MisCon 27 Gaming Schedule

Here is a schedule of games being run at MisCon 27. This list is updated on the first Saturday of each month, until March, when it will be updated every Saturday.

If you want to run a game at MisCon 27, please email the Game Chair to get your game scheduled.

In addition to these games, there will be open tables at various locations around the con where you can sit down to play a game, or move your game if it goes over its allotted time. Just remember to be respectful of your fellow convention goers.

Daily Schedule by Table

Full Schedule

Games are listed here alphabetically by scenario or adventure name. As more games are scheduled for MisCon 27, this list will be filled out.

5000 Kobolds and a Nun (Over the Edge)
Mon 10:00 - 2:00 PM
Table: 12 Room: Ruby's 142 (142)
GM(s): Carrie Jones
Number of Players: 8

It's morning in the orphanage of Saint Gellitain. You wake up in your bed, thinking about the fact that the only two nuns you have to deal with today are Sister Anne, and Sister Melissa. All the rest of the sisters have gone off to a meeting in the capital.
But wait? Sister Anne is in the kitchen, tied up! And Sister Melissa is gone! And what is that nasty green creature dancing around and smacking things with pots?

A Song of Ice and Fire: House Creation (A Song of Ice and Fire)
Sun 4:00 - 8:00 PM
NO Table
GM(s): Joe Taylor (Quasijoe)
Number of Players: 8

“Justice… that’s what kings are for.”-Daenerys
The first step in character generation in Green Ronin’s game A Song of Ice and Fire Roleplaying is the creation of the characters’ house. The ‘character’ which will guide the creation of all of the other characters in the campaign.
Sign up to roll up, and roleplay, the creation of a PC house in SIFRP.

Before the Dawn: The Bloodcove Disguise (Pathfinder)
Sat 4:00 - 8:00 PM
Table: 8 Room: Ruby's 144 (144)
GM(s): Tyson McCarthur
Number of Players: 5

You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
Level 1 Pregens provided.
Note: PSF Adventure, but not a PFS GM.

Beginner Box Bash: Relics (Pathfinder)
Fri 2:00 - 4:00 PM
Table: 17 Room: Ruby's 139 (139)
GM(s): Scott Kane
Number of Players: 6

This is a Beginner Box adventure designed to introduce younger players to the Pathfinder roleplaying game.
The heroes are sent to retrieve a ‘shepherd’s crosier’, ceremonial scepter, from an ancestral vault near Sandpoint.
Level 1 Pregens provided.

Beginner Box Bash: Ruins (Pathfinder)
Sat 2:00 - 4:00 PM
Table: 14 Room: Ruby's 141 (141)
GM(s): Scott Kane
Number of Players: 6

This is a Beginner Box adventure designed to introduce younger players to the Pathfinder roleplaying game.
The heroes are sent to explore an ancient Thassilonian ruin in Varisia.
Level 1 Pregens provided.

Beginner Box Bash: Terrors (Pathfinder)
Sun 2:00 - 4:00 PM
Table: 10 Room: Ruby's 143 (143)
GM(s): Scott Kane
Number of Players: 6

This is a Beginner Box adventure designed to introduce younger players to the Pathfinder roleplaying game.
The heroes are sent to Galduria to investigate rumors of an undead uprising.
Level 1 Pregens provided.

Beginner Box Bash: Tomes (Pathfinder)
Mon 2:00 - 4:00 PM
Table: 10 Room: Ruby's 143 (143)
GM(s): Scott Kane
Number of Players: 6

This is a Beginner Box adventure designed to introduce younger players to the Pathfinder roleplaying game.
The heroes are sent to the Korvosan magic school known as the Academae, with payment for a text Venture-Captain Sheila Heidmarch is procuring for the Pathfinder Society.
Level 1 Pregens provided.

Cabella's New Franchise: The Burning Plain (Feng Shui)
Fri 4:00 - 8:00 PM
Table: 18 Room: Ruby's 138 (138)
GM(s): Carrie Jones
Number of Players: 5

The voice over the PA announces that Cabella's is closing in ten minutes. Everyone is gone, except you, and a couple of other people, including that guy wearing flannel who seems to be here just to talk with the gunsmith.
Then the whole store goes dark; an earthquake shakes the earth under your feet. Then there's this weird, orange glow outside the store. You look out at a red plain of burning stone. And there's something, big and scary, with one eye and *horns* looking back.

Cavemen: The Quest for Fire (Cavemen)
Fri 2:00 - 4:00 PM
Table: 14 Room: Ruby's 141 (141)
GM(s): Travis Hightower
Number of Players: 5

Card game in which players take the role of tribal leaders. The tribes compete for opportunities to hunt dinosaurs, recruit tribesmen, & discover new technologies, vying to be the first with enough knowledge & prestige to invent fire & usher in the age of modern humanity!
You have two resources to manage: Food & Teeth. You must spend Food each turn in order to keep your Tribe from starving. Teeth indicate prestige among the tribes. Use Teeth to bid for the conch & to acquire Cavemen & Caves.

