at the mercy of the True Fae, you know better.
You are a Changeling now and the monsters do go bump in the night.
Join us at MisCon 25 for a game of beautiful madness.
You need not be a member of the Camarilla Fan Club to play, but you must be at least 18 years old.

The Shape of Things A' Comin' (Deadlands:Hell on Earth Reload)
Fri 8:00 - Midnight
Table: 2 Room: Ruby's 162 (162)
GM(s): John Goff

Looking for a safe spot to hide from a Texas-sized pack of scavengers hot on your posse's trail, you lucked into finding an easily defended complex in the middle of the Arizona desert. Seems almost too good to be true--so of course it is! An adventure for 6 players set in the post-apocalyptic future of Pinnacle Entertainment's wildly popular Deadlands universe. (Pre-generated characters provided.)

Timestreams: Medieval Era vs. Modern Day (Other)
Mon Noon - 2:00 PM
Table: 1 Room: Ruby's 162 (162)
GM(s): Travis Hightower

What would happen if time travel was invented at all points in time? The first in the all-new Timestreams games, Episode One features two decks from rival ages: Stone Age and Future Tech, with players assigning inventions to different time periods. Can you manipulate the timestream to your advantage?

Try a New Board Game: Czech Games (Czech Games Edition)
Fri 1:00 - 7:00 PM
Tables: 3, 4 Room: Ruby's 161 (161)
GM(s): Jason A. Holt

Learn to play Galaxy Trucker, Dungeonlords, Sneaks & Snitches, and other great games from Czech Games Edition with rules help and strategy advice from the American translator. Walk-in gaming available all day.

Tutlirrlu Legends (Tutlirrlu Legends)
Sun 6:00 - 10:00 PM
Table: 5 Room: Ruby's 160 (160)
GM(s): Patrick Doyle

In a small inland river ferry village a dark storm is approaching.

Unknown Origin (Rolemaster Black-Ops RPG )
Sun 6:00 - 10:00 PM
Table: 6 Room: Ruby's 160 (160)
GM(s): Greg Schneider

The discovery of an operational uranium mining facility in Niger may create international tension. Before anything can happen, a group of major countries have decided to investigate and potentially remove the operation as quietly as possible. Not trusting each other, each country has sent there own operative - but the distrust may have valid reasons, as one of the countries may know more then it is telling.
Number of Players: 7

Warhammer 40k Tournament (Warhamer 40k)
Sat 9:00 - 8:00 PM
NO Table
GM(s): Damon Sebastin

Players must have their armies lists (4 copies) ready at 09:00 hours. 4 rounds of battle commence at 10:00 hours.
Prize support will be provided by Muse Comics. Event registration is $15 for event, only $10 if Miscon attendee. 26 plus spaces to play. Armies must be 1850 points, using standard force organization and WYSIWYG with modules at least 85% G.W., or pre-approved by judges.

Wendigo's Breath (Exploding Aces)
Sat 11:00 - 2:00 PM
Table: 42 Room: Ruby's 260 (260)
GM(s): CJ Ruby

Two voyageurs and their Micmac guides journey to Fort Comfort to trade and winter over. An evil has been released upon the land and the fur traders must become heroes to save the Micmac Nation and the white traders at Fort Comfort. Can you help defeat evil? Can you simply survive?
Number of Players: 4

Wendigo's Breath (Exploding Aces)
Sun 11:00 - 2:00 PM
Table: 42 Room: Ruby's 260 (260)
GM(s): CJ Ruby

Two voyageurs and their Micmac guides journey to Fort Comfort to trade and winter over. An evil has been released upon the land and the fur traders must become heroes to save the Micmac Nation and the white traders at Fort Comfort. Can you help defeat evil? Can you simply survive?
Number of Players: 4

Wundering Heights: Bottoms Up (Wundering Heights: Bottoms Up)
Sat 2:00 - 5:00 PM
Table: 15 Room: Ruby's 136 (136)
GM(s): Brooke Stanley

A colectible card game celebrating the lighter and darker aspects of nursing home operations. The game is designed to teach effective strategies for transfer and toileting fragile and/or otherwise tottery personages.

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