MisCon 28 Gaming Schedule

Here is a schedule of games being run at MisCon 28. This list is updated on the first Saturday of each month, until March, when it will be updated every Saturday.

If you want to run a game at MisCon 28, please email the Game Chair to get your game scheduled.

In addition to these games, there will be open tables at various locations around the con where you can sit down to play a game, or move your game if it goes over its allotted time. Just remember to be respectful of your fellow convention goers.

Daily Schedule by Table

Full Schedule

Games are listed here alphabetically by scenario or adventure name. As more games are scheduled for MisCon 28, this list will be filled out.

13th Age RPG (The 13th Age)
Fri 1:00 - 4:00 PM
Table: 9 Room: Ruby's 135 (135)
GM(s): Ash Law
Number of Players: 6

It turns out with 13th Age, you can have your cake and eat it too. It is essentially a d20 game fused with story-oriented mechanics usually associated with Dungeon World or Fate Core, with the excess crunch trimmed. The result? A lean and mean medium crunch game which is a blast to play, if you enjoy the play-style the designers advocate in their game.

13th Age RPG (The 13th Age)
Fri 6:00 - 9:00 PM
Table: 9 Room: Ruby's 135 (135)
GM(s): Ash Law
Number of Players: 6

It turns out with 13th Age, you can have your cake and eat it too. It is essentially a d20 game fused with story-oriented mechanics usually associated with Dungeon World or Fate Core, with the excess crunch trimmed. The result? A lean and mean medium crunch game which is a blast to play, if you enjoy the play-style the designers advocate in their game.

13th Age RPG (The 13th Age)
Sat 10:00 - 1:00 PM
NO Table
GM(s): Ash Law
Number of Players: 6

It turns out with 13th Age, you can have your cake and eat it too. It is essentially a d20 game fused with story-oriented mechanics usually associated with Dungeon World or Fate Core, with the excess crunch trimmed. The result? A lean and mean medium crunch game which is a blast to play, if you enjoy the play-style the designers advocate in their game.

13th Age RPG (The 13th Age)
Sat 1:00 - 4:00 PM
NO Table
GM(s): Ash Law
Number of Players: 6

It turns out with 13th Age, you can have your cake and eat it too. It is essentially a d20 game fused with story-oriented mechanics usually associated with Dungeon World or Fate Core, with the excess crunch trimmed. The result? A lean and mean medium crunch game which is a blast to play, if you enjoy the play-style the designers advocate in their game.

13th Age RPG (The 13th Age)
Sat 4:00 - 7:00 PM
NO Table
GM(s): Ash Law
Number of Players: 6

It turns out with 13th Age, you can have your cake and eat it too. It is essentially a d20 game fused with story-oriented mechanics usually associated with Dungeon World or Fate Core, with the excess crunch trimmed. The result? A lean and mean medium crunch game which is a blast to play, if you enjoy the play-style the designers advocate in their game.

13th Age RPG (The 13th Age)
Sun 10:00 - 1:00 PM
NO Table
GM(s): Ash Law
Number of Players: 6

It turns out with 13th Age, you can have your cake and eat it too. It is essentially a d20 game fused with story-oriented mechanics usually associated with Dungeon World or Fate Core, with the excess crunch trimmed. The result? A lean and mean medium crunch game which is a blast to play, if you enjoy the play-style the designers advocate in their game.

13th Age RPG (The 13th Age)
Sun 1:00 - 4:00 PM
NO Table
GM(s): Ash Law
Number of Players: 6

It turns out with 13th Age, you can have your cake and eat it too. It is essentially a d20 game fused with story-oriented mechanics usually associated with Dungeon World or Fate Core, with the excess crunch trimmed. The result? A lean and mean medium crunch game which is a blast to play, if you enjoy the play-style the designers advocate in their game.

13th Age RPG (The 13th Age)
Sun 4:00 - 7:00 PM
NO Table
GM(s): Ash Law
Number of Players: 6

It turns out with 13th Age, you can have your cake and eat it too. It is essentially a d20 game fused with story-oriented mechanics usually associated with Dungeon World or Fate Core, with the excess crunch trimmed. The result? A lean and mean medium crunch game which is a blast to play, if you enjoy the play-style the designers advocate in their game.

13th Age RPG (The 13th Age)
Mon 10:00 - 1:00 PM
Table: 10 Room: Ruby's 135 (135)
GM(s): Ash Law
Number of Players: 6

It turns out with 13th Age, you can have your cake and eat it too. It is essentially a d20 game fused with story-oriented mechanics usually associated with Dungeon World or Fate Core, with the excess crunch trimmed. The result? A lean and mean medium crunch game which is a blast to play, if you enjoy the play-style the designers advocate in their game.

A Cold Summer's Night (Call of Cthulhu (BRP))
Fri 8:00 - Midnight
Table: 10 Room: Ruby's 135 (135)
GM(s): Robert Brazel
Number of Players: 5

The year is 1922. Radio is now broadcasting commercially, Prohibition is on and Women get to vote! You all live in Arkham Massachusetts. You all know famous explorer Walter Hamming Goodman. He lives 20 miles out of town in a very nice house. Six months after a long trip to Norway, Walter was found dead. You all knew him in some way and have been summoned for the reading of his last will at his house. Will you strike it rich!? Or is his death an omen of things to come?

A Curiosity (Call of Cthulhu (BRP))
Sat 6:00 - 8:00 PM
Table: 17 Room: Ruby's 139 (139)
GM(s): CthulhuBob Lovely
Number of Players: 6

The Reign of Victoria has been good for England, a little too good for the lower classes. Never the less, you still maintain a household staff and carry yourself with dignity. Still, money cannot insulate you from boredom.
Fortunately, Charles Pendergrass has re-emerged. Though no one has seen him for some time, his spectacles have always been amusing. Now he has invited you to visit him in the haunted village of Wookey Hole, near Wells, in Somerset.
No experience is necessary.

A Face by Any Other Name (Deadlands Noir)
Fri 7:00 - 11:00 PM
Table: 23 Room: Ruby's 143 (143)
GM(s): John Goff
Number of Players: 5

The year is 1935, but the history is not our own. In the Confederacy’s largest city, New Orleans, trouble comes not only in the form of the notorious Black Hand gangster, but darker, unnatural menace as well. Track down clues as a hard-nosed private dick, supernatural con-artist grifter, mysterious voodoo houngan, or slightly unhinged patent scientist as you work to solve the latest mystery in the Crescent City. Deadlands Noir uses the Savage Worlds rules (5 players, characters provided).

A Face by Any Other Name (Deadlands Noir)
Sat 7:00 - 11:00 PM
Table: 16 Room: Ruby's 138 (138)
GM(s): John Goff
Number of Players: 5

The year is 1935, but the history is not our own. In the Confederacy’s largest city, New Orleans, trouble comes not only in the form of the notorious Black Hand gangster, but darker, unnatural menace as well. Track down clues as a hard-nosed private dick, supernatural con-artist grifter, mysterious voodoo houngan, or slightly unhinged patent scientist as you work to solve the latest mystery in the Crescent City. Deadlands Noir uses the Savage Worlds rules (5 players, characters provided).