Chez Geek! (Chez)
Sat 8:00 - 10:00 PM
NO Table
GM(s): Salem Midnight Crew
Number of Players: 5

In the light, humorous, and fast-paced card game Chez Geek, players are roommates trying to reach their slack goal by inviting over cool friends, buying stuff, and performing activities. Each player has a job which provides free time and income. "Whenever" cards are used to hinder your roommates and defend yourself against uninvited guests.

Choices (Choices RPG)
Sat 11:00 - Midnight
Table: 6 Room: Ruby's 162 (162)
GM(s): Greg Schneider
Number of Players: 6

Everyone wonders what happens after you die. These six people are about to find out. "Choices" is a dramatic storytelling RPG. Black Shield developed a new system specifically for this event. This has special scheduling, as players will only participate in one 30 minute session with the GM, then all players will convene for the final scene at midnight on Saturday. Pre-generated characters, mature themes.

Cinque Terra: The Five Villages (Cinque Terre)
Sun 1:00 - 3:00 PM
NO Table
GM(s): Sean Kelly
Number of Players: 5

Players compete to sell the most valuable produce in the five villages. Players act as farmers and operate a cart in which they will harvest produce and deliver them to the five villages to sell. Additionally, players will compete for Produce Order cards, which reward Lira points for selling desirable produce in specific villages. The winner is the player who gains the most Lire by selling valuable produce, gaining popularity in the villages, and fulfilling Produce Orders.

Dawn on the Taiga (BASH Ultimate Edition)
Sun 10:00 - 2:00 PM
Table: 6 Room: Ruby's 162 (162)
GM(s): James Eckert
Number of Players: 6

On the brink of war in the dead of winter, Gerald Blake and his intrepid adventurers are hurtling into the unknown of the Russian taiga on the Siberian Star Railway. Intrigue and adventure face Blake and his crew as they try to stop war from marching over the horizon at dawn. The stakes are high and time is short.

DC Comics Deck-Building Game (DC Comics Deck-Building Game)
Sat 3:00 - 4:00 PM
Table: 17 Room: Ruby's 139 (139)
GM(s): Jay Peters
Number of Players: 5

Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action – are you? Fight the never-ending battle for truth, justice, and peace in the DC Comics Deck-Building Game!
Each game lasts 30-45 minutes and players can drop in start anytime during the session.

Deadlands Noir (Savage Worlds: Modern Horror)
Fri 6:00 - 10:00 PM
Table: 13 Room: Ruby's 142 (142)
GM(s): John Goff
Number of Players: 5

The year is 1935, but the history is not our own. The Confederate States of America have been independent for over 50 years. The Great Depression has left most folks with little more than pocket lint and hope—with many running low on pocket lint. But whatever you do, if something goes bump in the night, never, ever look under the bed.
Your band of heroes steps into the shadows to battle gangsters, crooked cops, and far, far worse.
Characters provided, no experience necessary.

Destroy UM (BattleTech)
Sun 4:00 - 8:00 PM
NO Table
GM(s): Ben Donnelly
Number of Players: 8

Due to sequestration, the Star League has refused to rebuild UM. The teams of Miscon aren't taking that laying down, so they've decided to get revenge...by assaulting Washington DC itself. It's no longer Destroy UM--it's Destroy DC. Viva la revolucion!

Dragon Slayers (Fiasco)
Sun 4:00 - 8:00 PM
Table: 12 Room: Ruby's 142 (142)
GM(s): Katie Glenn
Number of Players: 6

If you want to keep those hands, get them off my magic cloak.
Yeah, we rode into town, a bunch of outsiders ready to solve that problem. Solve a motherloving dragon. No, we don’t care what they think. We’re frigging heroes. These yokels should worship at our feet.
That’s our dragon, & it’s gold is our gold.

Dragon the Line (Dresden Files RPG)
Sun Noon - 4:00 PM
Table: 7 Room: Ruby's 162 (162)
GM(s): Carrie Jones
Number of Players: 6

His shrine is being held by Oni, his shrine maiden is asleep and captivated under a terrible spell. The dragon god of the shrine is trapped in a mortal body outside the shrine. The only allies he's found to take his shrine back, break the spell holding his maiden and protect the holy key, are two brothers from a biker gang, one very old and crotchety kitsune with authority issues, a salary man who likes origami, and some crazy foreigner.

