MisCon 27 Gaming Schedule by Game System

We have many systems represented each year at MisCon. Here is a schedule of games being run at MisCon 27, sorted by the Game System. This list is updated on the first Saturday of each month, until March, when it will be updated every Saturday.

If you want to run a game at MisCon 27, please email the Game Chair to get your game scheduled.

A Song of Ice and Fire

Roleplaying game set in Westeros as told in George R.R. Martin’s Westeros.
Includes rules for both character and house creation.

  • Sun 4:00 - 8:00 PM, A Song of Ice and Fire: House Creation
    NO Table
    GM(s): Joe Taylor
A Song of Ice and Fire schedule in the grid
BASH Ultimate Edition

Everything you need to create characters and run super-heroic adventures within minutes. The rules are light and easy all you need are two ordinary dice, a piece of paper, and this book. Character generation is so simple, you could fit all the info you need on a 3x5 card, but we included a sheet anyway.

Do not assume that by simple, we mean incomplete, either. Bash has over 50 versatile super powers, numerous skills, and even rules for collateral damage. The action is fast and furious, paced over a series of panels, pages, and issues, just like a comic book.

  • Sun 10:00 - 2:00 PM, Dawn on the Taiga
    Table: 6 Room: Ruby's 162 (162)
    GM(s): James Eckert
BASH Ultimate Edition schedule in the grid
BattleTech

BattleTech is a science fiction tactical wargame in which players maneuver giant fighting robots ("BattleMechs," or "'Mechs") against each other (or vehicles and/or infantry). The game system includes details such as varying weapon ranges, heat generation, and discrete hit locations (torso, arms, legs, etc.).

  • Sat 2:00 - 6:00 PM, Jump Into Hell
    NO Table
    GM(s): Ben Donnelly
  • Break Sat 6:00 - Sun 4:00
  • Sun 4:00 - 8:00 PM, Destroy UM
    NO Table
    GM(s): Ben Donnelly
BattleTech schedule in the grid
Call of Cthulhu (BRP)

WELCOME TO CALL OF CTHULHU! If you have ever been enthralled by a ghost story or spellbound at a horror movie, you are in for a treat. Part the veil that separates frail humanity from the terror that lurks beyond space and time. Investigate forgotten ruins, haunted woods, and nameless menaces.

Call of Cthulhu is a horror roleplaying game using the Basic Roleplaying system and based upon the writings of Howard Phillips Lovecraft and a few others. Lovecraft wrote during the 1920s and 1930s, and he became a cult figure before dying in 1937. Since then his stature as an author has grown, and now he is generally recognized as the major American horror-story writer of the twentieth century.

  • Fri 8:00 - Midnight, Forlorn Hope
    Tables: 14, 15 Room: Ruby's 141 (141)
    GM(s): CthulhuBob Lovely
  • Break Fri Midnight - Sat 8:00
  • Sat 8:00 - Midnight, The Beast of Gevaudan
    Table: 12 Room: Ruby's 142 (142)
    GM(s): Tod Glenn
  • Break Sat Midnight - Sat 8:00
  • Sat 8:00 - Midnight, Post Mortem
    Tables: 14, 15 Room: Ruby's 141 (141)
    GM(s): CthulhuBob Lovely
  • Break Sat Midnight - Sun 8:00
  • Sun 8:00 - Midnight, The Terror
    Table: 12 Room: Ruby's 142 (142)
    GM(s): Tod Glenn
Call of Cthulhu (BRP) schedule in the grid
Cavemen

Card game in which players take the role of tribal leaders. The tribes compete for opportunities to hunt dinosaurs, recruit tribesmen, & discover new technologies, vying to be the first with enough knowledge & prestige to invent fire & usher in the age of modern humanity!

  • Fri 2:00 - 4:00 PM, Cavemen: The Quest for Fire
    Table: 14 Room: Ruby's 141 (141)
    GM(s): Travis Hightower
Cavemen schedule in the grid
Chez

In the light, humorous, and fast-paced card game Chez Geek, players are roommates trying to reach their slack goal by inviting over cool friends, buying stuff, and performing activities (like getting tattoos and piercings). Each player has a job which provides free time (actions) and income. "Whenever" cards are used to hinder your roommates and defend yourself against uninvited guests.
Chez Cthulhu, Dork, Geek, Goth, Greek, Gruny, Guevera, etc.