A Society of Secrets (ShadowRun, 5th Edition)
Sat 10:00 - 2:00 AM
Table: 23 Room: Ruby's 143 (143)
GM(s): Marc Johnson
Number of Players: 5

The runs always start of simply; you are to find a person of low value and unknown to the megacorps. Deliver him back to Mr Johnson or provide proof of the manner of his demise and the Nuyen is yours. To your amazement, there is even a hazard pay clause.
But who would have guessed that the University of Washington would have secrets that rival the UCAS or the Aztechnology Corporation? Secrets held for decades and long forgotten; secrets worth killing for...

Bad Karma (Top Secret)
Sat 1:00 - 5:00 PM
Table: 17 Room: Ruby's 139 (139)
GM(s): Justin Farrington
Number of Players: 6

On June 2nd, 1995, an F-16C on a reconnaissance flight was shot down near Mrkonjic Grad, Bosnia. 6 days later, just after midnight on June 8th, the pilot made radio contact.
Your team will execute a pre-dawn HAHO insertion to eliminate nearby anti-aircraft threats, ensure destruction of the prototype recon pod, and secure our pilot for extraction.

Bad Karma (Top Secret)
Sun 2:00 - 6:00 PM
Table: 22 Room: Ruby's 142 (142)
GM(s): Justin Farrington
Number of Players: 6

On June 2nd, 1995, an F-16C on a reconnaissance flight was shot down near Mrkonjic Grad, Bosnia. 6 days later, just after midnight on June 8th, the pilot made radio contact.
Your team will execute a pre-dawn HAHO insertion to eliminate nearby anti-aircraft threats, ensure destruction of the prototype recon pod, and secure our pilot for extraction.

Bare en Annen dag i Midgard (Savage Worlds Game System)
Sat 4:00 - 8:00 PM
Table: 23 Room: Ruby's 143 (143)
GM(s): Jeffery Kuether-Ulberg
Number of Players: 8

While on patrulje in Midgard the call comes out from Valhalla, Langhus av Rettferdighet, that a spetakkel is in place at the Hoved Fisk Marked and
all available units should respond. No one gets away with bryte loven in Midgard.
This game will take place in the Judge Dredd Universe.

Black Shield Meet and Greet (Various Games)
Mon 10:00 - 2:00 PM
Table: 5 Room: Ruby's 159 (159)
GM(s): Black Shield Productions
Number of Players: 10

Black Shield GMs will be relaxing from their weekend of gaming in their room. Come by and play a card game, shoot the breeze, or talk us into running something you missed but really want to play.

Box (Call of Cthulhu (BRP))
Sat 10:00 - 2:00 AM
Table: 8 Room: Ruby's 134 (134)
GM(s): Greg Schneider
Number of Players: 5

"There are certain discoveries, certain advancements of science that make us step back and realize that our world has now changed forever. Pandora's box has been opened and we cannot put this knowledge back inside. And for a brief moment while a few select men stand in the midst of that discovery, they are like unto gods. That is why I am here. That is my genius. Right now you don't believe, but tomorrow? That is a new day." - Last words of Dr. Harding before he died

Box (Call of Cthulhu (BRP))
Sun 10:00 - 2:00 PM
Table: 8 Room: Ruby's 134 (134)
GM(s): Greg Schneider
Number of Players: 5

"There are certain discoveries, certain advancements of science that make us step back and realize that our world has now changed forever. Pandora's box has been opened and we cannot put this knowledge back inside. And for a brief moment while a few select men stand in the midst of that discovery, they are like unto gods. That is why I am here. That is my genius. Right now you don't believe, but tomorrow? That is a new day." - Last words of Dr. Harding before he died

Bulldogs! Neither Rain nor Sleet nor Apocalypse (Fate)
Sat 10:00 - 2:00 PM
Table: 8 Room: Ruby's 134 (134)
GM(s): Molly Lloyd
Number of Players: 6

Just another day in Class D Freight; just another crate to deliver to some backwater system where no other company is willing to go. Of course, this particular system is under apocalypse quarantine and the crate is not to be opened under any circumstances and is to be delivered "at all costs, on penalty of discharge, imprisonment, and/or execution".
What could be inside? Probably something valuable, fragile, or incredibly dangerous. The way your luck runs, why not all three?

Caught in the Crosshairs (Pathfinder)
Fri 4:00 - 8:00 PM
Table: 10 Room: Ruby's 135 (135)
GM(s): Devin Harbour
Number of Players: 6
Part 1 of 3

A Gnomish alchemist, Johan Twiggleboom, in the woods has been secretly developing a formula to treat baldness, but he will only sell the formula to the empires of Golarion for 1 billion Platinum. Upset by this development, the Dwarven ambassador plans to steal the formula and share it with the world. Led by a great Elven scientist, Charlene Raja, the party is hired to protect her as they steal the formula from his lab. Beware the hand!!
Part 1 of 3 for level 3 characters.

Clay-O-Rama (Clay-0-Rama)
Sun 2:00 - 5:00 PM
NO Table
GM(s): Beth Stoops
Number of Players: 8

Sculpt your own uniquely-skilled monster and enter a knock-out, drag-out, no holds barred fight to the death in this classic tabletop game. Elizabeth Stoops will bring modeling clay for the game.
Ages 12 and up.

Confrontation (Pathfinder)
Sat Noon - 4:00 PM
Table: 25 Room: Ruby's 144 (144)
GM(s): Dean Keith (Vader)
Number of Players: 5

The truth about Lord Carnill's father was a painful blow to the young lord. Now he wants the PCs to take the fight directly to the Overlord. The time to strike is at hand. Can they defeat him?

Cthulhu/Zombie/Dino Hunt Dice (Zombie Dice)
Sun 3:00 - 5:00 PM
Table: 25 Room: Ruby's 144 (144)
GM(s): CthulhuBob Lovely
Number of Players: 6

Check out some cool, easy to learn and quick to play dice games from Steve Jackson Games. Feel free to wander off, come back or stay the whole two hours!
No experience is necessary, all materials are provided and the winner will receive a prize.

Destiny of the Sands 1 of 3: A Bitter Bargain (Pathfinder)
Fri 2:00 - 6:00 PM
Table: 14 Room: Ruby's 137 (137)
GM(s): Jim Johnson (JJ)
Number of Players: 6
Part 1 of 3

An information broker has offered Amenopheus, the Sapphire Sage, information on this investigation into his ancient order, the Jeweled Sages, in an ‘exchange of services’. To assist an ally, the Pathfinder Society must deal with a deadly antagonist, sending the PCs to fulfill the bargain & collect its due. The question, what price their foe will demand.
Pathfinder Society Scenario, Levels 1-5.