Echoes of the Everwar: Terror at Whistletown (Pathfinder)
Sat 8:00 - Midnight
Table: 20 Room: Ruby's 137 (137)
GM(s): Sean Kelly
Number of Players: 5

The citizens of the gnome enclave of Whistledown in distant Varisia are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society to see if this sudden surge of vile activity is linked to the rumors of a hidden tomb near Whistledown that holds the body of a famed Osirion concubine. Can you save the town of Whistledown from certain doom and find the lost tomb of the ancient concubine?
Level 7 Pregens provided.
Note: PSF Adventure, but not a PFS G

Echoes of the Everwar: Terror at Whistletown (Pathfinder)
Sun 8:00 - Midnight
Table: 14 Room: Ruby's 141 (141)
GM(s): Sean Kelly
Number of Players: 5

The citizens of the gnome enclave of Whistledown in distant Varisia are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society to see if this sudden surge of vile activity is linked to the rumors of a hidden tomb near Whistledown that holds the body of a famed Osirion concubine. Can you save the town of Whistledown from certain doom and find the lost tomb of the ancient concubine?
Level 7 Pregens provided.
Note: PSF Adventure, but not a PFS G

Forlorn Hope (Call of Cthulhu (BRP))
Fri 8:00 - Midnight
Tables: 14, 15 Room: Ruby's 141 (141)
GM(s): CthulhuBob Lovely
Number of Players: 6

The six of you were once a group of investigators of dark mystery and horror. You learned that a thin veil of false reality separates this world from dark horrors that lie just beyond the fragile perceptions of humanity. Now age and injury have caused you all to retire. As you decay in a nursing home, Evil remains young and vibrant.

Games O Rama (Various Games)
Sun 11:00 - 2:00 PM
Table: 19 Room: Ruby's 138 (138)
GM(s): Jennifer Keith
Number of Players: 6

Thebes, Ticket to Ride Europe/Africa/Asia, Emerald, and Blue Moon City.
Players who sign up will get to choose the game.

Gangster London: A Nasty Piece of Work (Fiasco)
Sat 4:00 - 8:00 PM
Table: 12 Room: Ruby's 142 (142)
GM(s): Katie Glenn
Number of Players: 6

THINGS CAN GO WRONG, FAST… Engineer & play out stupid, disastrous situations. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one. ‘It seemed like such a good idea at the time.’
A dead body, a Cockney drug-dealer selling from the back of the ke­bab shop, 3 suitcases full of blue flake cocaine & an unexploded WWII bomb-these are a few of the things that make for a proper East End fiasco. For fans of films with a certain ugly, stylish sensibility

Give Me The Brain! (Give Me the Brain!)
Sun 4:00 - 6:00 PM
Table: 19 Room: Ruby's 138 (138)
GM(s): CthulhuBob Lovely
Number of Players: 6

Like all fast food employees, you are zombies. Finish your work so you can go home. Unfortunately, some tasks are so complex they require the one brain available so you have to scramble for it. Fight for your right to think!

Haunting of Glimmerpoint (Sword Land RPG)
Fri 8:00 - Midnight
Table: 18 Room: Ruby's 138 (138)
GM(s): Erik Evjen
Number of Players: 6

In the Great Forest of Northern Ahrea, it appears that there are sinister spirits that live within the Lake Turen'Dur, particularly manifesting in the lakeside resting grounds known as Glimmerpoint. All sorts of poor folk have gone missing due to the unknown assailants, and it seems that these attacks will not end without intervention. It is then that the party rides in...
The demo will be run by Sword Land RPG creator Erik Evjen.

Haunting of Glimmerpoint (Sword Land RPG)
Sat 4:00 - 8:00 PM
Table: 10 Room: Ruby's 143 (143)
GM(s): Erik Evjen
Number of Players: 6

In the Great Forest of Northern Ahrea, it appears that there are sinister spirits that live within the Lake Turen'Dur, particularly manifesting in the lakeside resting grounds known as Glimmerpoint. All sorts of poor folk have gone missing due to the unknown assailants, and it seems that these attacks will not end without intervention. It is then that the party rides in...
The demo will be run by Sword Land RPG creator Erik Evjen.

Haunting of Glimmerpoint (Sword Land RPG)
Sun 4:00 - 8:00 PM
Table: 10 Room: Ruby's 143 (143)
GM(s): Erik Evjen
Number of Players: 6

In the Great Forest of Northern Ahrea, it appears that there are sinister spirits that live within the Lake Turen'Dur, particularly manifesting in the lakeside resting grounds known as Glimmerpoint. All sorts of poor folk have gone missing due to the unknown assailants, and it seems that these attacks will not end without intervention. It is then that the party rides in...
The demo will be run by Sword Land RPG creator Erik Evjen.

Haunting of Glimmerpoint (Sword Land RPG)
Mon 10:00 - 2:00 PM
Table: 10 Room: Ruby's 143 (143)
GM(s): Erik Evjen
Number of Players: 6

In the Great Forest of Northern Ahrea, it appears that there are sinister spirits that live within the Lake Turen'Dur, particularly manifesting in the lakeside resting grounds known as Glimmerpoint. All sorts of poor folk have gone missing due to the unknown assailants, and it seems that these attacks will not end without intervention. It is then that the party rides in...
The demo will be run by Sword Land RPG creator Erik Evjen.

Hell on Earth Reloaded (Savage Worlds: Modern Horror)
Sat 7:00 - 11:00 PM
Table: 16 Room: Ruby's 139 (139)
GM(s): John Goff
Number of Players: 5

The year is 2097, but the future is not our own. The long cold war between the United and Confederate States of America came to a violent end fifteen years ago when the ghost rock nukes dropped and left 6 billion dead.
Now, priests of the Glow with radiation-powered miracles, junkers wielding strange devices driven by ghost rock, and Templars armed with faith—and a sharp sword—are all that stand between the few remaining survivors and the mutated horrors of the wastes.
Characters provided.

