MisCon 29 MisCon Staff
The animated Hobbit and Lord of the Rings of 1977 and 1978, an Advanced Dungeons and Dragons Coloring Album (in an Easter basket with colored
markers in 1979), and the Endless Quest series (Choose Your Own Adventure style D&D novels in 1982); these things caught hold of my imagination as a young person. It took two more years and advertisements in Marvel comics to teach me that Dungeons and Dragons was a thing, a game of some kind. In the howling wilderness of the Adirondack Mountains a red box was hard to find. 1984, quest completed.
Finding players has always been easy. Finding a GM, not so much. I took on the role early as a clever scheme to play more. I've run (played a bit, but mostly run): D&D, AD&D, Call of Cthulhu, Top Secret/SI, Star Frontiers, Warhammer Fantasy Roleplay, Twilight 2000, Cyberpunk, Vampire, In Nomine, and most recently Pathfinder.
I enjoy facilitating fun for an entire group and encourage a cooperative storytelling style of play rather than an adversarial one. It's easy to kill characters. It's harder to keep a group coming back for more, week after week. I consider myself fortunate to have a group of players who want to help tell stories, and who keep coming back to find out what happens next.
In my off-gaming hours I'm a software test lead, an EMT-B, and Assistant Chief with Clinton Rural Fire District. My beautiful wife Amy and I celebrated our 12th wedding anniversary in 2012. She graciously indulges my many geeky habits, manages the Pathfinder campaign soundtrack, and has turned out to be a pretty great half-orc.
Scheduled Panels and Presentations:
Key: =On a Panel =Moderating =GMing
Fri 3:00 - 3:50 PM, Should I Play Spock?, Upstairs Programming 1 (259)
Panelists: James Eckert, Erik Evjen, Justin Farrington
Many RPGs have materials for playing in established universes like Star Trek, Star Wars or the Forgotten Realms. Is it better to use the title characters or a group who doesn't appear in the movies/episodes/books?
Fri 4:00 - 4:50 PM, Convention Gaming for GMs/Players, Upstairs Programming 1 (259)
Panelists: Black Shield Productions, Justin Farrington, John Goff
Ask questions about GMing and playing in games at conventions. When and how did you start roleplaying? Why roleplay as a hobby?
- Break Fri 4:50 - Sat 11:00
Sat 11:00 - 11:50 AM, Consequences in RPGs, Upstairs Programming 1 (259)
Panelists: Kent Davis, James Eckert, Justin Farrington, Chris Organ
Actions always have consequences. Sometimes players act without thinking about the repercussions. Along with a few tales of crazy times from campaigns long past, this panel will offer ways for GMs to deal with the unexpected and to integrate crazy PC choices into overall campaign plans.
Sat Noon - 12:50 PM, , Upstairs Programming 3 (261)
Panelists: Justin Farrington, Marc Johnson, Greg Schneider
A discussion of when to ‘cheat’ or diverge from the script. When as a GM do you fudge rolls? Is it ok to do this? Doesn't everyone?
- Break Sat 12:50 - Sun 10:00
Sun 10:00 - 10:50 AM, Roleplaying and the Real World, Upstairs Programming 3 (261)
Panelists: Justin Farrington, John Goff, Rob McDonell (Illuminati Rob)
Skills you learn from role-playing that are marketable skills in the business world. (Primarily GMing, but other skills too.)
- Break Sun 10:50 - Mon 10:00
Mon 10:00 - 10:50 AM, Intro to Tabletop Gaming, Upstairs Programming 3 (261)
Panelists: Justin Farrington, Randy Rathert
An introduction to tabletop gaming for those who have never played tabletop games and want to know what they are and how they work.
Mon 11:00 - 11:50 AM, Movies as Inspiration, Great Hall (Upstairs)
Panelists: Kyle Elliott (Big Kyle), Justin Farrington
What films do you get character and adventures ideas from ? Do you comb through them or find sudden inspiration? Do you “photocopy” them or extract characteristics?
Mon Noon - 12:50 PM, Build Better Characters, Great Hall (Upstairs)
Panelists: James Eckert, Justin Farrington, Marc Johnson
You’re running this scenario for the first time. Player X complains that his character had no motivation and she had a crappy experience at your table. Do you scrap/rework that PC before running the scenario again or risk keeping him/her as is and see how the next player feels? What's it take to build excellent characters?