(Pathfinder)
Sat 8:00 - Midnight
Table: 19 Room: Ruby's 141 (141)
GM(s): Sean Kelly
Number of Players: 6
Part 2 of 3

The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize?
Pathfinder Society Scenario, levels 1-5

Destiny of the Sands 3 of 3: Sanctum of the Sages (Pathfinder)
Sun 8:00 - Midnight
Table: 25 Room: Ruby's 144 (144)
GM(s): Sean Kelly
Number of Players: 6
Part 3 of 3

Discovering that the Jeweled Sage are in grave danger, the PCs set off after notorious jewel thieves before they can disappear with a priceless treasure. The trail leads to the sages’ hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness & the ancient historians’ power if they are to preserve a millennia-old organization & Osirion’s past.
Pathfinder Society Scenario, levels 1-5.

Destroy Washington (BattleTech)
Sun 4:00 - 8:00 PM
NO Table
GM(s): Ben Donnelly
Number of Players: 8

The classic Destroy UM is back and bigger than ever! The infestation of Miscon has reached a breaking point, but there's a cure. The only problem is, it's buried underneath Washington DC, and both the Illuminati and the Resistance want it! They've hired mercenary teams from all corners of the multiverse. If you've ever wanted to see Tyrion Lannister, Saeko Busujima, George Washington and Twilight Sparkle duel to the death, then this rather silly game is for you. No experience nee

Drop Into Hell Redux: May 31, 3059 (BattleTech)
Sat 4:00 - 8:00 PM
NO Table
GM(s): Ben Donnelly
Number of Players: 8

At the height of Operation Bulldog, the Sentinels RCAT make a combat drop on Richmond, a world held by Clan Smoke Jaguar. It's a no quarter fight for
control of the Leesburg DropPort, and only one side is walking away from this one.
For 4-8 players, no experience required.

Duty's Edge (Pathfinder)
Fri 4:00 - 8:00 PM
Table: 25 Room: Ruby's 144 (144)
GM(s): Joel Thorne
Number of Players: 5

Jarl Helmold Ravenblood was recently wed to Saxa Ravenblood, a young woman of great beauty. Soon after they were wed the Lady Saxa was discovered missing. The jarl’s investigation quickly revealed that she had been kidnapped. The Church of Treuec has appeased the distraught Jarl by assigning one of the Order of the Stoneguard to find the kidnapper and bring him to justice.

Duty's Edge (Dungeons & Dragons 4E)
Sat Noon - 4:00 PM
Table: 23 Room: Ruby's 143 (143)
GM(s): Joel Thorne
Number of Players: 5

Jarl Helmold Ravenblood was recently wed to Saxa Ravenblood, a young woman of great beauty. Soon after they were wed the Lady Saxa was discovered missing. The jarl’s investigation quickly revealed that she had been kidnapped. The Church of Treuec has appeased the distraught Jarl by assigning one of the Order of the Stoneguard to find the kidnapper and bring him to justice.

Duty's Edge (Savage Worlds Game System)
Sun Noon - 4:00 PM
Table: 23 Room: Ruby's 143 (143)
GM(s): Joel Thorne
Number of Players: 5

Jarl Helmold Ravenblood was recently wed to Saxa Ravenblood, a young woman of great beauty. Soon after they were wed the Lady Saxa was discovered missing. The jarl’s investigation quickly revealed that she had been kidnapped. The Church of Treuec has appeased the distraught Jarl by assigning one of the Order of the Stoneguard to find the kidnapper and bring him to justice.

Echoes of the Overwatched (Pathfinder)
Sun 7:00 - 11:00 PM
Table: 18 Room: Ruby's 139 (139)
GM(s): Steven Huffstutler
Number of Players: 6

When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched.
Pathfinder Society Scenario, Levels 1-5.

Escape from Frogcatraz (Over the Edge)
Sun 2:00 - 6:00 PM
Table: 8 Room: Ruby's 134 (134)
GM(s): Carrie Jones
Number of Players: 6

You are in the rather run down zoo in Queens, New York. It was once a grand place, with antique greenhouses of victorian style and an amazing collection of orchids. But things have fallen on harder times. And now, the exhibits, one by one are being sold off to pay for the (minimal) upkeep. You heard the zoo keeper talking last night. The whole Anura wing has to go. And that means...you. Heaven only knows where they will send you, and there are...rumors. Now is the time...to escape!

Escape from Missoula (Outlive Outdead)
Sat 8:00 - Midnight
Table: 25 Room: Ruby's 144 (144)
GM(s): Dean Keith (Vader)
Number of Players: 6

The Zombie Apocalypse is real. It is happening now. And you are in the middle of it. Try to survive and escape Missoula. Will you make it, or will you turn into a zombie? Play and find out.

Furry Outlaws (Halogen)
Sat 6:00 - 10:00 PM
NO Table
GM(s): Kevin Lessley (Panther)
Number of Players: 6

Lions & Tigers & Bears!
Detailed character creation rules let you portray any Furry Sapiens, from cats to Kangaroos!

Players are Furries in England avoiding The Law, while running around robbing the rich, rescuing fair maidens, or using magic for whatever comes to mind.

Players are outlaws hired by an aggressive knight to find the stolen Royal Seal before it can be used for nefarious purposes.

Furry Pirates (Halogen)
Sun 6:00 - 10:00 PM
NO Table
GM(s): Kevin Lessley (Panther)
Number of Players: 6

Furry Pirates.
Sail the seas of high adventure with an untamed crew of rapscallions and ne'er-do-wells.
Lions & Tigers & Bears!
Detailed character creation rules let you portray any Furry Sapiens, from cats to Kangaroos!
'The Sword of Cortes'.
The crew comes across a magical cursed item, but what has it to do with a high level cranky sorcerer on the island that the magic item directs them to?

Haunting Of Glimmerpoint Into the Duroden Cemetary (Sword Land RPG)
Sat 8:00 - Midnight
NO Table
GM(s): Erik Evjen
Number of Players: 7

In the Great Forest of North Ahrea, it appears that there are sinister spirits that live within Lake Turen'Dur, particularly manifesting in the lakeside resting grounds known as Glimmerpoint. All sorts of poor folk have gone missing due to the unknown assailants, and it seems that these attacks will not end without intervention.

Haunting Of Glimmerpoint Into the Duroden Cemetary (Sword Land RPG)
Mon 10:00 - 2:00 PM
Table: 12 Room: Ruby's 136 (136)
GM(s): Erik Evjen
Number of Players: 7

In the Great Forest of North Ahrea, it appears that there are sinister spirits that live within Lake Turen'Dur, particularly manifesting in the lakeside resting grounds known as Glimmerpoint. All sorts of poor folk have gone missing due to the unknown assailants, and it seems that these attacks will not end without intervention.

Haunting Of Glimmerpoint: Into the Thirnroot Cave (Sword Land RPG)
Fri 2:00 - 6:00 PM
Table: 12 Room: Ruby's 136 (136)
GM(s): Erik Evjen
Number of Players: 7

In the Great Forest of North Ahrea, it appears that there are sinister spirits that live within Lake Turen'Dur, particularly manifesting in the lakeside resting grounds known as Glimmerpoint. All sorts of poor folk have gone missing due to the unknown assailants, and it seems that these attacks will not end without intervention.

