MisCon 26 Gaming Schedule

Here is a schedule of games being run at MisCon 26. This list is updated on the first Saturday of each month, until March, when it will be updated every Saturday.

If you want to run a game at MisCon 26, please email the Game Chair to get your game scheduled.

In addition to these games, there will be open tables at various locations around the con where you can sit down to play a game, or move your game if it goes over its allotted time. Just remember to be respectful of your fellow convention goers.

Daily Schedule by Table

Full Schedule

Games are listed here alphabetically by scenario or adventure name. As more games are scheduled for MisCon 26, this list will be filled out.

30 Years in the Realm (Pathfinder)
Sat 2:00 - 6:00 PM
Table: 7 Room: Ruby's 143 (143)
GM(s): Nick Floyd
Number of Players: 6

One day in 1983, six young friends boarded the Dungeons & Dragons amusement park ride and didn't get off. They were trapped in a fantasy world, given roles and magical devices, and promised a way home by a little man named Dungeon Master. That promise was never fulfilled. Can they get revenge on the one who has kept them in the Realm for nearly 30 years? Based on the Dungeons and Dragons cartoon. Mature players only.
16th Level characters provided.

A Cold Feast (Game of Thrones 3.5)
Sat Noon - 4:00 PM
Table: 14 Room: Ruby's 138 (138)
GM(s): James Eckert
Number of Players: 6

Winter has come and so has a strange invitation to a feast. Something is wrong you can feel it What does this lord want with you? Can you unravel the intrigue before its to late?

A Night in the Library (BASH Ultimate Edition)
Sun 11:00 - 3:00 PM
Table: 11 Room: Ruby's 139 (139)
GM(s): James Eckert
Number of Players: 6

Fairytale heroes come to life one stormy night in a library under siege by the forces of evil.

A Plot Too Far (Traveller)
Fri 6:00 - 10:00 PM
Table: 13 Room: Ruby's 138 (138)
GM(s): Al Beddow
Number of Players: 6

The crew of the Free Trader “Private Dancer” is enjoying a little down time on Venus Colony “Flare City”. While enjoying the view, a woman approaches, wearing a high-end business suit, and the logo for the Venusian Advisory Board on the arm of her jacket.
“Excuse me, I've been looking for a crew to take on an unusual job with very satisfying results. Do you feel up to doing a little background check on someone?” she asks with hope in her voice.

A Plot Too Far (Traveller)
Sun 3:00 - 7:00 PM
Table: 13 Room: Ruby's 138 (138)
GM(s): Al Beddow
Number of Players: 6

The crew of the Free Trader “Private Dancer” is enjoying a little down time on Venus Colony “Flare City”. While enjoying the view, a woman approaches, wearing a high-end business suit, and the logo for the Venusian Advisory Board on the arm of her jacket.
“Excuse me, I've been looking for a crew to take on an unusual job with very satisfying results. Do you feel up to doing a little background check on someone?” she asks with hope in her voice.

A Song of Ice and Fire - House Creation (A Song of Ice and Fire)
Sat 8:00 - Midnight
Table: 3 Room: Ruby's 161 (161)
GM(s): Joe Taylor (Quasijoe)
Number of Players: 6

“Justice… that’s what kings are for.”-Daenerys
The first step in character generation in Green Ronin’s game A Song of Ice and Fire Roleplaying is the creation of the characters’ house. The ‘character’ which will guide the creation of all of the other characters in the campaign.
Sign up to roll up, and roleplay, the creation of a PC house in SIFRP.

An Arl's Ransom (Dragon Age RPG)
Fri 8:00 - Midnight
Table: 3 Room: Ruby's 161 (161)
GM(s): Joe Taylor (Quasijoe)
Number of Players: 5

Fantasy roleplaying goes back to its dark and gritty roots with the Dragon Age RPG, the latest game from the company that brought you A Song of Ice and Fire Roleplaying and Mutants & Masterminds. Based on the critically-acclaimed Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny as a Blight comes to Thedas.

An Arl's Ransom (Dragon Age RPG)
Sat 8:00 - Midnight
Table: 15 Room: Ruby's 137 (137)
GM(s): Jim Johnson (JJ)
Number of Players: 5

Fantasy roleplaying goes back to its dark and gritty roots with the Dragon Age RPG, the latest game from the company that brought you A Song of Ice and Fire Roleplaying and Mutants & Masterminds. Based on the critically-acclaimed Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny as a Blight comes to Thedas.

An Arl's Ransom (Dragon Age RPG)
Sun 8:00 - Midnight
Table: 15 Room: Ruby's 137 (137)
GM(s): Jim Johnson (JJ)
Number of Players: 5

Fantasy roleplaying goes back to its dark and gritty roots with the Dragon Age RPG, the latest game from the company that brought you A Song of Ice and Fire Roleplaying and Mutants & Masterminds. Based on the critically-acclaimed Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny as a Blight comes to Thedas.

At the House of the White Crane (Legend of the Five Rings)
Sat 8:00 - Midnight
Table: 9 Room: Ruby's 142 (142)
GM(s): Greg Schneider
Number of Players: 6

Love rides the night wind
On the wings of the white crane
Above the field of war
They hear again the lion's roar
Find us, fortunes fate, save us

Battleship Galaxies: The Saturn Offensive (Battleship Galaxies)
Fri 5:00 - 7:00 PM
Table: 17 Room: Ruby's 136 (136)
GM(s): Jeff Roper

A space combat miniatures board game. The two opposing forces represented in the game, the human Intergalactic Space Navy and the alien Wretcheridians, are represented by 20 highly-detailed starship miniatures. There are figures for several different ship types and each has an individual reference card that defines the characteristics of that ship (e.g. weapons, movement, shields). The game is played on a star field hex board.