IO Worlds Game Demonstation (IO Worlds Games)
Fri 8:00 - 10:00 PM
Table: 16 Room: Ruby's 139 (139)
GM(s): IO Worlds
Number of Players: 6

Teramyyd: Earthsphere is a turn-based fantasy adventure board game for 2-6 players.
The world of Teramyyd is a rich and fully-realized setting with a nuanced and detailed history and mythos. You play a Skyship Captain, adventuring across the land to secure the resources you need to complete quests, defeat creatures, plunder the ships of your fellow Captains.
Where lies your destiny? The choice is yours!
http://www.kickstarter.com/projects/1956069330/teramyyd-earthsphere-0

IO Worlds Game Demonstation (IO Worlds Games)
Sat Noon - 2:00 PM
NO Table
GM(s): IO Worlds
Number of Players: 6

Teramyyd: Earthsphere is a turn-based fantasy adventure board game for 2-6 players.
The world of Teramyyd is a rich and fully-realized setting with a nuanced and detailed history and mythos. You play a Skyship Captain, adventuring across the land to secure the resources you need to complete quests, defeat creatures, plunder the ships of your fellow Captains.
Where lies your destiny? The choice is yours!
http://www.kickstarter.com/projects/1956069330/teramyyd-earthsphere-0

IO Worlds Game Demonstation (IO Worlds Games)
Sat 6:00 - 8:00 PM
NO Table
GM(s): IO Worlds
Number of Players: 6

Teramyyd: Earthsphere is a turn-based fantasy adventure board game for 2-6 players.
The world of Teramyyd is a rich and fully-realized setting with a nuanced and detailed history and mythos. You play a Skyship Captain, adventuring across the land to secure the resources you need to complete quests, defeat creatures, plunder the ships of your fellow Captains.
Where lies your destiny? The choice is yours!
http://www.kickstarter.com/projects/1956069330/teramyyd-earthsphere-0

IO Worlds Game Demonstation (IO Worlds Games)
Sun Noon - 2:00 PM
NO Table
GM(s): IO Worlds
Number of Players: 6

Teramyyd: Earthsphere is a turn-based fantasy adventure board game for 2-6 players.
The world of Teramyyd is a rich and fully-realized setting with a nuanced and detailed history and mythos. You play a Skyship Captain, adventuring across the land to secure the resources you need to complete quests, defeat creatures, plunder the ships of your fellow Captains.
Where lies your destiny? The choice is yours!
http://www.kickstarter.com/projects/1956069330/teramyyd-earthsphere-0

IO Worlds Game Demonstation (IO Worlds Games)
Sun 6:00 - 8:00 PM
NO Table
GM(s): IO Worlds
Number of Players: 6

Teramyyd: Earthsphere is a turn-based fantasy adventure board game for 2-6 players.
The world of Teramyyd is a rich and fully-realized setting with a nuanced and detailed history and mythos. You play a Skyship Captain, adventuring across the land to secure the resources you need to complete quests, defeat creatures, plunder the ships of your fellow Captains.
Where lies your destiny? The choice is yours!
http://www.kickstarter.com/projects/1956069330/teramyyd-earthsphere-0

Jailbreak (Pathfinder)
Fri 8:00 - Midnight
Table: 11 Room: Ruby's 143 (143)
GM(s): Dean Keith (Vader)
Number of Players: 5

Lord Carnill has been arrested and sent to the local jail. He must be rescued before he is transferred to the larger, regional prison where he won't survive long.
A plan has been concocted. Now it is up to the players to execute the plan and rescue the Lord.

Jump Into Hell (BattleTech)
Sat 2:00 - 6:00 PM
NO Table
GM(s): Ben Donnelly
Number of Players: 8

You've razed UM; you've taken the Madison Avenue bridge too far. Now the objective is the Missoula airport. As the Word of Blake's jihad comes to a close, Terra itself is under attack, and the forces of the Sentinels Regimental Combat Team have chosen the Missoula valley as their drop zone. The WOB 51st Division is determined to make it the Sentinels' grave. It's a combat drop into a heavily defended target, and it's victory or death for either side...

Legendary (Legendary)
Sat 4:00 - 5:00 PM
Table: 17 Room: Ruby's 139 (139)
GM(s): Jay Peters
Number of Players: 6

Legendary is a trading card game where you collect and build deck of Marvel Universe superheroes and supervillains.
Each game lasts 30-45 minutes and players can drop in start anytime during the session.

Magic The Gathering (Magic: The Gathering)
Sat Noon - 6:00 PM
NO Table
GM(s): Jason Benner (El Capita'n)
Number of Players: 30

The event will be free and constructed deck (no infinite combos allowed). Muse Comics will give away free prizes and participation swag.