Haunting Of Glimmerpoint: Into the Thirnroot Cave (Sword Land RPG)
Sun 11:00 - 2:00 PM
NO Table
GM(s): Erik Evjen
Number of Players: 7

In the Great Forest of North Ahrea, it appears that there are sinister spirits that live within Lake Turen'Dur, particularly manifesting in the lakeside resting grounds known as Glimmerpoint. All sorts of poor folk have gone missing due to the unknown assailants, and it seems that these attacks will not end without intervention.

Haunting of Glimmerpoint: Spirits of the Vena'Ren (Sword Land RPG)
Sat Noon - 4:00 PM
NO Table
GM(s): Erik Evjen
Number of Players: 7

In the Great Forest of North Ahrea, it appears that there are sinister spirits that live within the Lake Turen'Dur, particularly manifesting in the lakeside resting grounds known as Glimmerpoint. All sorts of poor folk have gone missing due to the unknown assailants, and it seems that these attacks will not end without intervention.

Haunting of Glimmerpoint: Spirits of the Vena'Ren (Sword Land RPG)
Sun 8:00 - Midnight
NO Table
GM(s): Erik Evjen
Number of Players: 7

In the Great Forest of North Ahrea, it appears that there are sinister spirits that live within the Lake Turen'Dur, particularly manifesting in the lakeside resting grounds known as Glimmerpoint. All sorts of poor folk have gone missing due to the unknown assailants, and it seems that these attacks will not end without intervention.

Illuminati (Illuminati)
Sat Noon - 4:00 PM
Table: 16 Room: Ruby's 138 (138)
GM(s): CthulhuBob Lovely
Number of Players: 6

You are “Them,” the Secret Masters, the puppeteers
in the dark; rule the world! (And drink lots of coffee.)

In My Day (Fate)
Fri 1:00 - 4:00 PM
Table: 7 Room: Ruby's 134 (134)
GM(s): Carrie Jones
Number of Players: 6

Even the best superhero eventually grows old and retires to the old folks home. But sometimes they need to get out their walker and save the world one more time.

Insane Russian Clerics IV - Coming to America (Over the Edge)
Sat 2:00 - 6:00 PM
Table: 8 Room: Ruby's 134 (134)
GM(s): Carrie Jones
Number of Players: 6

After the rigours of solving murder mysteries, keeping the wedding of the Werewolf Queen on track and learning to rock out with a band of English punks, what could be next? Well, a religious conference in Chicago, of course!
The whole band of special division Russian Orthodox Fathers are on their way to the new world to debate the heavy theology of Vatican II. But watch out! There are mobsters, Wilds, and a whole lot of spirits here that want a piece of the team!

Interactive Panel: GM 101 (Pathfinder)
Sun Noon - 2:00 PM
Table: 14 Room: Ruby's 137 (137)
GM(s): Walter Sheppard
Number of Players: 8

This panel will keep you laughing as you go through the gauntlet of issues great GMs must encounter and overcome.
Come be the distractions, problems, and issues that GMs must overcome, or just sit in and watch the controlled chaos ensue!
This is a panel you truly don't want to miss!

Interactive Panel: GM 101 (Pathfinder)
Sun Noon - 2:00 PM
Table: 16 Room: Ruby's 138 (138)
GM(s): Melissa McCallum
Number of Players: 8

This panel will keep you laughing as you go through the gauntlet of issues great GMs must encounter and overcome.
Come be the distractions, problems, and issues that GMs must overcome, or just sit in and watch the controlled chaos ensue!
This is a panel you truly don't want to miss!

Interactive Panel: GM 101 (Pathfinder)
Sun 2:00 - 4:00 PM
Table: 14 Room: Ruby's 137 (137)
GM(s): Walter Sheppard
Number of Players: 8

This panel will keep you laughing as you go through the gauntlet of issues great GMs must encounter and overcome.
Come be the distractions, problems, and issues that GMs must overcome, or just sit in and watch the controlled chaos ensue!
This is a panel you truly don't want to miss!

Interactive Panel: GM 101 (Pathfinder)
Sun 2:00 - 4:00 PM
Table: 16 Room: Ruby's 138 (138)
GM(s): Melissa McCallum
Number of Players: 8

This panel will keep you laughing as you go through the gauntlet of issues great GMs must encounter and overcome.
Come be the distractions, problems, and issues that GMs must overcome, or just sit in and watch the controlled chaos ensue!
This is a panel you truly don't want to miss!

Interactive Panel: GM 101 (Pathfinder)
Fri 2:00 - 4:00 PM
Table: 19 Room: Ruby's 141 (141)
GM(s): Melissa McCallum
Number of Players: 6

This panel will keep you laughing as you go through the gauntlet of issues great gms must encounter and overcome. Come be the distractions, problems, and issues that gms must overcome, or just sit in and watch the controlled chaos ensue! This is a panel you truly don't want to miss!

Interactive Panel: GM 101 (Pathfinder)
Fri 2:00 - 4:00 PM
Table: 21 Room: Ruby's 142 (142)
GM(s): Walter Sheppard
Number of Players: 8

This panel will keep you laughing as you go through the gauntlet of issues great GMs must encounter and overcome.
Come be the distractions, problems, and issues that GMs must overcome, or just sit in and watch the controlled chaos ensue!
This is a panel you truly don't want to miss!

Interactive Panel: GM 101 (Pathfinder)
Fri 4:00 - 6:00 PM
Table: 19 Room: Ruby's 141 (141)
GM(s): Melissa McCallum
Number of Players: 6

This panel will keep you laughing as you go through the gauntlet of issues great gms must encounter and overcome. Come be the distractions, problems, and issues that gms must overcome, or just sit in and watch the controlled chaos ensue! This is a panel you truly don't want to miss!

Interactive Panel: GM 101 (Pathfinder)
Fri 4:00 - 6:00 PM
Table: 21 Room: Ruby's 142 (142)
GM(s): Walter Sheppard
Number of Players: 8

This panel will keep you laughing as you go through the gauntlet of issues great GMs must encounter and overcome.
Come be the distractions, problems, and issues that GMs must overcome, or just sit in and watch the controlled chaos ensue!
This is a panel you truly don't want to miss!