BCNTFHATGHS (Feng Shui)
Sun 2:00 - 6:00 PM
Table: 9 Room: Ruby's 142 (142)
GM(s): Greg Schneider
Number of Players: 6

Black Clad Ninja Teenage Half-elf Attempts to Graduate High School. Not the Anime by the same name.

Build Your Own Warhammer 40k Tournament (Warhamer 40k)
Sat 6:00 - Midnight
NO Table
GM(s): Jason Benner (El Capita'n)
Number of Players: 20

Free build and battle tournament. Players will buy a box of 40k figs from a vendor. They will have 2 hours to assemble them as best they can. Only completely assembled models can be used. Then players will battle with their new models to win prizes.

Call of Cthulhu: Light and Truth (Call of Cthulhu (BRP))
Sat Noon - 4:00 PM
Table: 11 Room: Ruby's 139 (139)
GM(s): Justin Farrington
Number of Players: 6

Student deaths on campus, government men in black suits, and creatures from beyond the stars. A sinister plot, or the ramblings of a crazed,
drunken hobo? A professor, two of his students, an electrical engineer, a janitor, and the aforementioned hobo will see the Light, and uncover the Truth.
A 1920s-era Call of Cthulhu scenario one 4 hour session.

Call of Cthulhu: The Spirit in Amber (Call of Cthulhu (BRP))
Sat 8:00 - Midnight
Table: 11 Room: Ruby's 139 (139)
GM(s): Justin Farrington
Number of Players: 6
Part 1 of 2

Have you always wanted to try Call of Cthulhu? Are you new to roleplaying games? No worries, beginners are welcome (and encouraged!). You have been called to the bedside of a dying man to hear his last, desperate plea. Dark family secrets will be revealed. What waits for you in that lonely, abandoned house?
A two-part 1920s-era Call of Cthulhu scenario. You must be available for both sessions. Saturday 8PM to Midnight, and Sunday 8PM to Midnight.

Call of Cthulhu: The Spirit in Amber (Call of Cthulhu (BRP))
Sun 8:00 - Midnight
Table: 11 Room: Ruby's 139 (139)
GM(s): Justin Farrington
Number of Players: 6
Part 2 of 2

Part two of a two-part Call of Cthulhu scenario. You must be available for both sessions. Saturday 8PM to Midnight, and Sunday 8PM to Midnight.

Cyberpunk and the Seven Dwarves (BASH Ultimate Edition)
Sat 4:00 - 8:00 PM
Table: 14 Room: Ruby's 138 (138)
GM(s): James Eckert
Number of Players: 7

A gang of runners is hired to solve a mystery about a young girl in a mysterious coma.

Destroy UM (BattleTech)
Sat 4:00 - 8:00 PM
NO Table
GM(s): Ben Donnelly

Back again as usual, Destroy UM is a Battletech scenario in which the players get to take the part of several anime characters (yes, you read that correctly) and tear apart the University of Montana campus in the process of finding the legendary Last Soda Bottle. Beware though, the campus itself has hidden dangers and opponents.

Dominion Draft (Dominion)
Fri 6:00 - 8:00 PM
Table: 16 Room: Ruby's 137 (137)
GM(s): Nick Floyd
Number of Players: 4

Players take turns drafting cards to make up the card set for a game of Dominion. First two cards are determined by random draw. Then players alternate choosing another card to make up the purchase piles. Each player will get to choose his two favorite cards or cards that combo well together. But be careful. Everyone will be able to purchase the cards you choose. Double the strategy of basic Dominion! Game will use cards from Dominion and Dominion: Intrigue sets. Must be familiar with Dominion.

Dragon Mech (Dungeons & Dragons 3.5E)
Sat 1:00 - 5:00 PM
Table: 16 Room: Ruby's 137 (137)
GM(s): Patrick Doyle
Number of Players: 6

Fight for survival in a world where the moon is falling.

Dystopian Wars (Dystopian Wars)
Sat 6:00 - 10:00 PM
NO Table
GM(s): Henry Edwards
Number of Players: 6

The Dystopian Wars game is set in a Victorian Steampunk world and we have designed the rules to ensure a fun game with a large selection of high quality models in a couple of hours. The rules support naval, aerial and land models from the outset, so that you can set up battles and scenarios in any combat setting.

Expecting something different? (Call of Cthulhu (BRP))
Fri 8:00 - Midnight
Table: 10 Room: Ruby's 142 (142)
GM(s): Jeffery Kuether-Ulberg
Number of Players: 6

Today was supposed to have been a really good day. Your team had been about to make a breakthrough when chaos interrupted. Since arriving at work today you have been attacked by a strange cult, had your notes and prototype
stolen, and to top it all off an odd storm parked itself over the facility and grounds. When oddly dressed men showed up outside you were hoping for some assistance but even that hope died when one of them shot himself in the head. How could things get any worse?

Fluxx (Fluxx)
Sun 10:00 - Midnight
NO Table
GM(s): Jason Benner (El Capita'n)
Number of Players: 6

The card game with ever changing rules! It starts out simple, with just the Basic Rule card: draw one card and play one card during each player's turn. But New Rule cards quickly make things chaotic.

