MisCon 29 Attending Professional
I received my Ph.D. in 2004 from the Department of Cell Biology and Neuroscience at Montana State University. In 2005 I was awarded an NIH Fellowship for work on evolutionary genomics at Harvard University with Scott V. Edwards. I returned to Bozeman in 2013 to take a visiting professorship, where I also run the Taekwondo program. My life as a gamer began in 5th grade when I played 1st edition AD&D with my cousin and brother. Since then I played a number of systems, from Rune Quest to Traveller. In the 1990’s I co-designed Epic Role Playing with collaborators Andrew Merz, Andy Monroe, and Kent Davis. My primary gaming interests include game mastering, system & mechanics design, and long plot-driven campaigns.
Scheduled Panels and Presentations:
Key: =On a Panel =Moderating =GMing
Fri 5:00 - 5:50 PM, Build an Empire on the Fly, Thunderdome Right (Big Room Right)
Moderator: Kyle Elliott (Big Kyle); Panelists: Carol Berg, Rob Carlos, Steven Erikson, Chris Organ, Peter Orullian (Rock Lord), Eldon Thompson
Starting with the Wasteland as a clean slate, our panelists will create an empire from the ground up and see how far they get in 50 minutes. They’ll design everything they can think of: geography, races, culture, laws, history, etc, while our moderator will toss problems (like insurgent dissidents and earthquakes) their way. Artist Rob Carlos will sketch out things on the whiteboard as they go.
- Break Fri 5:50 - Sat 10:00
Sat 10:00 - 10:50 AM, Choosing an RPG System, Upstairs Programming 1 (259)
Panelists: Kent Davis, James Eckert, Erik Evjen, Chris Organ
You are starting a new game. What is the setting? Which game system works the best for different settings and themes?
Sat 11:00 - 11:50 AM, Consequences in RPGs, Upstairs Programming 1 (259)
Panelists: Kent Davis, James Eckert, Justin Farrington, Chris Organ
Actions always have consequences. Sometimes players act without thinking about the repercussions. Along with a few tales of crazy times from campaigns long past, this panel will offer ways for GMs to deal with the unexpected and to integrate crazy PC choices into overall campaign plans.