Library of the Lion (Pathfinder)
Fri 1:00 - 5:00 PM
Table: 23 Room: Ruby's 143 (143)
GM(s): Kyle Elliott (Big Kyle)
Number of Players: 6

Few societies have so vaunted a tradition of leading crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured by countless acts of political modifications. When a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor’s past victories so that Mendev might benefit from the discovery.
PFS, level 1-5

Library of the Lion (Pathfinder)
Sun 7:00 - 11:00 PM
Table: 12 Room: Ruby's 136 (136)
GM(s): Kyle Elliott (Big Kyle)
Number of Players: 6

Few societies have so vaunted a tradition of leading crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured by countless acts of political modifications. When a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor’s past victories so that Mendev might benefit from the discovery.
PFS levels 1-5

Library of the Lion (Pathfinder)
Mon 10:00 - 2:00 PM
Table: 16 Room: Ruby's 138 (138)
GM(s): Kyle Elliott (Big Kyle)
Number of Players: 6

Few societies have so vaunted a tradition of leading crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured by countless acts of political modifications. When a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor’s past victories so that Mendev might benefit from the discovery.
PFS levels 1-5

Mirage (Call of Cthulhu (BRP))
Sat 8:00 - Midnight
Table: 21 Room: Ruby's 142 (142)
GM(s): Tod Glenn
Number of Players: 6

On July 1, 1798, the French army under General Napoleon landed in Egypt.
In a strange and dangerous land, a party of Savants and their escort strike out with a native guide to investigate a rumored buried city that may hold an undisturbed trove of ancient wonder.
Some things should be left buried in the past.

Mists of Mwangi (Pathfinder)
Fri 2:00 - 6:00 PM
Table: 17 Room: Ruby's 139 (139)
GM(s): Steven Huffstutler
Number of Players: 6

Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?
PFS Levels 1-5

Monocles and Madness! (Pathfinder)
Sat Noon - 4:00 PM
Table: 21 Room: Ruby's 142 (142)
GM(s): Dan Talbot
Number of Players: 5

There's trouble in River City with a capital T and that stands for tentacles. At a special lecture by Professor Yolondic van Yonic (professor Y to her students) it has been revealed that reality is not what it seems.
Evil clowns and things that nom your sanity are afoot, but you might not be able to see them if you’re not willing to lose some sanity. The crazier you get, the more you can bend reality, but the more you gaze into the abyss, the more it will gaze back at you.
Ages 18 and over.

Numenera (Numenera)
Fri 7:00 - 11:00 PM
Table: 16 Room: Ruby's 138 (138)
GM(s): Sean McClure
Number of Players: 6

Numenera, a science-fantasy RPG set in The Ninth World, an earth one billion years in the future, built on the bones of eight greatly-advanced civilizations. The PCs arrive in the town of Redstone as security for a local merchant. Once in town, they discover that all of the locals are
experiencing the same, inexplicable dream every time they go to sleep. Can they discover the cause of the dream and find a way to stop it before Redstone completes its slide into madness and eventual death?

Numenera (Numenera)
Sat Noon - 4:00 PM
Table: 10 Room: Ruby's 135 (135)
GM(s): Sean McClure
Number of Players: 6

Numenera, a science-fantasy RPG set in The Ninth World, an earth one billion years in the future, built on the bones of eight greatly-advanced civilizations. The PCs arrive in the town of Redstone as security for a local merchant. Once in town, they discover that all of the locals are
experiencing the same, inexplicable dream every time they go to sleep. Can they discover the cause of the dream and find a way to stop it before Redstone completes its slide into madness and eventual death?

Numenera (Numenera)
Sat 8:00 - Midnight
Table: 10 Room: Ruby's 135 (135)
GM(s): Sean McClure
Number of Players: 6

Numenera, a science-fantasy RPG set in The Ninth World, an earth one billion years in the future, built on the bones of eight greatly-advanced civilizations. The PCs arrive in the town of Redstone as security for a local merchant. Once in town, they discover that all of the locals are
experiencing the same, inexplicable dream every time they go to sleep. Can they discover the cause of the dream and find a way to stop it before Redstone completes its slide into madness and eventual death?

Numenera (Numenera)
Sun Noon - 4:00 PM
NO Table
GM(s): Sean McClure
Number of Players: 6

Numenera, a science-fantasy RPG set in The Ninth World, an earth one billion years in the future, built on the bones of eight greatly-advanced civilizations. The PCs arrive in the town of Redstone as security for a local merchant. Once in town, they discover that all of the locals are
experiencing the same, inexplicable dream every time they go to sleep. Can they discover the cause of the dream and find a way to stop it before Redstone completes its slide into madness and eventual death?

Numenera (Numenera)
Sun 8:00 - Midnight
NO Table
GM(s): Sean McClure
Number of Players: 6

Numenera, a science-fantasy RPG set in The Ninth World, an earth one billion years in the future, built on the bones of eight greatly-advanced civilizations. The PCs arrive in the town of Redstone as security for a local merchant. Once in town, they discover that all of the locals are experiencing the same, inexplicable dream every time they go to sleep. Can they discover the cause of the dream and find a way to stop it before Redstone completes its slide into madness and eventual death?

Nyx Games Day Magic the Gathering Event (Magic: The Gathering)
Sun Noon - 8:00 PM
NO Table
GM(s): Jason Benner (El Capita'n)
Number of Players: 30

Format: Legacy (Any cards allowed except a few from Ban list.)
Entry: FREE
Structure: Swiss pre-lim rounds, then cut to top 8
Prizes: Promo cards for all participants. First place will get a cool item signed by Todd Lockwood!!

Off to the Leg Braces (Pathfinder)
Sat 4:00 - 8:00 PM
Table: 25 Room: Ruby's 144 (144)
GM(s): Devin Harbour
Number of Players: 6
Part 2 of 3

After successfully retrieving the baldness formula from Johan Twiggleboom, it is discovered that a super villain is planning on building a flesh-construct that will dominate Golarion. The party must race to stop the planned theft of the body parts needed to complete his monstrous creation.
Part 2 of 3 for level 5 characters.

Open Gaming (Open Gaming)
Sat 10:00 - Midnight
Tables: 1, 2, 3 Room: Ruby's 160 (160)
GM(s):
Number of Players: 48

These tables are available for open gaming. Please limit yourselves to a 4 hour slot.

Open Gaming (Open Gaming)
Sat 10:00 - Midnight
NO Table
GM(s):
Number of Players: 48

These tables are available for open gaming. Please limit yourselves to a 4 hour slot.

Open Gaming (Open Gaming)
Sun 10:00 - Midnight
Tables: 1, 2, 3 Room: Ruby's 160 (160)
GM(s):
Number of Players: 48

These tables are available for open gaming. Please limit yourselves to a 4 hour slot.

Open Gaming (Open Gaming)
Sun 10:00 - Midnight
NO Table
GM(s):
Number of Players: 48

These tables are available for open gaming. Please limit yourselves to a 4 hour slot.

Open Gaming (Open Gaming)
Mon 10:00 - 3:00 PM
Tables: 1, 2, 3 Room: Ruby's 160 (160)
GM(s):
Number of Players: 48

These tables are available for open gaming. Please limit yourselves to a 4 hour slot.

Open Gaming (Open Gaming)
Mon 10:00 - 3:00 PM
NO Table
GM(s):
Number of Players: 48

These tables are available for open gaming. Please limit yourselves to a 4 hour slot.