Even the object of the game will often change as you play, as players swap out one Goal card for another. Can you get the Rocket to the Moon before someone changes the goal to Death by Chocolate?

Frag Deadlands (Frag)
Sat 3:00 - 5:00 PM
NO Table
GM(s): Jeff Hansen (MIB)

The fast-moving "first person shooter" boardgame . . . mutated into the Weird West! This is a complete game which combines the award-winning Deadlands background with the fast, fun Frag rules. Play as a magic-using huckster, an undead Harrowed gunslinger, or a Mad Scientist . . . Frag your foes on the main street of Doomtown, and hang them on the gallows!

Friday Night Magic (Magic: The Gathering)
Fri 6:00 - 10:00 PM
NO Table
GM(s): Jason Benner (El Capita'n)
Number of Players: 20

Muse Comics has a free open Magic game for both beginners and experienced players. Tutorials for beginning players and afterwards a tournament with cool cards for the winners.

Game Show of Thrones Casting Call (LAAP Theater)
Fri 6:00 - 7:00 PM
Tables: 4, 5, 6 Room: Ruby's 162 (162)
GM(s): Greg Schneider

For those interested in competing for the Iron Throne of Westeros, this is your opportunity to get your character. We will do out best to match people with the character they want, and extra players will get a first chance to pick up fun audience roles (such as Tyrion Lannister.) Arriving in costume for the character you want is the best way to get the character you are after. We strongly encourage costumes for the contestants vying for the throne.
'Show' 9 p.m. in the Throne Room

Gameshow of Thrones (LAAP Theater)
Fri 9:00 - 11:00 PM
Tables: 4, 5, 6 Room: Ruby's 162 (162)
GM(s): Greg Schneider

Cersei Lannister, Eddard Stark, Daenerys Targaryen, Stannis Baratheon, and others will compete for the Iron Throne, game show style. And in the Gameshow of Thrones, you either win, or you die. Decide whether you want to vie for the throne - or just be the voice in the audience that guides the outcome.
Primary Players: 7
Secondary Players: Unlimited.

More About Gameshow of Thrones (.pdf)

Ghostbusters International: Seattle (Ghostbusters International)
Fri 8:00 - Midnight
Table: 11 Room: Ruby's 139 (139)
GM(s): Forrest Leder
Number of Players: 5

As a member of the Seattle franchise of Ghostbusters, Inc. you are tasked with paranormal investigation and elimination in the greater Seattle area. Lately, there has been an uptick in ghostly activity in your zone. What could be behind it? Who cares? Business is good! Two raises in one year, plus overtime! Well, one thing is for sure. Something's going down! Who ya gonna call?

Ghostbusters International: Seattle (Ghostbusters International)
Sun 3:00 - 8:00 PM
Table: 11 Room: Ruby's 139 (139)
GM(s): Forrest Leder
Number of Players: 5

As a member of the Seattle franchise of Ghostbusters, Inc. you are tasked with paranormal investigation and elimination in the greater Seattle area. Lately, there has been an uptick in ghostly activity in your zone. What could be behind it? Who cares? Business is good! Two raises in one year, plus overtime! Well, one thing is for sure. Something's going down! Who ya gonna call?

Gloom (Gloom)
Fri 4:00 - 6:00 PM
NO Table
GM(s): Sean Kelly
Number of Players: 4

You assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions.

Gloom (Gloom)
Sat 1:00 - 3:00 PM
NO Table
GM(s): Jim Johnson (JJ)
Number of Players: 4

You assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions.

Gloom (Gloom)
Sun Noon - 2:00 PM
NO Table
GM(s): Sean Kelly
Number of Players: 4

You assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions.

HeroClix Tournament (HeroClix)
Sun 6:00 - 10:00 PM
NO Table
GM(s): Jason Benner (El Capita'n)
Number of Players: 20

Free HeroClix event were players bring a force of 300 points (players bring or buy their own figs) and battle to win promo figs!

HeroClix Tutorial (HeroClix)
Sun 4:00 - 6:00 PM
NO Table
GM(s): Jason Benner (El Capita'n)
Number of Players: 20

Free HeroClix tutorial game. For new and experienced players.

Illuminati (Illuminati)
Sun 8:00 - Midnight
NO Table
GM(s): Jeff Hansen (MIB)
Number of Players: 6

They're all around us. Secret conspiracies are everywhere, and where can you find the only truth? Certainly not in the game of Illuminati. Fnord.
Take control of groups ranging from the FBI and CIA to the Dentists, increasing their wealth and power for further takeovers, until one rules supreme. Every player has different victory conditions! No ploy is too devious, no stratagem too low, as you scheme your way to victory.

Insane Russian Clerics I (Over the Edge)
Sat 6:00 - 10:00 PM
Table: 12 Room: Ruby's 139 (139)
GM(s): Carrie Jones
Number of Players: 6

Present day, Russia. The Russian Patriarch is starting to preach that he is the center of the Orthodox Church and thus of all Christendom. You have been invited as honored guests to a convocation in Yekaterineburg of the Church to decide who really is the supreme leader of God's flock on earth.
It's late, and you're on the railroad to Yekaterinburg from Moscow. The fate of the Church rests your shoulders.

Insane Russian Clerics II (Over the Edge)
Sun 10:00 - 2:00 PM
Table: 12 Room: Ruby's 139 (139)
GM(s): Carrie Jones
Number of Players: 6

Murders in Coptic churches in South Korea, and car bombings are a lot more common than anyone would like. Two in a row involving nuns? But the last three killings were in a church and very bizarre - very messy. As a crack team of investigators from the Russian Orthodox Church, you have been asked to help with the investigation, to act as protection, or perhaps as bait.
The sequel to Insane Russian Clerics I.