  • Sat 8:00 - 10:00 PM, Chez Geek!
    NO Table
    GM(s): Salem Midnight Crew
Chez schedule in the grid
Choices RPG

Choices RPG

  • Sat 11:00 - Midnight, Choices
    Table: 6 Room: Ruby's 162 (162)
    GM(s): Greg Schneider
Choices RPG schedule in the grid
Cinque Terre

The Cinque Terre are five coastal villages in the Liguria region of Italy known for their beauty, culture, food, and proximity to one another. Produce carts are commonly found in each village marketplace.

In Cinque Terre, a game of strategy, players compete to sell the most valuable produce in the five villages. Players act as farmers and operate a cart in which they will harvest produce and deliver them to the five villages to sell. Additionally, players will compete for Produce Order cards, which reward Lira points for selling desirable produce in specific villages. Players track sold produce in each village using their Fulfillment Cards. The winner is the player who gains the most Lire by selling valuable produce, gaining popularity in the villages, and fulfilling Produce Orders.

  • Sun 1:00 - 3:00 PM, Cinque Terra: The Five Villages
    NO Table
    GM(s): Sean Kelly
Cinque Terre schedule in the grid
DC Comics Deck-Building Game

Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action – are you? Fight the never-ending battle for truth, justice, and peace in the DC Comics Deck-Building Game!
To start the game, each player chooses one of the seven over-sized hero cards, each of which has a special power, and starts with a deck of ten cards. Each turn, a player starts with a hand of five cards and can acquire or conquer the five types of cards in the game: heroes, villains and super-villains, equipment, super powers, and locations. To defeat villains, you'll need to have power – but when a super-villain is defeated, a new one comes into play, attacking all the heroes while doing so. Make sure you've acquired defenses – like superspeed or bulletproof powers, or The Batsuit equipment – to protect yourself from harm.
Craft your hero deck into a well-oiled machine to take on the most vile villains in the DC Universe in your quest for Victory (Points)!

  • Sat 3:00 - 4:00 PM, DC Comics Deck-Building Game
    Table: 17 Room: Ruby's 139 (139)
    GM(s): Jay Peters
DC Comics Deck-Building Game schedule in the grid
Dragon Age RPG

Fantasy roleplaying goes back to its dark and gritty roots with the Dragon Age RPG, the latest game from the company that brought you A Song of Ice and Fire Roleplaying and Mutants & Masterminds. Based on the critically-acclaimed Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny as a Blight comes to Thedas.
Gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons ... the world of Dragon Age!

  • Sat 7:00 - 11:00 PM, The Oleander Maw
    Table: 22 Room: Ruby's 136 (136)
    GM(s): Jim Johnson
Dragon Age RPG schedule in the grid
Dresden Files RPG

Everyone wants to be Harry Dresden. Except maybe Harry Dresden. And people who haven’t read Jim Butcher’s Dresden Files books, in which case, get thee hence to a bookstore! Assuming you’ve done this already, the Dresden Files RPG is the perfect solution to the eternal wait for the next book in the series. This licensed product is made up of two core books: Volume One: Your Story, and Volume Two: Our World. Your Story provides all the game mechanics and systemy bits you need to get started using the popular Fate RPG system. Our World gives you everything you need to populate your game with awesome things from the books. Meet with your favorite characters for a pint at Mac’s or take a trip through the Nevernever to save the world. Don’t forget your blasting rod.
We’ll take an extra pint of Mac’s brew and a Whopper to celebrate the following Dresden Files RPG.

Uses the FATE RPG system.