Patrol: D-Day Plus 27 (GURPS)
Sat 8:00 - 10:00 PM
Tables: 23, 24 Room: Ruby's 143 (143)
GM(s): CthulhuBob Lovely
Number of Players: 12

You are a U.S. Army Infantry squad on patrol in the bocage country in France, on July 3rd, 1944.
No experience is necessary, all materials are provided and the winner will receive a prize.

Resistance (Pathfinder)
Fri 8:00 - Midnight
Table: 25 Room: Ruby's 144 (144)
GM(s): Dean Keith (Vader)
Number of Players: 5

It has been 6 months since the PCs rescued Lord Carnill from jail. Now they must find the Resistance and try to get information about the real cause of the death of his father. Will they get the information?
Will they join the Resistance? Play and find out.

(d20 System)
Sat 4:00 - 8:00 PM
Table: 10 Room: Ruby's 135 (135)
GM(s): Robert J Parker
Number of Players: 6

On a dying world which was once a high-tech paradise ruled by mighty wizard-kings, the survivors fight to uncover the lost treasures of a forgotten age. You are some of these desperate scoundrels, hoping to make some coin to ease your thirst.
Lum the Lascivious, warlock fleshmaster, is seeking a group of ruffians to scour the remains of the Waxworks, the former home of his one-time rival Doctor Vizago and is willing to pay a
2000 gp to recover Vizago's wax tablets, the key to his power.

Save the Kingdom, Be a Hero (d20 System)
Sun 4:00 - 8:00 PM
Table: 23 Room: Ruby's 143 (143)
GM(s): Joel Thorne
Number of Players: 5

The kingdom is in peril, the land is being ravaged by an evil dragon being ridden by an even more evil necromancer. Be the hero and stop evil in its tracks. This game is designed for teenagers ages 10 to 16 or so and will be family friendly. The game is non system specific and is primarily designed as a place to have some fun and be a hero.

Star Fleet Battles Tournament (Star Fleet Battles)
Sun 10:00 - 8:00 PM
NO Table
GM(s): Harlan Haskell III
Number of Players: 10

This will be a sanctioned miniature Star Fleet Battles Tournament with prizes for the winners of the first few places, depending on number of participants. There will be prizes from Amarillo Design Bureau for at least 1st and 2nd; and more if there are more players.
This GM has all materials to run the tournament, including miniatures, maps, and rules for the Tournament.

Star Fleet Battles Tournament (Star Fleet Battles)
Mon 10:00 - 2:00 PM
NO Table
GM(s): Harlan Haskell III
Number of Players: 10

This will be a sanctioned miniature Star Fleet Battles Tournament with prizes for the winners of the first few places, depending on number of participants. There will be prizes from Amarillo Design Bureau for at least 1st and 2nd; and more if there are more players.
This GM has all materials to run the tournament, including miniatures, maps, and rules for the Tournament.

The Blackrose Matrimony (Pathfinder)
Mon 10:00 - 2:00 PM
Table: 14 Room: Ruby's 137 (137)
GM(s): Steven Huffstutler
Number of Players: 6

The eldest daughter of the prominent Blakros family is set to wed an influential Hellknight, and the Pathfinder Society is invited to the festivities. Dressed for a wedding befitting royalty, a team of Pathfinders attend the ceremony on behalf of the Decemvirate, but will their presence ultimately strengthen the Society's relationship with the influential Blakroses, or will events at the wedding bring the already tenuous alliance to a breaking point?
Pathfinder Society Scenario, Levels 3-7.

The Confirmation (Pathfinder)
Sun 8:00 - Midnight
Table: 10 Room: Ruby's 135 (135)
GM(s): Jim Johnson (JJ)
Number of Players: 6

Pathfinders undergo 3+ years of training, & their last test before becoming a full Pathfinder agent is the Confirmation. Confirmation is typically an individual affair, but the society recently discovered a site that would be perfect for initiates, but perhaps too dangerous to handle alone. Uncovering this site’s secrets will contribute to the society’s body of knowledge & shape the exciting careers ahead for each of you.
Pathfinder Society scenario, levels 1-2.

The Dead Walk in Bear Creek (New World of Darkness)
Fri 2:00 - 6:00 PM
Table: 16 Room: Ruby's 138 (138)
GM(s): Brian Alterowitz
Number of Players: 6
Part 1 of 2

The coal-miners of Bear Creek know hard living and hard luck, so when the McCready boys turned to robbing stagecoaches, it didn't surprise anybody. Didn't surprise anybody when the sheriff lengthened their necks last week neither. But old missus McCready sez she still hears her boys calling to her. 'Course missus McCready's a lonely widow who'll say anything for a man to pay her mind, and the undertaker's a known drunk. You can't take them types a folks serious now, can y

The Dead Walk in Bear Creek is a tournament game.

The Dead Walk in Bear Creek (New World of Darkness)
Sat 2:00 - 6:00 PM
Table: 19 Room: Ruby's 141 (141)
GM(s): Brian Alterowitz
Number of Players: 6
Part 1 of 2

The coal-miners of Bear Creek know hard living and hard luck, so when the McCready boys turned to robbing stagecoaches, it didn't surprise anybody. Didn't surprise anybody when the sheriff lengthened their necks last week neither. But old missus McCready sez she still hears her boys calling to her. 'Course missus McCready's a lonely widow who'll say anything for a man to pay her mind, and the undertaker's a known drunk. You can't take them types a folks serious now, can y

The Dead Walk in Bear Creek is a tournament game.

The Dead Walk in Bear Creek (New World of Darkness)
Sun 6:00 - 10:00 PM
Table: 22 Room: Ruby's 142 (142)
GM(s): Brian Alterowitz
Number of Players: 6
Part 2 of 2

The coal-miners of Bear Creek know hard living and hard luck, so when the McCready boys turned to robbing stagecoaches, it didn't surprise anybody. Didn't surprise anybody when the sheriff lengthened their necks last week neither. But old missus McCready sez she still hears her boys calling to her. 'Course missus McCready's a lonely widow who'll say anything for a man to pay her mind, and the undertaker's a known drunk. You can't take them types a folks serious now, can y

The Dead Walk in Bear Creek is a tournament game.

The Glass River Rescue (Pathfinder)
Fri 8:00 - Midnight
Table: 19 Room: Ruby's 141 (141)
GM(s): Stewart Fleming (AoF)
Number of Players: 6

A Pathfinder leading a diplomatic envoy from the Dwarven holds of the Five Kings Mountains has gone
missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.
Pathfinder Society scenario, levels 1-5.

The Journey Home: Apocalypse (Fate)
Fri 1:00 - Midnight
Table: 5 Room: Ruby's 159 (159)
GM(s): Black Shield Productions
Number of Players: 10

Apocalypse is a role-playing event where players join for as long or short of time as they want. Players take the roles of survivors of an alien zombie extinction event that is in process of destroying civilization.
Designed for beginning and advanced players alike, Players will be provide the story that decides the fate of the world throughout the convention with the Finale beginning at 9:00 PM on Sunday.