Magic The Gathering (Magic: The Gathering)
Sun Noon - 6:00 PM
NO Table
GM(s): Jason Benner (El Capita'n)
Number of Players: 30

The event will be free and constructed deck (no infinite combos allowed). Muse Comics will give away free prizes and participation swag.

Midnight Revolution! (Revolution!)
Fri 8:00 - Midnight
Table: 19 Room: Ruby's 138 (138)
GM(s): Salem Midnight Crew
Number of Players: 4

In Revolution! players take advantage of the fluid political situation by secretly bidding for a number of characters, each yielding a combination of territory control, points (popular support) and more currency with which to bid next round. Players win by gaining the support of the people. Players can gain bonus points by controlling an area of the city at the end of the game.

Munchkin Booty (Munchkin)
Sun 6:00 - 8:00 PM
NO Table
GM(s): Salem Midnight Crew
Number of Players: 6

Munchkin Booty. Promo plus one rules.
Who doesn't like more Booty?

Munchkin Cthulhu (Munchkin)
Sat 2:00 - 4:00 PM
NO Table
GM(s): Salem Midnight Crew
Number of Players: 6

Munchkin Cthulhu. Promo Plus One Rule.
Yes, in honor of CthulhuBob, we had to run this one.

Munchkin Fantasy (Munchkin Quest)
Sun 9:00 - 11:00 AM
NO Table
GM(s): Salem Midnight Crew
Number of Players: 6

Munchkin Fantasy 1-8, minus 6, boosters etc.
The game that started the madness.

Munchkin Holiday Deck (Munchkin)
Fri 6:00 - 8:00 PM
Table: 19 Room: Ruby's 138 (138)
GM(s): Salem Midnight Crew
Number of Players: 6

Munchkin Holiday Deck. All parts provided.
Yes, Easter, Christmas, and every freaking promo card made so far.

Munchkin Zombies and Munchkin Apocalypse (Munchkin)
Sat 6:00 - 8:00 PM
NO Table
GM(s): Salem Midnight Crew
Number of Players: 6

Munchkin Zombies and Munchkin Apocalypse.
It's the Zombie Apocalypse and you are the Zombie.

Munchkins in Space (Munchkin)
Fri 2:00 - 4:00 PM
Table: 19 Room: Ruby's 138 (138)
GM(s): Salem Midnight Crew
Number of Players: 6

Star Munchkin, The Good, The Bad, The Munchkin or Munchkin Firefly Promo.
Cowboys in Space, need we say more?

Night Court (Dresden Files RPG)
Fri 2:00 - Midnight
Table: 5 Room: Ruby's 162 (162)
GM(s): Greg Schneider
Number of Players: 10

The world is a big place, and while a lot of bad stuff finds its way to Chicago, the Full Moon rising over Tokyo spells trouble for Japan. Supernatural forces left hidden for centuries have decided to show themselves, enthralling most of the city and it is up to those “in the know” and “not quite human” to put the pieces together. Night Court is a Role-playing event set in the Harry Dresden universe. It is a continuously running game that anyone can join.

Night Court (Dresden Files RPG)
Sat 10:00 - Midnight
Table: 5 Room: Ruby's 162 (162)
GM(s): Greg Schneider
Number of Players: 10

The world is a big place, and while a lot of bad stuff finds its way to Chicago, the Full Moon rising over Tokyo spells trouble for Japan. Supernatural forces left hidden for centuries have decided to show themselves, enthralling most of the city and it is up to those “in the know” and “not quite human” to put the pieces together. Night Court is a Role-playing event set in the Harry Dresden universe. It is a continuously running game that anyone can join.

Night Court (Dresden Files RPG)
Sun 10:00 - Midnight
Table: 5 Room: Ruby's 162 (162)
GM(s): Greg Schneider
Number of Players: 10

The world is a big place, and while a lot of bad stuff finds its way to Chicago, the Full Moon rising over Tokyo spells trouble for Japan. Supernatural forces left hidden for centuries have decided to show themselves, enthralling most of the city and it is up to those “in the know” and “not quite human” to put the pieces together. Night Court is a Role-playing event set in the Harry Dresden universe. It is a continuously running game that anyone can join.

O.J.T. (GURPS)
Sat Noon - 2:00 PM
Table: 14 Room: Ruby's 141 (141)
GM(s): CthulhuBob Lovely
Number of Players: 6

It's finally 2030 and your graduation from the ISA academy is almost here. The only requirement left is a "hands on" training mission to Earth’s Moon, during which you will gather and process data and experience both a moon walk and in-space EVA.

Ogre (Ogre)
Sat 2:00 - 6:00 PM
NO Table
GM(s): Salem Midnight Crew
Number of Players: 6

Once again the killing machines stalk the war-torn countryside as Paneuropean and Combine forces battle to the death. A new generation of gamers is learning what it means to face the Ogre.

Pathfinder Society: Defenders of Nesting Swallow! (Pathfinder)
Sat 2:00 - 6:00 PM
NO Table
GM(s): Kyle Elliott (Big Kyle)
Number of Players: 6

A Pathfinder Society Scenario designed for Levels 1–5.
As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before
their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers.
Whether you play this game with PFS roles or not is up to you. The adventure is classic and a memorable experience.