Insane Russian Clerics III (Over the Edge)
Sun 6:00 - 10:00 PM
Table: 12 Room: Ruby's 139 (139)
GM(s): Carrie Jones
Number of Players: 6

As a reward for solving the "issue" in Korea, you have been appointed as the Special Division diplomatic envoy to a wedding. In fact, one of you will have to help out, officiating. The only problem? This is the queen's wedding...and several of the invitees are at each other's throats...literally! You have to keep the peace, get the hitching done, and survive another day!
The sequel to Insane Russian Clerics II.

Intergalactic Towel Day Party (Other)
Fri 9:00 - Midnight
Table: 46 Room: Ruby's 262 (262)
GM(s): Lee Shinabery
Number of Players: 20

"Intergalactic Towel Day Party" Sponsored by the Sandbaggers. We honor Douglas Adams, of course!

Intervention of the Divine (Traveller)
Sat 7:00 - 11:00 PM
Table: 13 Room: Ruby's 138 (138)
GM(s): Al Beddow
Number of Players: 6

There was work to be had on Colace, but finding it hasn’t gone as you hopped it would. As the group enters your suite you suddenly you hear, "Please leave the lights alone, the dimness is preferable." says the stranger in the dark, I have an interesting offer… if you care to listen long enough..."

Intervention of the Divine (Traveller)
Sun 8:00 - Midnight
Table: 13 Room: Ruby's 138 (138)
GM(s): Al Beddow
Number of Players: 6

There was work to be had on Colace, but finding it hasn’t gone as you hopped it would. As the group enters your suite you suddenly you hear, "Please leave the lights alone, the dimness is preferable." says the stranger in the dark, I have an interesting offer… if you care to listen long enough..."

Jigsaw (Dungeon and Dragons 2E AD&D)
Sat 8:00 - Midnight
Table: 4 Room: Ruby's 162 (162)
GM(s): Bob Davis (Whatshisname)
Number of Players: 6

Jigsaw

Jump Into Hell (BattleTech)
Sat 3:00 - 7:00 PM
NO Table
GM(s): Ben Donnelly
Number of Players: 8

You've razed UM; you've taken the Madison Avenue bridge too far. Now the objective is the Missoula airport. As the Word of Blake's jihad comes to a close, Terra itself is under attack, and the forces of the Sentinels Regimental Combat Team have chosen the Missoula valley as their drop zone. The WOB 51st Division is determined to make it the Sentinels' grave. It's a combat drop into a heavily defended target, and it's victory or death for either side...

Just Another Patrol (Traveller)
Sat 9:00 - 1:00 PM
Table: 13 Room: Ruby's 138 (138)
GM(s): Al Beddow
Number of Players: 6

The ‘Zenith’ colony on the Uranian moon ‘Puck’ is barely 147 years old. Normally you wouldn't bother with the 'squints' out at the science post Miranda but their last few communications contained nothing but screams in inhuman howls... The corporate big wigs pestered the Warden Command for Uranus to check the situation out. Your crew drew the short straw and gets to check out the base.

Just Another Patrol (Traveller)
Mon 11:00 - 3:00 PM
Table: 13 Room: Ruby's 138 (138)
GM(s): Al Beddow
Number of Players: 6

The ‘Zenith’ colony on the Uranian moon ‘Puck’ is barely 147 years old. Normally you wouldn't bother with the 'squints' out at the science post Miranda but their last few communications contained nothing but screams in inhuman howls... The corporate big wigs pestered the Warden Command for Uranus to check the situation out. Your crew drew the short straw and gets to check out the base.

Kachina (Kachina)
Sat 7:00 - 9:00 PM
NO Table
GM(s): Travis Hightower
Number of Players: 5

In mythology of the Hopi Native American tribe, the world is ruled by Kachinas (or spirits) of many different types. Children of the tribe learn about these different spirits through the use of Kachina dolls. To illustrate the tension of different spirits in the world, the tribe elders created this game of kachinas vying for dominance. Will the Eagle soar above the Black Ogre? Will the Clown mock the Chief to nothingness? Or maybe the Sun god will outshine all in its radiance?

King Arthur's Quest (Dungeons & Dragons 3.5E)
Fri 6:00 - 10:00 PM
Table: 14 Room: Ruby's 138 (138)
GM(s): Michelle Floyd
Number of Players: 6

Arthur's grasping deaths hand as Guenevere struggles to run the realm. No one knows where Merlin is and the knights have gone missing on a perilous mission to save their king. Time is running out and it is up to you, the squires and Merlin's apprentice, to find the wizard and rescue the Knights before Camelot is lost. An Arthurian D&D 3.5 adventure for up to 6 characters of 3rd level. Characters will be provided.

Let's Kill (Let's Kill)
Sun 10:00 - Midnight
NO Table
GM(s): Travis Hightower

A bloody little card game of stick figure mayhem!
Ever wanted to achieve fame through your horrifying actions? Let's Kill may help relieve that urge. In Let's Kill you play a psychotic killer determined to kill as many people as possible in the most bazaar ways you can think of, using everything from sporks to weed whackers to industrial paper shredders, while gaining as much media coverage as you can.
Ages 18 and older, please.

