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Justin Farrington

MisCon 25 MisCon Staff

I enjoy facilitating fun for an entire group and encourage a cooperative storytelling style of play rather than an adversarial one. It's easy to kill characters. It's harder to keep a group coming back for more, week after week. I consider myself fortunate to have a group of players who want to help tell stories, and who keep coming back to find out what happens next. logo

The animated Hobbit and Lord of the Rings of 1977 and 1978, an Advanced Dungeons and Dragons Coloring Album (in an Easter basket with colored
markers in 1979), and the Endless Quest series (Choose Your Own Adventure style D&D novels in 1982); these things caught hold of my imagination as a young person. It took two more years and advertisements in Marvel comics to teach me that Dungeons and Dragons was a thing, a game of some kind. In the howling wilderness of the Adirondack Mountains a red box was hard to find. 1984, quest completed.

Finding players has always been easy. Finding a GM, not so much. I took on the role early as a clever scheme to play more. I've run (played a bit, but mostly run): D&D, AD&D, Call of Cthulhu, Top Secret/SI, Star Frontiers, Warhammer Fantasy Roleplay, Twilight 2000, Cyberpunk, Vampire, In Nomine, and most recently Pathfinder.

I enjoy facilitating fun for an entire group and encourage a cooperative storytelling style of play rather than an adversarial one. It's easy to kill characters. It's harder to keep a group coming back for more, week after week. I consider myself fortunate to have a group of players who want to help tell stories, and who keep coming back to find out what happens next.

In my off-gaming hours I'm a software test lead, an EMT-B, and Assistant Chief with Clinton Rural Fire District. My beautiful wife Amy and I celebrated our 12th wedding anniversary in 2012. She graciously indulges my many geeky habits, manages the Pathfinder campaign soundtrack, and has turned out to be a pretty great half-orc.

Scheduled Panels and Presentations:

(Tentative)

  • Fri 6:00 - 7:00 PM, Handling Problem Players and/or Characters, Small Programming (259)
  • Break Fri 7:00 - Sat 11:00
  • Sat 11:00 - Noon, Selecting the Right Game System For You, Small Programming (259)
  • Break Sat Noon - Sat 1:00
  • Sat 1:00 - 2:00 PM, Morality/Ethics in RPGs, The Cave (159)
  • Break Sat 2:00 - Sun 1:00
  • Sun 1:00 - 2:00 PM, Scenario design for RPGs, The Cave (159)
  • Break Sun 2:00 - Sun 3:00
  • Sun 3:00 - 4:00 PM, But I should Be Able To . . ., Boardroom
  • Break Sun 4:00 - Mon 2:00
  • Mon 2:00 - 3:00 PM, Long-Lived Beings: Depicting their Culture and Mindset, The Dungeon (Downstairs Programming)

Scheduled Games:

(Tentative)

  • Fri 8:00 - Midnight, Hollow's Last Hope (Part 1), Table: 13 Room: Ruby's 137 (137)
  • Break Fri Midnight - Sat 8:00
  • Sat 8:00 - Midnight, Hollow's Last Hope (Part 2), Table: 13 Room: Ruby's 137 (137)

Note: Guest and pro biographical information may have been updated since MisCon 25.

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