  • Fri 2:00 - Midnight, Night Court
    Table: 5 Room: Ruby's 162 (162)
    GM(s): Greg Schneider
  • Break Fri Midnight - Sat 10:00
  • Sat 10:00 - Midnight, Night Court
    Table: 5 Room: Ruby's 162 (162)
    GM(s): Greg Schneider
  • Break Sat Midnight - Sat 6:00
  • Sat 6:00 - 10:00 PM, The Beast Within
    Table: 6 Room: Ruby's 162 (162)
    GM(s): James Eckert
  • Break Sat 10:00 - Sun 10:00
  • Sun 10:00 - Midnight, Night Court
    Table: 5 Room: Ruby's 162 (162)
    GM(s): Greg Schneider
  • Break Sun Midnight - Sun Noon
  • Sun Noon - 4:00 PM, Dragon the Line
    Table: 7 Room: Ruby's 162 (162)
    GM(s): Carrie Jones
  • Break Sun 4:00 - Sun 7:00
  • Sun 7:00 - 11:00 PM, Sunday Knight
    Table: 7 Room: Ruby's 162 (162)
    GM(s): Greg Schneider
Dresden Files RPG schedule in the grid
Epic
  • Sat 10:00 - 2:00 PM, The Crown: Dungeons and Danes
    Table: 6 Room: Ruby's 162 (162)
    GM(s): Casey Almas
Epic schedule in the grid
Feng Shui

RPG depicting the world of Kung Fu Theater.

  • Fri 4:00 - 8:00 PM, Cabella's New Franchise: The Burning Plain
    Table: 18 Room: Ruby's 138 (138)
    GM(s): Carrie Jones
Feng Shui schedule in the grid
Fiasco
  • Sat 4:00 - 8:00 PM, Gangster London: A Nasty Piece of Work
    Table: 12 Room: Ruby's 142 (142)
    GM(s): Katie Glenn
  • Break Sat 8:00 - Sun 4:00
  • Sun 4:00 - 8:00 PM, Dragon Slayers
    Table: 12 Room: Ruby's 142 (142)
    GM(s): Katie Glenn
Fiasco schedule in the grid
Ghostbusters International
  • Sat 4:00 - 8:00 PM, Soulless in Seattle Part 1
    Table: 14 Room: Ruby's 141 (141)
    GM(s): Forrest Leder
  • Break Sat 8:00 - Sun Noon
  • Sun Noon - 4:00 PM, Soulless in Seattle Part 2
    Table: 12 Room: Ruby's 142 (142)
    GM(s): Forrest Leder
Ghostbusters International schedule in the grid
Give Me the Brain!
  • Sun 4:00 - 6:00 PM, Give Me The Brain!
    Table: 19 Room: Ruby's 138 (138)
    GM(s): CthulhuBob Lovely
Give Me the Brain! schedule in the grid
GURPS

Universal Role Playing System.
GURPS Supers, Fantasy, Space, etc.

  • Sat Noon - 2:00 PM, O.J.T.
    Table: 14 Room: Ruby's 141 (141)
    GM(s): CthulhuBob Lovely
GURPS schedule in the grid
IO Worlds Games

Teramyyd and Intrigue

  • Fri 8:00 - 10:00 PM, IO Worlds Game Demonstation
    Table: 16 Room: Ruby's 139 (139)
    GM(s): IO Worlds
  • Break Fri 10:00 - Sat Noon
  • Sat Noon - 2:00 PM, IO Worlds Game Demonstation
    NO Table
    GM(s): IO Worlds
  • Break Sat 2:00 - Sat 6:00
  • Sat 6:00 - 8:00 PM, IO Worlds Game Demonstation
    NO Table
    GM(s): IO Worlds
  • Break Sat 8:00 - Sun Noon
  • Sun Noon - 2:00 PM, IO Worlds Game Demonstation
    NO Table
    GM(s): IO Worlds
  • Break Sun 2:00 - Sun 6:00
  • Sun 6:00 - 8:00 PM, IO Worlds Game Demonstation
    NO Table
    GM(s): IO Worlds
IO Worlds Games schedule in the grid
Legendary
  • Sat 4:00 - 5:00 PM, Legendary
    Table: 17 Room: Ruby's 139 (139)
    GM(s): Jay Peters
Legendary schedule in the grid
Leverage

LEVERAGE RPG allows you to become part of Nathan Ford's crew along with Nate, Elliot, Parker, Hardison and Sophie.