Mad Scientist University (Mad Scientist University)
Sat Noon - 2:00 PM
NO Table
GM(s): Travis Hightower
Number of Players: 7

Polish up your laser gun, and get your maniacal laugh ready. You're about to enroll in Mad Scientist University! Whichever student devises the most evilly ingenious schemes will pass with honors. The rest will be set home ... in boxes ... one piece at a time.

Magic Booster Draft Tournament (Magic: The Gathering)
Sat 2:00 - 6:00 PM
NO Table
GM(s): Jason Benner (El Capita'n)
Number of Players: 20

Players will have to buy booster packs from vendors in the Merchants Room to play.

Magic Sealed Deck Event (Magic: The Gathering)
Sun Noon - 4:00 PM
NO Table
GM(s): Jason Benner (El Capita'n)
Number of Players: 20

We will have super special promo cards that all the players will get as well as event cooler promo cards for the top 8 players. Attendees will
have to buy 3 booster packs of the newest set from vendors in the Merchants Room to play.

Mall of the Dead (d20 System)
Sun Noon - 4:00 PM
Table: 10 Room: Ruby's 142 (142)
GM(s): Nick Floyd
Number of Players: 5

'Twas the night before Christmas, and all through the mall, not a creature was stirring, except for some hapless last minute shoppers and a horde of the foul undead. You are a shopper or mall employee caught up in a zombie outbreak. Will you work together to spend Christmas in Hell or will you become one of the mindless undead? A D20 modern scenario where ordinary people must simply survive. Easy house rules for zombie combat and character sanity. Detailed characters provided.

Marvel Super Hero Adventure Game (Marvel Super Heroes Adventure)
Fri 8:00 - Midnight
Table: 18 Room: Ruby's 136 (136)
GM(s): Kevin Lessley (Panther)
Number of Players: 6

Swing into action as your favorite marvel super hero character.
Marvel Super Heroes Adventure Game uses a unique card-based system, SAGA, for dramatic role playing in the Marvel universe.
Someone as set fire to the Mercy General Hospital...

MechWarrior (MechWarrior)
Sun 8:00 - Midnight
NO Table
GM(s): Henry Edwards

MechWarrior: Dark Age Clix Miniatures Wargame
Force size: 750 points

Munchkin Deluxe (Munchkin)
Sat 6:00 - Midnight
NO Table
GM(s): Jeff Hansen (MIB)

(Almost) every card in the game!

Munchkin Quest (Munchkin Quest)
Fri 8:00 - Midnight
NO Table
GM(s): Jeff Hansen (MIB)
Number of Players: 6

Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now, Munchkin comes to the boardgame, and it's a hit!
Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another room is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can...

Night Ranger (A Song of Ice and Fire)
Sun 8:00 - Midnight
Table: 9 Room: Ruby's 142 (142)
GM(s): Robert Thomson
Number of Players: 4

Strange things have been seen in the forests beyond The Wall, and now several rangers are missing. With limited resources already stretched thin, Ser Denys Mallister has no choice but send out a group of fresh recruits on the next patrol. Will they find their missing brothers? Will they be attacked by crow-killing Wildlings? Or will they stumble upon blue-eyed wights and their masters, the Others?
Ages 18 and older, please.

Now is the Time (Traveller)
Sat 2:00 - 6:00 PM
Table: 13 Room: Ruby's 138 (138)
GM(s): Al Beddow
Number of Players: 6

The year is 2306 A.D., 250 years since WW III. The Earth is nothing like it was before everything went to hell. You and a team of “anomalous event specialists” are assigned to Kaygorie working for Kronaware, a subsidiary of the "New Aging TechSystems" megacorp. Your team's briefing: to conduct a "standard security audit" at one of Kronaware's facilities out in the Great Victoria Desert along with two company babysitters.

Now is the Time (Traveller)
Sun 10:00 - 2:00 PM
Table: 13 Room: Ruby's 138 (138)
GM(s): Al Beddow
Number of Players: 6

The year is 2306 A.D., 250 years since WW III. The Earth is nothing like it was before everything went to hell. You and a team of “anomalous event specialists” are assigned to Kaygorie working for Kronaware, a subsidiary of the "New Aging TechSystems" megacorp. Your team's briefing: to conduct a "standard security audit" at one of Kronaware's facilities out in the Great Victoria Desert along with two company babysitters.

Once Upon a Time 3E (Once Upon a Time 3E)
Sat 9:00 - 11:00 AM
Table: 3 Room: Ruby's 161 (161)
GM(s): Joe Taylor (Quasijoe)
Number of Players: 6

Once Upon a Time is the storytelling card game that encourages creativity and collaborative play. One player is the storyteller, and beings telling a story using the fairy tale elements on her Story cards, guiding the plot toward her Ending card. The other players use their own cards to interrupt her and become the new storyteller. The first player to use all her Story cards and play her Ending card wins. The object, though, is not so much to win as to have fun creating a story together.

Once Upon a Time 3E (Once Upon a Time 3E)
Sun 6:00 - 8:00 PM
NO Table
GM(s): Jeff Roper
Number of Players: 6

Once Upon a Time is the storytelling card game that encourages creativity and collaborative play. One player is the storyteller, and beings telling a story using the fairy tale elements on her Story cards, guiding the plot toward her Ending card. The other players use their own cards to interrupt her and become the new storyteller. The first player to use all her Story cards and play her Ending card wins. The object, though, is not so much to win as to have fun creating a story together.