Pathfinder Society: Defenders of Nesting Swallow! (Pathfinder)
Sun 2:00 - 6:00 PM
NO Table
GM(s): Kyle Elliott (Big Kyle)
Number of Players: 6

A Pathfinder Society Scenario designed for Levels 1–5.
As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before
their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers.
Whether you play this game with PFS roles or not is up to you. The adventure is classic and a memorable experience.

Post Mortem (Call of Cthulhu (BRP))
Sat 8:00 - Midnight
Tables: 14, 15 Room: Ruby's 141 (141)
GM(s): CthulhuBob Lovely
Number of Players: 6

You are here for the funeral of Edward Dale Burke. “Eddie” was shot to death by police officers responding to a silent alarm at The New York Cultural Museum. When the officers arrived, Burke fired on them.

Resistance (Pathfinder)
Sat Noon - 4:00 PM
Table: 10 Room: Ruby's 143 (143)
GM(s): Dean Keith (Vader)
Number of Players: 5

It has been 6 months since the PCs rescued Lord Carnill from jail.
Now they must find the Resistance and try to get information about the real cause of the death of his father. Will they get the information?
Will they join the Resistance? Play and find out.

Risk Legacy Campaign (Risk Legacy)
Fri 6:00 - 8:00 PM
Table: 16 Room: Ruby's 139 (139)
GM(s): Henry Edwards
Number of Players: 5

Risk-Legacy is a fast paced version of Risk. Each game takes only about 30-90 min. This event is a campaign, each game changing the board or rules for all future games.
Risk Legacy Campaign will be an attempt to run through all 15 games in Risk Legacy (about 3-5 games per play session).
You do not have to participate in all sessions to play, but players from previous sessions will be given precedence signing up for future sessions.

Risk Legacy Campaign (Risk Legacy)
Sat Noon - 2:00 PM
Table: 17 Room: Ruby's 139 (139)
GM(s): Henry Edwards
Number of Players: 5

Risk-Legacy is a fast paced version of Risk. Each game takes only about 30-90 min. This event is a campaign, each game changing the board or rules for all future games.
Risk Legacy Campaign will be an attempt to run through all 15 games in Risk Legacy (about 3-5 games per play session).
You do not have to participate in all sessions to play, but players from previous sessions will be given precedence signing up for future sessions.

Risk Legacy Campaign (Risk Legacy)
Sun Noon - 2:00 PM
Table: 17 Room: Ruby's 139 (139)
GM(s): Henry Edwards
Number of Players: 5

Risk-Legacy is a fast paced version of Risk. Each game takes only about 30-90 min. This event is a campaign, each game changing the board or rules for all future games.
Risk Legacy Campaign will be an attempt to run through all 15 games in Risk Legacy (about 3-5 games per play session).
You do not have to participate in all sessions to play, but players from previous sessions will be given precedence signing up for future sessions.

Risk Legacy Campaign (Risk Legacy)
Mon Noon - 2:00 PM
Table: 17 Room: Ruby's 139 (139)
GM(s): Henry Edwards
Number of Players: 5

Risk-Legacy is a fast paced version of Risk. Each game takes only about 30-90 min. This event is a campaign, each game changing the board or rules for all future games.
Risk Legacy Campaign will be an attempt to run through all 15 games in Risk Legacy (about 3-5 games per play session).
You do not have to participate in all sessions to play, but players from previous sessions will be given precedence signing up for future sessions.

Sentinels of the Multiverse (Sentinels of the Multiverse)
Sat 2:00 - 3:00 PM
Table: 17 Room: Ruby's 139 (139)
GM(s): Jay Peters
Number of Players: 5

Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.
Each game lasts 30-45 minutes and players can drop in start anytime during the session.

Sewer Dragons of Absalom (Pathfinder)
Sat 8:00 - Midnight
Table: 18 Room: Ruby's 138 (138)
GM(s): Travis Hightower
Number of Players: 5

Absalom is Golarion’s busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.
Level 4 Pregens provided.
Note: PSF Adventure, but not a PFS GM.

Sewer Dragons of Absalom (Pathfinder)
Sun 8:00 - Midnight
Table: 8 Room: Ruby's 144 (144)
GM(s): Travis Hightower
Number of Players: 5

Absalom is Golarion’s busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.
Level 4 Pregens provided.
Note: PSF Adventure, but not a PFS GM.

Snow White and the Magnificent Seven (Over the Edge)
Sat Noon - 4:00 PM
Table: 12 Room: Ruby's 142 (142)
GM(s): Carrie Jones
Number of Players: 8

There is a poor village, just on the other side of the border, and a terrible group of banditos who like to raid this little village. The farmers can't take it anymore. They've hired themselves some gunslingers who are down on their luck. Yup, that's you!
Are you ready to fortify a town, teach a bunch of villagers how to fight, hold off six times your number? Maybe you're here to find the treasure? Do you just want to know what's really going on? Better keep your guns.