  • Fri 6:00 - 10:00 PM, The Spyware Job
    Table: 17 Room: Ruby's 139 (139)
    GM(s): Kyle Hood
  • Break Fri 10:00 - Sat Noon
  • Sat Noon - 4:00 PM, The Spyware Job
    Table: 16 Room: Ruby's 139 (139)
    GM(s): Kyle Hood
Leverage schedule in the grid
Magic: The Gathering

Collectable trading card game

  • Sat Noon - 6:00 PM, Magic The Gathering
    NO Table
    GM(s): Jason Benner
  • Break Sat 6:00 - Sun Noon
  • Sun Noon - 6:00 PM, Magic The Gathering
    NO Table
    GM(s): Jason Benner
Magic: The Gathering schedule in the grid
Munchkin

Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.

There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.

  • Fri 2:00 - 4:00 PM, Munchkins in Space
    Table: 19 Room: Ruby's 138 (138)
    GM(s): Salem Midnight Crew
  • Break Fri 4:00 - Fri 6:00
  • Fri 6:00 - 8:00 PM, Munchkin Holiday Deck
    Table: 19 Room: Ruby's 138 (138)
    GM(s): Salem Midnight Crew
  • Break Fri 8:00 - Sat 2:00
  • Sat 2:00 - 4:00 PM, Munchkin Cthulhu
    NO Table
    GM(s): Salem Midnight Crew
  • Break Sat 4:00 - Sat 6:00
  • Sat 6:00 - 8:00 PM, Munchkin Zombies and Munchkin Apocalypse
    NO Table
    GM(s): Salem Midnight Crew
  • Break Sat 8:00 - Sun 6:00
  • Sun 6:00 - 8:00 PM, Munchkin Booty
    NO Table
    GM(s): Salem Midnight Crew
Munchkin schedule in the grid
Munchkin Quest
  • Sun 9:00 - 11:00 AM, Munchkin Fantasy
    NO Table
    GM(s): Salem Midnight Crew
Munchkin Quest schedule in the grid
Ogre

Once again the killing machines stalk the war-torn countryside as Paneuropean and Combine forces battle to the death. A new generation of gamers is learning what it means to face the Ogre.

  • Sat 2:00 - 6:00 PM, Ogre
    NO Table
    GM(s): Salem Midnight Crew
Ogre schedule in the grid
Over the Edge

Welcome to Al Amarja, the mysterious mediterranean island that is home to all that is sinister and bizarre. If it troubles you in your dreams, if it scares you, if you hope it isn't true, you'll find it here. This is the setting of Over the Edge, the roleplaying game of surreal danger.

  • Sat Noon - 4:00 PM, Snow White and the Magnificent Seven
    Table: 12 Room: Ruby's 142 (142)
    GM(s): Carrie Jones
  • Break Sat 4:00 - Mon 10:00
  • Mon 10:00 - 2:00 PM, 5000 Kobolds and a Nun
    Table: 12 Room: Ruby's 142 (142)
    GM(s): Carrie Jones
Over the Edge schedule in the grid
Pathfinder