Open Ground (Savage Worlds Game System)
Fri 7:30 - 11:30 PM
Table: 8 Room: Ruby's 143 (143)
GM(s): John Goff
Number of Players: 5

Your posse has been hired to bust up a gang of outlaws who've been plaguing local stagecoach routes. The varmints have been pretty ruthless, leaving no survivors behind and stripping the coaches of nearly everything not nailed down, up to and including the horse teams! However, the reward you've been offered is more than enough to get your attention. How dangerous could a bunch of bandits hiding out in the middle of nowhere be anyway? Well, saddle up, partner, you're about to find out.

Pathfinder for Beginners (Pathfinder)
Sat 2:00 - 8:00 PM
Table: 17 Room: Ruby's 136 (136)
GM(s): Scott Kane
Number of Players: 6

A game/panel to introduce younger/new players to the Pathfinder RPG.

Pathfinder for Beginners (Pathfinder)
Sun 10:00 - 2:00 PM
Table: 17 Room: Ruby's 136 (136)
GM(s): Scott Kane
Number of Players: 6

A game/panel to introduce younger/new players to the Pathfinder RPG.

Risk 2210 A.D. (Risk 2210)
Fri 8:00 - Midnight
Table: 17 Room: Ruby's 136 (136)
GM(s): Henry Edwards
Number of Players: 5

Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODS, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now, the battle is not just for the continents, but the sea and moon are also battlegrounds.

Rorschach (Rorschach)
Fri 4:00 - 6:00 PM
NO Table
GM(s): Travis Hightower
Number of Players: 8

In every round of Rorschach, each player picks an inkblot that answers a question asked on a card. To win the game, you must pick the same inkblot as each other player at least once, and you must be the only one to pick an inkblot at least once. Can you figure out whether the other players are giving honest answers? Or are they trying to pick the same inkblot they think you will choose? Can you throw them off your scent so as to make a unique selection for an extra point?

Sandbaggers Open Game Session (Other)
Fri 3:00 - 9:00 PM
Table: 46 Room: Ruby's 262 (262)
GM(s): Lee Shinabery
Number of Players: 20

An assortment of pick-up games, card games, board games, and RPGs.

Sandbaggers Open Game Session (Other)
Sat 1:00 - 9:00 PM
Table: 46 Room: Ruby's 262 (262)
GM(s): Lee Shinabery
Number of Players: 20

An assortment of pick-up games, card games, board games, and RPGs.

Sandbaggers Open Game Session (Other)
Sun 1:00 - 9:00 PM
Table: 46 Room: Ruby's 262 (262)
GM(s): Lee Shinabery
Number of Players: 20

An assortment of pick-up games, card games, board games, and RPGs.

Sandbaggers Room Party (Other)
Sat 9:00 - Midnight
Table: 46 Room: Ruby's 262 (262)
GM(s): Lee Shinabery
Number of Players: 20

The Sandbaggers Game Club has its room party in Room 260. Apples to Apples and other party games available. Ages 21 and older only.

Sandbaggers Room Party (Other)
Sun 9:00 - Midnight
Table: 46 Room: Ruby's 262 (262)
GM(s): Lee Shinabery
Number of Players: 20

The Sandbaggers Game Club has its room party in Room 260. Apples to Apples and other party games available. Ages 21 and older only.

Saturday Tutorial Magic (Magic: The Gathering)
Sat Noon - 2:00 PM
NO Table
GM(s): Jason Benner (El Capita'n)
Number of Players: 20

Free open Magic game for beginning players. Tutorials for beginning players and afterwards a tournament with cool cards for the winners.

Seal the Deal (Halogen)
Sat 4:00 - 8:00 PM
NO Table
GM(s): Kevin Lessley (Panther)
Number of Players: 6

Players are Furries in a fantasy England, relying on their prowess, stealth, magic, and mostly wit.
You are outlaws hired by an aggressive knight, to find the stolen Royal Seal before someone can use it for nefarious purposes.

Sewers of Silence (Dungeons & Dragons 4E)
Sun 4:00 - 8:00 PM
NO Table
GM(s): Kevin Lessley (Panther)
Number of Players: 5

It’s late in the evening, and you’re enjoying a drink in Marlburg’s finest tavern, the Dancing Lady. After a long week of tough adventuring, all seems quiet and peaceful. As you sip your ale, a cry suddenly breaks the air from somewhere in the tavern’s kitchen.
“Emma!” screams the tavern’s proprietress. Rushing from the kitchen, she looks around frantically.
“He’s taken her. Please, someone, help!” she cries.

Shahrazad (Epic)
Sat 3:00 - 7:00 PM
Table: 9 Room: Ruby's 142 (142)
GM(s): Greg Schneider
Number of Players: 5

My lord, I know your curse, I know that you must cut off my head. I am not afraid. But I would, if you are willing, tell you a story before I feel your blade. My lord, are you willing?

Small World (Small World)
Fri 10:00 - Midnight
Table: 16 Room: Ruby's 137 (137)
GM(s): Jason Benner (El Capita'n)
Number of Players: 6

A civilization game where players vie for conquest and control of a world that is simply too small to accommodate them all!

Terminators, Too! (Savage Worlds Game System)
Sat 7:00 - 11:00 PM
Table: 8 Room: Ruby's 143 (143)
GM(s): John Goff
Number of Players: 4

After days of traveling with no signs of life—or at least any that didn’t want to kill you, crack open your skull, and just plain eat your brain—the small trade caravan is a sight for sore eyes. Nestled in the hills of what used to be northern New Mexico, nearly half a dozen trucks and campers circle to form an impromptu market in the wilderness. Unfortunately, that's when things go terribly, terribly wrong...

