Rob McDonell (Illuminati Rob)

MisCon 29 Panel Volunteer

I am the Chief Executive Officer of FanNexus, and Vice-President of nerDNA LLC, a Fannish convention and convention/event management corporation, respectively. Mega gaming enthusiast, retired infantryman from the U.S. Army, husband and father. I love my life, and I
love how fandom has been an integral part of making me who I am today! I feel that fandom contributes to our growth as a society in a meaningful and profound way, and this is why I live a significant part of my life as a member of fandom. I believe in fandom so much so, I went so far as to get married to my lovely wife here at MisCon, in 2014 at her request, and happily so!

I am the Chief Executive Officer of FanNexus, and Vice-President of nerDNA LLC, a Fannish convention and convention/event management corporation, respectively. Mega gaming enthusiast, retired infantryman from the U.S. Army, husband and father. I love my life, and I love how fandom has been an integral part of making me who I am today! I feel that fandom contributes to our growth as a society in a meaningful and profound way, and this is why I live a significant part of my life as a member of fandom. I believe in fandom so much so, I went so far as to get married to my lovely wife here at MisCon, in 2014 at her request, and happily so! I believe that fandom helps bridge the gap between science-fiction and science-fact (as one of many genres of fandom) because the unabashed imagination, creativity, and hope that fandom generates pierces the constraints that humanity shackles itself with on a daily basis.

Scheduled Panels and Presentations:

Key: panel=On a Panel moderator=Moderating game=GMing

(Tentative)

  • game Fri 2:00 - 5:50 PM, Munchkin Quest, Table: 8 Room: Ruby's 134 (134)
    GM(s): Rob McDonell (Illuminati Rob)

    Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now, Munchkin comes to the boardgame.
    Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another tile is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can!

  • Break Fri 5:50 - Fri 7:00
  • game Fri 7:00 - 9:50 PM, Revolution & Chez Geek/Cthulhu, Table: 8 Room: Ruby's 134 (134)
    GM(s): Rob McDonell (Illuminati Rob)

    Blackmail: Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!
    Chez Geek: In this light, humorous, and fast-paced card game that parodies geek culture and co-habitation, players are roommates just trying to get through life with as little work as possible.
    Chez Cthulhu: Chez Cthulhu brings the horror of Lovecraft's Mythos right into your apartment . . . as if the leftovers from the Pizza with Absolutely Everything weren't bad enough.

  • Break Fri 9:50 - Sat 10:00
  • game Sat 10:00 - 12:50 PM, Munchkin Chaos, Table: 29 Room: Ruby's Containment Room (300)
    GM(s): Rob McDonell (Illuminati Rob)

    Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
    Admit it. You love it.
    MIB selection deck mix.

  • Break Sat 12:50 - Sat 2:00
  • panel Sat 2:00 - 2:50 PM, Designing an RPG Economy, Upstairs Programming 1 (259)
    Panelists: Rob McDonell (Illuminati Rob)

    This presentation will teach you how to develop a realistic, viable economy for your campaign world: how many silver to a gold, and why? Can you represent a realistic economy, with recessions and inflation, without burdening the game? How would a fantasy/magical/medieval world’s economy function, or fail?

  • Break Sat 2:50 - Sat 6:00
  • panel Sat 6:00 - 6:50 PM, Letting PCs Tell the Story, Upstairs Programming 1 (259)
    Panelists: Rob McDonell (Illuminati Rob)

    If you've had your fill of linear storylines filled with the usual "save the princess" plots, then you've found the right spot. Robert McDonell's presentation will detail how to create a campaign that motivates players to tell their own story within the one you've created. Walk away with tools you can use right away to add the building blocks you've been looking for in your campaign!

  • Break Sat 6:50 - Sun 10:00
  • panel Sun 10:00 - 10:50 AM, Roleplaying and the Real World, Upstairs Programming 3 (261)
    Panelists: Justin Farrington, John Goff, Rob McDonell (Illuminati Rob)

    Skills you learn from role-playing that are marketable skills in the business world. (Primarily GMing, but other skills too.)

  • game Sun 11:00 - 1:50 PM, FRAG/Ninja Burger, Table: 22 Room: Ruby's 142 (142)
    GM(s): Rob McDonell (Illuminati Rob)

    Frag is the essence of early first person shooters like Doom and Quake distilled into a board game. The tagline sums up the game: "If it moves, shoot it."
    Now you can join the elite Ninja Burger delivery team! You will learn to deliver tasty burgers and fries anywhere. You will bring honor to your franchise. Failure is not an option.

  • Break Sun 1:50 - Sun 3:00
  • panel Sun 3:00 - 3:50 PM, What Makes Things Scary?, Thunderdome Right (Big Room Right)
    Panelists: John Goff, Rob McDonell (Illuminati Rob), Peter Orullian (Rock Lord), Eldon Thompson

    Dolls. Darkness. Goblins. Death. Clowns. The unknown. Why do scary things scare us? How can storytellers bring fear into stories and games? Is it better to see or imply monsters? Is gore scary or just gross? What is a good balance of suspense, surprise, escaping (or failing to) and gory death?

  • Break Sun 3:50 - Sun 5:00
  • game Sun 5:00 - 8:50 PM, Illuminati, Table: 22 Room: Ruby's 142 (142)
    GM(s): Rob McDonell (Illuminati Rob)

    Illuminati is a classic Steve Jackson (I) game of world domination. Each player takes on the role of a secret society attempting to spread its tendrils into special interest groups throughout the world.


Note: Guest and pro biographical information may have been updated since MisCon 29.


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