OGL

  • Fri 2:00 - 4:00 PM, Beginner Box Bash: Relics
    Table: 17 Room: Ruby's 139 (139)
    GM(s): Scott Kane
  • Break Fri 4:00 - Fri 6:00
  • Fri 6:00 - 10:00 PM, We Be Goblins!
    Table: 4 Room: Ruby's 161 (161)
    GM(s): Stewart Fleming
  • Break Fri 10:00 - Fri 8:00
  • Fri 8:00 - Midnight, Jailbreak
    Table: 11 Room: Ruby's 143 (143)
    GM(s): Dean Keith
  • Break Fri Midnight - Sat Noon
  • Sat Noon - 4:00 PM, Resistance
    Table: 10 Room: Ruby's 143 (143)
    GM(s): Dean Keith
  • Break Sat 4:00 - Sat 2:00
  • Sat 2:00 - 6:00 PM, Pathfinder Society: Defenders of Nesting Swallow!
    NO Table
    GM(s): Kyle Elliott
  • Break Sat 6:00 - Sat 2:00
  • Sat 2:00 - 4:00 PM, Beginner Box Bash: Ruins
    Table: 14 Room: Ruby's 141 (141)
    GM(s): Scott Kane
  • Sat 4:00 - 8:00 PM, Before the Dawn: The Bloodcove Disguise
    Table: 8 Room: Ruby's 144 (144)
    GM(s): Tyson McCarthur
  • Sat 8:00 - Midnight, The Witch of the Wood
    Tables: 10, 11 Room: Ruby's 143 (143)
    GM(s): Justin Farrington
  • Break Sat Midnight - Sat 8:00
  • Sat 8:00 - Midnight, Echoes of the Everwar: Terror at Whistletown
    Table: 20 Room: Ruby's 137 (137)
    GM(s): Sean Kelly
  • Break Sat Midnight - Sat 8:00
  • Sat 8:00 - Midnight, Sewer Dragons of Absalom
    Table: 18 Room: Ruby's 138 (138)
    GM(s): Travis Hightower
  • Break Sat Midnight - Sun Noon
  • Sun Noon - 4:00 PM, The Frostfur Captives
    Table: 14 Room: Ruby's 141 (141)
    GM(s): Jim Johnson
  • Break Sun 4:00 - Sun 2:00
  • Sun 2:00 - 4:00 PM, Beginner Box Bash: Terrors
    Table: 10 Room: Ruby's 143 (143)
    GM(s): Scott Kane
  • Break Sun 4:00 - Sun 2:00
  • Sun 2:00 - 6:00 PM, Pathfinder Society: Defenders of Nesting Swallow!
    NO Table
    GM(s): Kyle Elliott
  • Break Sun 6:00 - Sun 8:00
  • Sun 8:00 - Midnight, Sewer Dragons of Absalom
    Table: 8 Room: Ruby's 144 (144)
    GM(s): Travis Hightower
  • Break Sun Midnight - Sun 8:00
  • Sun 8:00 - Midnight, Echoes of the Everwar: Terror at Whistletown
    Table: 14 Room: Ruby's 141 (141)
    GM(s): Sean Kelly
  • Break Sun Midnight - Sun 8:00
  • Sun 8:00 - Midnight, We Be Goblins!
    Table: 17 Room: Ruby's 139 (139)
    GM(s): Jim Johnson
  • Break Sun Midnight - Sun 8:00
  • Sun 8:00 - Midnight, The Witch of the Wood
    Tables: 10, 11 Room: Ruby's 143 (143)
    GM(s): Justin Farrington
  • Break Sun Midnight - Mon 2:00
  • Mon 2:00 - 4:00 PM, Beginner Box Bash: Tomes
    Table: 10 Room: Ruby's 143 (143)
    GM(s): Scott Kane
Pathfinder schedule in the grid
Revolution!

In Revolution! players take advantage of the fluid political situation by secretly bidding for a number of characters, each yielding a combination of territory control, points (popular support) and more currency with which to bid next round. Players win by gaining the support of the people (the most points). Players can gain bonus points by controlling an area of the city at the end of the game.

  • Fri 8:00 - Midnight, Midnight Revolution!
    Table: 19 Room: Ruby's 138 (138)
    GM(s): Salem Midnight Crew
Revolution! schedule in the grid
Risk Legacy
  • Fri 6:00 - 8:00 PM, Risk Legacy Campaign
    Table: 16 Room: Ruby's 139 (139)
    GM(s): Henry Edwards
  • Break Fri 8:00 - Sat Noon
  • Sat Noon - 2:00 PM, Risk Legacy Campaign
    Table: 17 Room: Ruby's 139 (139)
    GM(s): Henry Edwards
  • Break Sat 2:00 - Sun Noon
  • Sun Noon - 2:00 PM, Risk Legacy Campaign
    Table: 17 Room: Ruby's 139 (139)
    GM(s): Henry Edwards
  • Break Sun 2:00 - Mon Noon
  • Mon Noon - 2:00 PM, Risk Legacy Campaign
    Table: 17 Room: Ruby's 139 (139)
    GM(s): Henry Edwards
Risk Legacy schedule in the grid
Savage Worlds: Modern Horror
  • Fri 6:00 - 10:00 PM, Deadlands Noir
    Table: 13 Room: Ruby's 142 (142)
    GM(s): John Goff
  • Break Fri 10:00 - Sat 7:00
  • Sat 7:00 - 11:00 PM, Hell on Earth Reloaded
    Table: 16 Room: Ruby's 139 (139)
    GM(s): John Goff
Savage Worlds: Modern Horror schedule in the grid
Sentinels of the Multiverse