The Battle for Aristotle Round 1 (BattleTech)
Sat 10:00 - 3:00 PM
NO Table
GM(s): Sean Kelly
Part 1 of 2

Round 1: Plato’s Gap
Free form BattleTech battles. As each set of 2 players signs up, they will be given mechs and map boards.
Each set of players will fight the battle of Plato’s Gap. Surviving mechs will be included in round 2 of The Battle for Aristotle, Socrates Plateau, played on Sunday 6PM to Midnight.
Mechs provided.

The Battle for Aristotle Round 1 (BattleTech)
Sat 7:00 - Midnight
NO Table
GM(s): Sean Kelly
Part 1 of 2

Round 1: Plato’s Gap
Free form BattleTech battles. As each set of 2 players signs up, they will be given mechs and map boards.
Each set of players will fight the battle of Plato’s Gap. Surviving mechs will be included in round 2 of The Battle for Aristotle, Socrates Plateau, played on Sunday 6PM to Midnight.
Mechs provided.

The Battle for Aristotle Round 2 (BattleTech)
Sun 6:00 - Midnight
NO Table
GM(s): Sean Kelly
Part 2 of 2

Round 2: Socrates Plateau
The surviving Mechs (still damaged and low on ammo) from round 1 of The Battle for Aristotle, Plato's Gap, will reinforce their allies for a decisive NPC battle in Sean's Classic BattleTech campaign.
Mechs provided.

The Looney Bin (The Looney Bin)
Sat 11:00 - 1:00 PM
Table: 3 Room: Ruby's 161 (161)
GM(s): Joe Taylor (Quasijoe)
Number of Players: 6

The Looney Bin is a deduction game with fast action - reaction card play that depicts the uproarious occurrences of an insane asylum. The object is to be the first to heal all the patients in your ward by treatment using various therapies.

The Settlers of Catan (The Settlers of Catan)
Sat 9:00 - Midnight
NO Table
GM(s): Scott Kane
Number of Players: 4

In Settlers of Catan, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources to build up their civilizations to get to 10 victory points and win the game. Multi-award-winning and one of the most popular games in recent history due to its amazing ability to appeal to non-gamers and gamers alike.

The Slave Pits of Absalom (Pathfinder)
Sun 8:00 - Midnight
Table: 3 Room: Ruby's 161 (161)
GM(s): Stewart Fleming (AoF)
Number of Players: 6

One week ago, someone kidnapped Lady Anilah Salhar, wife of Dremdhet Salhar, one of Osirion’s many Grand Ambassadors to Absalom and enslaved her. Since then, Salhar’s demands to the Absalom government for his wife’s safe return have gone unheeded. With nowhere left to turn, the Grand Ambassador has turned to the Pathfinder Society. Can you save the princess?

The Third Riddle (Pathfinder)
Sat 2:00 - 6:00 PM
Table: 10 Room: Ruby's 142 (142)
GM(s): Joe Taylor (Quasijoe)
Number of Players: 7

When Pathfinder Colm Safan entered the Nethys-linked heart of the fabled dungeon known as the Ravenous Sphinx, the Pathfinder Society expected to solve one of Osirion's greatest riddles. Months passed with no word from Safan, and you and your fellow Pathfinders find yourselves dispatched into the desolate wastes of Osirion's notorious Parched Dunes to find the sphinx, find Safan, and uncover the mystery he sought.

The Third Riddle (Pathfinder)
Sun 8:00 - Midnight
Table: 10 Room: Ruby's 142 (142)
GM(s): Joe Taylor (Quasijoe)
Number of Players: 7

When Pathfinder Colm Safan entered the Nethys-linked heart of the fabled dungeon known as the Ravenous Sphinx, the Pathfinder Society expected to solve one of Osirion's greatest riddles. Months passed with no word from Safan, and you and your fellow Pathfinders find yourselves dispatched into the desolate wastes of Osirion's notorious Parched Dunes to find the sphinx, find Safan, and uncover the mystery he sought.

Timestream Stone Age vs.Future Tech (Timestream Stone Age Vs Future)
Mon Noon - 2:00 PM
Table: 12 Room: Ruby's 139 (139)
GM(s): Jim Johnson (JJ)
Number of Players: 4

This multiplayer time-travel card game has players assign inventions to different time periods and then score points for appropriate combos and matching the correct eras for those inventions. The first pair of decks are Stone Age and Future Tech, and contain over 120 unique pieces of original art.

Toboggans of Doom (Toboggans of Doom)
Sun Noon - 2:00 PM
NO Table
GM(s): Jim Johnson (JJ)
Number of Players: 4

Compete to acquire the coolest, most effective upgrades to survive the various obstacles that cover the hill. Can you use gadget legs to get over your ex-girlfriend? Will you power up for orbital re-entry to plow through the Viking opera? Will the other players laugh as they fly over your broken toboggan…only to fall into a volcanic fissure?

Trade Moot (Other)
Sun 4:00 - 7:00 PM
Table: 3 Room: Ruby's 161 (161)
GM(s): Joe Taylor (Quasijoe)

Bring your stuff to trade. Got old rpgs? Old books? Miniatures? A spare blaster or 2? Need some new dungeon tiles?

Tutorial for Magic the Gathering (Magic: The Gathering)
Sun 10:00 - Noon
NO Table
GM(s): Jason Benner (El Capita'n)
Number of Players: 20

Open Magic the Gathering for beginners. Tutorials for beginners, followed by a tournament with cool cards for the winners.