The Journey Home: Apocalypse (Fate)
Sat 10:00 - Midnight
Table: 5 Room: Ruby's 159 (159)
GM(s): Black Shield Productions
Number of Players: 10

Apocalypse is a role-playing event where players join for as long or short of time as they want. Players take the roles of survivors of an alien zombie extinction event that is in process of destroying civilization.
Designed for beginning and advanced players alike, Players will be provide the story that decides the fate of the world throughout the convention with the Finale beginning at 9:00 PM on Sunday.

The Journey Home: Apocalypse (Fate)
Sun 10:00 - Midnight
Table: 5 Room: Ruby's 159 (159)
GM(s): Black Shield Productions
Number of Players: 10

Apocalypse is a role-playing event where players join for as long or short of time as they want. Players take the roles of survivors of an alien zombie extinction event that is in process of destroying civilization.
Designed for beginning and advanced players alike, Players will be provide the story that decides the fate of the world throughout the convention with the Finale beginning at 9:00 PM on Sunday.

The Mysterious Voyage of the SS Admiral Nakhimov (Call of Cthulhu (BRP))
Fri 8:00 - Midnight
Table: 12 Room: Ruby's 136 (136)
GM(s): Jeffery Kuether-Ulberg
Number of Players: 8

At 2200 hours on August 31, 1986, you set sail out of Novorossiysk bound for Sochi on the flagship of the Black Sea passenger fleet. You are due into port tomorrow evening, but tonight you and over 1200 other passengers have cleared the pier and a call goes out that dinner and drinks were being served in the main ball room. This would surely be a night to remember…

The Path (Fate)
Sun 8:00 - Midnight
Table: 23 Room: Ruby's 143 (143)
GM(s): Casey Almas
Number of Players: 6

TWO roads dIverged in a yellow wood,
And sorry I could Not travel Both
And be one traVelEr, long I stood
And looked down one aS far as I could
To where it bent in the undergroWth;
...
I shAll be telling thIs with a sigh
Somewhere ages and ages hence:
Two rOads diveRged in a wood, and I---
I took the oNe less traveled by,
And that has made all the diffErence.
-Robert Frost
_THE ROAD NOT TAKEN_

The Penumbral Accords (Pathfinder)
Sun Noon - 4:00 PM
Table: 18 Room: Ruby's 139 (139)
GM(s): Steven Huffstutler
Number of Players: 6

The daughters of Absalom's Blakros family have long been among the most pursued maidens in the Inner Sea. The family's matriarch approaches the Pathfinder Society to help her break a pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the ties to the Blakros

The Shining Force Part 1: Fall of Grans (Pathfinder)
Fri 8:00 - Midnight
Table: 7 Room: Ruby's 134 (134)
GM(s): Casey Almas
Number of Players: 6

The Era of Peace has blessed the Island of Grans for nearly a century. But a freakishly powerful storm may have signaled the end of happy days. A
devil possessed the King of Granseal before being chased out by Sir Astral and his pupils. The King has dispatched his troops to find and destroy the
devil before it can do any harm. Your search has lead you to the Kingdom of Galam, an ally of Granseal, but the allied Kingdom does not seem so
friendly...

The Sleeper Awakens (Call of Cthulhu (BRP))
Fri 8:00 - 10:00 PM
Table: 14 Room: Ruby's 137 (137)
GM(s): CthulhuBob Lovely
Number of Players: 6

‘Tis the 10th of March, in the year of Our Lorde 1001.
You dwell in the towne of Emborough, in Somerset County. No word has come lately from the village of Wookey Hole, where strange things are said to live in the local caves.
Trade has stopped and taxes are overdue, so the Bishop is sending a group of men to investigate.
No experience is necessary, all materials are provided and the winner will receive a prize.

The Stolen Heir (Pathfinder)
Sun 7:00 - 11:00 PM
Table: 16 Room: Ruby's 138 (138)
GM(s): Melissa McCallum
Number of Players: 6

The Mendevian Crusade draws heavily on the Pathfinder Society’s resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound.
Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father’s goodwill and support.

(Pathfinder)
Sun 4:00 - 8:00 PM
Table: 26 Room: Ruby's 144 (144)
GM(s): Tyson McCarthur
Number of Players: 6

During the attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. Instead it appeared the leader had not only fled recently but had played a part in the demons’ offensive. The safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what else the turncoat may have set in motion.
Pathfinder Society scenario, levels 3-7.

The Truesilver Treasure (Pathfinder)
Sun 8:00 - Midnight
Table: 20 Room: Ruby's 141 (141)
GM(s): Marc Johnson
Number of Players: 5

The roads and villages at the edge of Cormyr are frought with foes both obvious and subtle as the adventurers protect a secretive Cormyrean noble and his valuable cargo.

The Truth of The Dragonmark (Pathfinder)
Fri 4:00 - 8:00 PM
Table: 7 Room: Ruby's 134 (134)
GM(s): James Eckert
Number of Players: 6
Part 1 of 3

The Pawns of Fate, a respected adventuring group of misfits have been tasked with escorting a Dragonmarked heir on a dangerous yet vital quest
into the dark unknown. Their journey will take some unexpected turns leading them to their greatest challenge yet, and the fate of an entire
world may well hang in the balance.
Act One: TODAY WE RIDE: Friday 4PM
Act Two: TONIGHT WE FIGHT: Saturday 6 PM
Act Three: TOMORROW WE DIE: Sunday 6 PM
Players should be prepared to play all 3 sessions.

The Truth of The Dragonmark (Pathfinder)
Sat 6:00 - 10:00 PM
Table: 8 Room: Ruby's 134 (134)
GM(s): James Eckert
Number of Players: 6
Part 2 of 3

The Pawns of Fate, a respected adventuring group of misfits have been tasked with escorting a Dragonmarked heir on a dangerous yet vital quest
into the dark unknown. Their journey will take some unexpected turns leading them to their greatest challenge yet, and the fate of an entire
world may well hang in the balance.
Act One: TODAY WE RIDE: Friday 4PM
Act Two: TONIGHT WE FIGHT: Saturday 6 PM
Act Three: TOMORROW WE DIE: Sunday 6 PM
Players should be prepared to play all 3 sessions.

The Truth of The Dragonmark (Pathfinder)
Sun 6:00 - 10:00 PM
Table: 8 Room: Ruby's 134 (134)
GM(s): James Eckert
Number of Players: 6
Part 3 of 3

The Pawns of Fate, a respected adventuring group of misfits have been tasked with escorting a Dragonmarked heir on a dangerous yet vital quest
into the dark unknown. Their journey will take some unexpected turns leading them to their greatest challenge yet, and the fate of an entire
world may well hang in the balance.
Act One: TODAY WE RIDE: Friday 4PM
Act Two: TONIGHT WE FIGHT: Saturday 6 PM
Act Three: TOMORROW WE DIE: Sunday 6 PM
Players should be prepared to play all 3 sessions.