Soulless in Seattle Part 1 (Ghostbusters International)
Sat 4:00 - 8:00 PM
Table: 14 Room: Ruby's 141 (141)
GM(s): Forrest Leder
Number of Players: 6
Part 1 of 2

A teen is suffering sleepless nights in her suburban Seattle home.
Troubled by terrors unknown, her family is at a loss, with nowhere to turn. No one can help. Who ya gonna call?
A twisted two-part tale of traumatic terror; for adults only.

Soulless in Seattle Part 2 (Ghostbusters International)
Sun Noon - 4:00 PM
Table: 12 Room: Ruby's 142 (142)
GM(s): Forrest Leder
Number of Players: 6
Part 2 of 2

A teen is suffering sleepless nights in her suburban Seattle home.
Troubled by terrors unknown, her family is at a loss, with nowhere to turn. No one can help. Who ya gonna call?
A twisted two-part tale of traumatic terror; for adults only.

Star Fleet Battles Tournament (Star Fleet Battles)
Sun 9:00 - 8:00 PM
NO Table
GM(s): Harlan Haskell III
Number of Players: 16
Part 1 of 2

Players command one or more ships from the Federation, Klingon, Gorn, Romulan, or Kzinti fleets, sporting all of the expected Star Trek weaponry like phasers, disruptor bolts, photon and plasma torpedoes, and tractor beams.
First round of a two day day tournament. All miniatures, maps, and books provided.
Amarillo Design Bureau will provide prize support for the top 4 finishers.

Star Fleet Battles Tournament (Star Fleet Battles)
Mon 9:00 - 3:00 PM
NO Table
GM(s): Harlan Haskell III
Number of Players: 16
Part 2 of 2

Players command one or more ships from the Federation, Klingon, Gorn, Romulan, or Kzinti fleets, sporting all of the expected Star Trek weaponry like phasers, disruptor bolts, photon and plasma torpedoes, and tractor beams.
Second round of a two day day tournament. All miniatures, maps, and books provided.
Amarillo Design Bureau will provide prize support for the top 4 finishers.

Sunday Knight (Dresden Files RPG)
Sun 7:00 - 11:00 PM
Table: 7 Room: Ruby's 162 (162)
GM(s): Greg Schneider
Number of Players: 7

There is a great disturbance in the Nevernever. Sometimes, events across the world require the hand of a wizard detective, who lives in Chicago, and his friends. Join Harry and company as they journey into the Nevernever to face an adversary that's just as interested in recruiting them as killing them. This is a Night Court sub-plot session with pre-generated canonical characters from the Dresden Files.

Tales of the Arabian Nights (Tales of the Arabian Nights)
Sat 11:00 - 2:00 PM
NO Table
GM(s): Jennifer Keith
Number of Players: 5

In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder, just like those told by Scheherazade to her spellbound sultan!
A board game for 2-5 players. Age 15+

The Beast of Gevaudan (Call of Cthulhu (BRP))
Sat 8:00 - Midnight
Table: 12 Room: Ruby's 142 (142)
GM(s): Tod Glenn
Number of Players: 6

It is 1767 in south central France and a vicious creature with a taste for human flesh has been terrorizing the people of the Margeride mountains for 3 years. King Louis has dispatched his huntmaster and a party of adventurers to deal with the monster.

The Beast Within (Dresden Files RPG)
Sat 6:00 - 10:00 PM
Table: 6 Room: Ruby's 162 (162)
GM(s): James Eckert
Number of Players: 6

You have been asked to be part of a desperate gambit, surrendering to the enemy. Now you must escape and strike a blow for the resistance. Perhaps there is more to your enemy then meets the eye, and maybe, just maybe, there is more to your allies as well. This is a Night Court sub-plot session with pre-generated characters provided.

The Crown: Dungeons and Danes (Epic)
Sat 10:00 - 2:00 PM
Table: 6 Room: Ruby's 162 (162)
GM(s): Casey Almas
Number of Players: 6

865 AD: The Great Heathen Army of Denmark invades and conquers half of Britain, establishing the "Danelaw". After years of war, the Kingdom of Wessex stands as the last Anglo-Saxon domain. King Alfred of Wessex proves himself a competent leader and manages to hold against the Danish invaders for some time, until even his castle falls. King Alfred and a small group of companions escape to continue the fight. The King has a plan to take back his kingdom.

The Frostfur Captives (Pathfinder)
Sun Noon - 4:00 PM
Table: 14 Room: Ruby's 141 (141)
GM(s): Jim Johnson (JJ)
Number of Players: 5

Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.
Level 4 Pregens provided.
Note: PSF Adventure, but not a PFS GM.