UM Beatdown: 10th Anniversary Edition (BattleTech)
Sun 2:00 - 6:00 PM
NO Table
GM(s): Ben Donnelly
Number of Players: 8

Another year of death and destruction at the University of Montana, but in honor of MisCon's guest of honor, the prize is the Iron Throne of Westeros! The anime defenders of UM stole the Iron Throne and aim to keep it, while the united Seven Kingdoms have sent in their 'Mechs to retake it! This is assuming that the students of UM don't keep either side from fulfilling their mission. If you've ever wanted to see Sailor Moon take on Tyrion Lannister, this is the place for you.

Walk the Plank (Walk the Plank)
Fri 8:00 - 10:00 PM
Table: 16 Room: Ruby's 137 (137)
GM(s): Jim Johnson (JJ)

The Card Game of Piracy and Ambition
Walk the Plank is the fast-paced card game of fun, fierce pirate action. You are pirates on a ship without a captain, and who better to wear the captain's hat than you? Make your opponents walk the plank, avoid the sea monster, and if you've got the skill and luck to be the captain at the end of the game, you win!
Make your friends Walk the Plank today!

Walk the Plank (Walk the Plank)
Sat 11:00 - 1:00 PM
NO Table
GM(s): Jim Johnson (JJ)

The Card Game of Piracy and Ambition
Walk the Plank is the fast-paced card game of fun, fierce pirate action. You are pirates on a ship without a captain, and who better to wear the captain's hat than you? Make your opponents walk the plank, avoid the sea monster, and if you've got the skill and luck to be the captain at the end of the game, you win!
Make your friends Walk the Plank today!

Walk the Plank (Walk the Plank)
Sun 8:00 - 10:00 PM
NO Table
GM(s): Travis Hightower

The Card Game of Piracy and Ambition
Walk the Plank is the fast-paced card game of fun, fierce pirate action. You are pirates on a ship without a captain, and who better to wear the captain's hat than you? Make your opponents walk the plank, avoid the sea monster, and if you've got the skill and luck to be the captain at the end of the game, you win!
Make your friends Walk the Plank today!

Walk the Plank (Walk the Plank)
Mon Noon - 1:00 PM
Table: 11 Room: Ruby's 139 (139)
GM(s): Joe Taylor (Quasijoe)

The Card Game of Piracy and Ambition
Walk the Plank is the fast-paced card game of fun, fierce pirate action. You are pirates on a ship without a captain, and who better to wear the captain's hat than you? Make your opponents walk the plank, avoid the sea monster, and if you've got the skill and luck to be the captain at the end of the game, you win!
Make your friends Walk the Plank today!

Warhammer 40K Newcomer Game (Warhamer 40k)
Sat 10:00 - 5:00 PM
NO Table
GM(s): Michael Ulanski
Number of Players: 20

"Newcomer/Juniors Only" open game

Warhammer 40K Open Game (Warhamer 40k)
Fri 7:00 - 11:00 PM
NO Table
GM(s): Michael Ulanski
Number of Players: 20

Warhammer 40K open game

Warhammer 40K Tournament (Warhamer 40k)
Sun 11:00 - 5:00 PM
NO Table
GM(s): Michael Ulanski
Number of Players: 20

2000 point open tournament.

Warhammer 40K Tournament (Warhamer 40k)
Sun 7:00 - 11:00 PM
NO Table
GM(s): Michael Ulanski
Number of Players: 20

2000 point open tournament.

We Be Goblins! (Pathfinder)
Sat 8:00 - Midnight
Table: 14 Room: Ruby's 138 (138)
GM(s): Connie Thomson
Number of Players: 4

The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! The Licktoads’ leader declared that the greatest heroes of the tribe must venture forth to retrieve more fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the tribe’s bravest goblins, the PCs must complete a series of dangerous dares. Even then, the adventure is just beginning. For the ship in question is far from uninhabited...
Ages 18 and older only

We be Goblins! (Pathfinder)
Sun 4:00 - 8:00 PM
Table: 10 Room: Ruby's 142 (142)
GM(s): Jim Johnson (JJ)
Number of Players: 7

The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! The Licktoads’ leader declared that the greatest heroes of the tribe must venture forth to retrieve more fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the tribe’s bravest goblins, the PCs must complete a series of dangerous dares. Even then, the adventure is just beginning. For the ship in question is far from uninhabited...

What is the evil that men fear? (Judge Dredd)
Sat 8:00 - Midnight
Table: 7 Room: Ruby's 143 (143)
GM(s): Jeffery Kuether-Ulberg
Number of Players: 6

A lone Judge wants to make a difference but knows only depression. He is called to deal with a hostage situation but his only backup is a group of recruits. With a heavy sigh he takes in the scene, pulls out his Lawgiver, put the barrel of the gun into his mouth and pulls the trigger. You and your fellow recruits now have a hostage situation and a dead Judge to deal with. Hopefully your situation will only improve.

What Lies Beneath Mount Deseret? (World of Darkness D10)
Sat 8:00 - Midnight
NO Table
GM(s): Ben Donnelly
Number of Players: 6

The U.S. government lost contact with a top-secret bioweapons lab at Mount Deseret near the Tooele Chemical Depot in Utah. In response, it's sending in a team of FBI agents and CDC officials to see what went wrong. What they find beneath Mount Deseret may or may not be human...but, then again, members of the team itself may not be either.
Game uses the "old style" White Wolf World of Darkness d10 system. Experience preferred, but not necessary.

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