The Wardstone Patrol (Pathfinder)
Sun 7:00 - 11:00 PM
Table: 14 Room: Ruby's 137 (137)
GM(s): Walter Sheppard
Number of Players: 6

All-out war has erupted on the long-contested border between the crusader nation of Mendev and the demon-infested Worldwound. With the magical defenses that once held the demons at bay failing, defense of the region now falls to small patrols of mobile soldiers to resupply, reinforce, and communicate between the border's many fortresses and outposts.
With so much at stake, the Pathfinder Society has enlisted many of its agents to assist in the war effort.
PFS scenario, levels 3-7.

Troopers (Mini Six)
Sun Noon - 3:00 PM
Table: 20 Room: Ruby's 141 (141)
GM(s): Dean Keith (Vader)
Number of Players: 6

You are troopers in the Mobile Infantry. After the disaster of the first battle, the approach changed and you are sent to Planet L for a mop-up operation.
Will you kill the bugs, or will you die trying? Join up and find out.

Try a New Board Game (Czech Games Edition)
Sat 10:00 - 6:00 PM
NO Table
GM(s): Jason A. Holt
Number of Players: 6

Walk in, sit down, and learn how to play a new board game. Jason Holt from Czech Games Edition will be on hand to teach people how to play Galaxy Trucker, Dungeon Petz, Tash-Kalar, and many other board games. No sign-up necessary. Just come in, pick a game, and learn to play.

Voice In The Void (Pathfinder)
Fri 7:00 - 11:00 PM
Table: 18 Room: Ruby's 139 (139)
GM(s): Steven Huffstutler
Number of Players: 6

Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.
Pathfinder Society Scenario Levels 1-7.

Warhammer 40K, Infinity, and Kensei (Warhamer 40k)
Sat 10:00 - 8:00 PM
NO Table
GM(s): Michael Ulanski
Number of Players: 20

Michael Ulanski will be demonstrating Infinity and Kensei, and bringing terrain for open Warhammer 40K gaming. Kensei is a Feudal Japanese/Samurai tabletop miniatures game that can be played as a historic or fantasy (with mythical Japanese Characters and Creatures) game. Infinity is a Sci-Fi Table top Game with a Manga aesthetic (think 'Ghost in the Shell' and 'Blade Runner').
Infinity: http://www.infinitythegame.com/infinity/en/
Kensei: http://kensei.zenitminiatures.es/index.php/e

Warhammer 40K, Infinity, and Kensei (Warhamer 40k)
Sun 10:00 - 8:00 PM
NO Table
GM(s): Michael Ulanski
Number of Players: 20

Michael Ulanski will be demonstrating Infinity and Kensei, and bringing terrain for open Warhammer 40K gaming. Kensei is a Feudal Japanese/Samurai tabletop miniatures game that can be played as a historic or fantasy (with mythical Japanese Characters and Creatures) game. Infinity is a Sci-Fi Table top Game with a Manga aesthetic (think 'Ghost in the Shell' and 'Blade Runner').
Infinity: http://www.infinitythegame.com/infinity/en/
Kensei: http://kensei.zenitminiatures.es/index.php/e

WarMachine Demonstrations (WarMachine)
Sat 10:00 - 8:00 PM
NO Table
GM(s): Fenris Ulfhamr (Baron Ulfhamr)
Number of Players: 8

WARMACHINE is an intense miniature tabletop strategy game where in rival factions clash on the battlefield using swords, guns, spells, and steampowered magical/mechanical constructs called warjacks. Each battlegroup consists of a number of these 'jacks and a warcaster who supports them with spell and steel of their own. The various factions bring their own unique weapons to bear- from the necromantic iron and bone nightmares to precision clockwork automatons.

WarMachine Demonstrations (WarMachine)
Sun 10:00 - 8:00 PM
NO Table
GM(s): Fenris Ulfhamr (Baron Ulfhamr)
Number of Players: 8

WARMACHINE is an intense miniature tabletop strategy game where in rival factions clash on the battlefield using swords, guns, spells, and steampowered magical/mechanical constructs called warjacks. Each battlegroup consists of a number of these 'jacks and a warcaster who supports them with spell and steel of their own. The various factions bring their own unique weapons to bear- from the necromantic iron and bone nightmares to precision clockwork automatons.

Where Mammoths Dare Not Tread (Pathfinder)
Sat 4:00 - 8:00 PM
Table: 21 Room: Ruby's 142 (142)
GM(s): Tyson McCarthur
Number of Players: 6

It’s clear to the Pathfinder Society that fighting across the entire Worldwound would be more costly
than approaching the Sky Citadel Jormurdun from the west. Lacking an established basecamp, the PCs
must travel to the Realm of the Mammoth Lords to win over the locals & secure a beachhead—all
without falling prey to the area’s powerful megafauna, savage demons, and relentless barbarian tribes.
Pathfinder Society scenario, level 7-11.

Wooly (Call of Cthulhu (BRP))
Fri 8:00 - Midnight
Table: 21 Room: Ruby's 142 (142)
GM(s): Tod Glenn
Number of Players: 6

Rumors of a secret corporate research lab located in the Bitterroot Valley of Montana and involved in fiendish animal experiments has come to the attention of the local animal rights community. A group of intrepid and socially conscious young college students sets out from the local university to find out what exactly is going on and exposed it to the world. Meanwhile, an internet renowned crypto-zoologist investigates reports of a strange beast in the area.

Year of the Shadow Lodge (Pathfinder)
Sat Noon - 7:00 PM
NO Table
GM(s): Kyle Elliott (Big Kyle), Stewart Fleming (AoF), Steven Huffstutler, Melissa McCallum, Walter Sheppard
Number of Players: 30

When a famous Pathfinder returns to the Grand Lodge in Absalom with a long sought after Azlanti artifact of power, the Society celebrates the achievement by throwing a massive party in Absalom's arena. When the artifact is stolen during the party, it's up to you and the other bands of Pathfinders present at the celebration to get it back before it can be used to destroy the Grand Lodge—or worse.
This is a multiple table event where the players work cooperatively with the others.

(Pathfinder)
Sun 4:00 - 8:00 PM
Table: 20 Room: Ruby's 141 (141)
GM(s): Devin Harbour
Number of Players: 6
Part 3 of 3

Based on the successes or failures of Scenario 2, the party hurries to stop the completion of the abomination flesh golem. They race into the villain’s lair to do battle against the unfinished flesh golem and the many minions guarding the golem’s final stages of animation.
Part 3 of 3 for level 7 characters.

(Descent)
Sun Noon - 4:00 PM
NO Table
GM(s): Dan Talbot
Number of Players: 5

Got a hankering for a zombie dungeon crawl but are short on odd shaped dice? Come to Zombies’R’Us and shamelessly indulge in mindless slaughter of the living-impaired. Tactically focused board game with minimalistic rules structure, Descent is an Iight version of D&D for those who are curious, but don’t want to get a stack of rule books and
expansions or character stats best seen on an excel spread sheet. No experience needed, all ages welcome.

Daily Schedule by Table

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