The Hand of Fate (Seventh Sea)
Fri 8:00 - Midnight
Table: 7 Room: Ruby's 162 (162)
GM(s): Greg Schneider
Number of Players: 20

The Destiny of Avalon has become entwined with the corrupt world of the Seven Princes of Voddace. The mystic visions have shown that only a marriage can save the country from doom. The nobles of Avalon have arrived within the court of Prince Luccani to arrange the details. However, Luccani's daughters are all powerful Fate Witches, and others have come to stir this pot. The players will take on the roles of those who have arrived at the feast and ultimately decide the fate of Avalon and Vod

The Oleander Maw (Dragon Age RPG)
Sat 7:00 - 11:00 PM
Table: 22 Room: Ruby's 136 (136)
GM(s): Jim Johnson (JJ)
Number of Players: 6

While whiling away near Redcliffe, the adventurers meet a city elf who calls on their help to solve a mystery. His master, the Mayor of the small town of Terin, has disappeared and a strange and dark presence now hangs over his town. With a prominent wedding soon to happen, can the adventurers figure out the mystery of Terin and of the small, wooden box adorned with carved oleanders?

The Spyware Job (Leverage)
Fri 6:00 - 10:00 PM
Table: 17 Room: Ruby's 139 (139)
GM(s): Kyle Hood
Number of Players: 5

Take down a crooked software developer responsible for blackmailing school teachers. No sweat, right?
Prefer adults with at least some gaming experience, as this game is RP heavy.

The Spyware Job (Leverage)
Sat Noon - 4:00 PM
Table: 16 Room: Ruby's 139 (139)
GM(s): Kyle Hood
Number of Players: 5

Take down a crooked software developer responsible for blackmailing school teachers. No sweat, right?
Prefer adults with at least some gaming experience, as this game is RP heavy.

The Terror (Call of Cthulhu (BRP))
Sun 8:00 - Midnight
Table: 12 Room: Ruby's 142 (142)
GM(s): Tod Glenn
Number of Players: 6

Almost 30 years after the events of Gevaudan, a new horror stalks the streets of Paris, hiding its crimes among the chaos of the revolution.
Citizen Robespierre is forced to call on an unlikely group to solve the mystery and end the threat to France, the revolution and perhaps humanity itself.
The Terror is a sequel to “The beast of Gevaudan”, set in 1793 Paris at the height of the French revolution.

The Witch of the Wood (Pathfinder)
Sat 8:00 - Midnight
Tables: 10, 11 Room: Ruby's 143 (143)
GM(s): Justin Farrington
Number of Players: 6

Come spend an evening with Justin and the witch of Darkmoon Wood.
The plague has come to the town of Falcon's Hollow, and not even the town's priest can abate its wretched course. With the coughs of the sick and the wails of the dying echoing through town, the local herbalist uncovers a cure, but she needs some brave heroes to retrieve the ingredients.

The Witch of the Wood (Pathfinder)
Sun 8:00 - Midnight
Tables: 10, 11 Room: Ruby's 143 (143)
GM(s): Justin Farrington
Number of Players: 6

Come spend an evening with Justin and the witch of Darkmoon Wood.
The plague has come to the town of Falcon's Hollow, and not even the town's priest can abate its wretched course. With the coughs of the sick and the wails of the dying echoing through town, the local herbalist uncovers a cure, but she needs some brave heroes to retrieve the ingredients.

Warhammer 40K (Warhamer 40k)
Sat Noon - 8:00 PM
NO Table
GM(s): Damon Sebastin
Number of Players: 20

Open warhammer 40k. Bring your armies. Terrain provided by Muse.

Warhammer 40K (Warhamer 40k)
Sun Noon - 8:00 PM
NO Table
GM(s): Damon Sebastin
Number of Players: 20

Open warhammer 40k. Bring your armies. Terrain provided by Muse.

We Be Goblins! (Pathfinder)
Fri 6:00 - 10:00 PM
Table: 4 Room: Ruby's 161 (161)
GM(s): Stewart Fleming (AoF)
Number of Players: 4

We be Licktoads! We make raid!
Put the Longshanks to the blade!
Burn them up from feet to head,
Make them, then make them dead!

Cut the parents into ham,
Smush the babies into jam,
All the rest in pot get stewed,
We be Licktoads, you be food!

This is a kid friendly game and an official Pathfinder Society event. If you have PFS cards and have not played in this scenario, you will get credit.

We Be Goblins! (Pathfinder)
Sun 8:00 - Midnight
Table: 17 Room: Ruby's 139 (139)
GM(s): Jim Johnson (JJ)
Number of Players: 4

We be Licktoads! We make raid!
Put the Longshanks to the blade!
Burn them up from feet to head,
Make them, then make them dead!

Cut the parents into ham,
Smush the babies into jam,
All the rest in pot get stewed,
We be Licktoads, you be food!

Zombicide (Zombicide)
Sun 4:00 - 8:00 PM
Table: 17 Room: Ruby's 139 (139)
GM(s): Lloyd Revious
Number of Players: 6

Zombicide is a cooperative board game. Survivors, each with unique abilities, must use individual skills & teamwork against the hordes of unthinking undead! Zombies are predictable & stupid, but deadly. There are a LOT more zombies than you have bullets... Find weapons, kill zombies. Get skill by killing zombies. The more skilled you get, however, the more zombies appear. Get out by balancing teamwork with experience to obtain the objectives before you are overwhelmed by zombies!

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