A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!

Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.

  • Sat 2:00 - 3:00 PM, Sentinels of the Multiverse
    Table: 17 Room: Ruby's 139 (139)
    GM(s): Jay Peters
Sentinels of the Multiverse schedule in the grid
Seventh Sea

7th Sea RPG

  • Fri 8:00 - Midnight, The Hand of Fate
    Table: 7 Room: Ruby's 162 (162)
    GM(s): Greg Schneider
Seventh Sea schedule in the grid
Star Fleet Battles

Ship to Ship miniature battles set in the Star Trek universe.

  • Sun 9:00 - 8:00 PM, Star Fleet Battles Tournament
    NO Table
    GM(s): Harlan Haskell III
  • Break Sun 8:00 - Mon 9:00
  • Mon 9:00 - 3:00 PM, Star Fleet Battles Tournament
    NO Table
    GM(s): Harlan Haskell III
Star Fleet Battles schedule in the grid
Sword Land RPG
  • Fri 8:00 - Midnight, Haunting of Glimmerpoint
    Table: 18 Room: Ruby's 138 (138)
    GM(s): Erik Evjen
  • Break Fri Midnight - Sat 4:00
  • Sat 4:00 - 8:00 PM, Haunting of Glimmerpoint
    Table: 10 Room: Ruby's 143 (143)
    GM(s): Erik Evjen
  • Break Sat 8:00 - Sun 4:00
  • Sun 4:00 - 8:00 PM, Haunting of Glimmerpoint
    Table: 10 Room: Ruby's 143 (143)
    GM(s): Erik Evjen
  • Break Sun 8:00 - Mon 10:00
  • Mon 10:00 - 2:00 PM, Haunting of Glimmerpoint
    Table: 10 Room: Ruby's 143 (143)
    GM(s): Erik Evjen
Sword Land RPG schedule in the grid
Tales of the Arabian Nights

In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan!
A board game for 2-5 players. Age 15+ and 2.5-3 hours.

  • Sat 11:00 - 2:00 PM, Tales of the Arabian Nights
    NO Table
    GM(s): Jennifer Keith
Tales of the Arabian Nights schedule in the grid
Various Games

Catch all for for a GM with games available to play

  • Sun 11:00 - 2:00 PM, Games O Rama
    Table: 19 Room: Ruby's 138 (138)
    GM(s): Jennifer Keith
Various Games schedule in the grid
Warhamer 40k

Futuristic tactical wargame

  • Sat Noon - 8:00 PM, Warhammer 40K
    NO Table
    GM(s): Damon Sebastin
  • Break Sat 8:00 - Sun Noon
  • Sun Noon - 8:00 PM, Warhammer 40K
    NO Table
    GM(s): Damon Sebastin
Warhamer 40k schedule in the grid
Zombicide

Zombicide is a cooperative board game. Survivors, each with unique abilities, must use individual skills & teamwork against the hordes of unthinking undead! Zombies are predictable & stupid, but deadly. There are a LOT more zombies than you have bullets... Find weapons, kill zombies. Get skill by killing zombies. The more skilled you get, however, the more zombies appear. Get out by balancing teamwork with experience to obtain the objectives before you are overwhelmed by zombies!

  • Sun 4:00 - 8:00 PM, Zombicide
    Table: 17 Room: Ruby's 139 (139)
    GM(s): Lloyd Revious
Zombicide schedule in the grid
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