MisCon 30 Gaming Schedule

Here is a schedule of games being run at MisCon 30. This list is updated on the first Saturday of each month, until March, when it will be updated every Saturday.

If you want to run a game at MisCon 30, please email the Game Chair to get your game scheduled.

In addition to these games, there will be open tables at various locations around the con where you can sit down to play a game, or move your game if it goes over its allotted time. Just remember to be respectful of your fellow convention goers.

Daily Schedule by Table

Full Schedule

Games are listed here alphabetically by scenario or adventure name. As more games are scheduled for MisCon 30, this list will be filled out.

13 (Dread)
Sat 6:00 - 10:00 PM
Table: 25 Room: Elk's Ballroom
GM(s): Justin Gaither
Number of Players: 6

The sleepover was to be the greatest moment of your childhood, until the whimpering woke you up. Is this even the right house? Can you find your way out with the help of people you don't even recognize? Dread is the horror roleplaying game that uses a Jenga tower instead of dice. Pull from the tower and you succeed. Refuse to pull and you fail. The choice is yours. But if the tower falls...

13th Age RPG (The 13th Age)
Fri 2:00 - 4:00 PM
Table: 25 Room: Elk's Ballroom
GM(s): Emily Westfall
Number of Players: 6

13th Age is the new d20-rolling fantasy roleplaying game by Jonathan Tweet (3rd edition D&D, Over The Edge, Everway) and Rob Heinsoo (4th Edition D&D). It's a familiar fantasy game with spell books, Armor Class, dungeons, hit points, portals to other worlds and owlbears ripping people’s arms off. But it’s also a story-focused game where every character is unique, relationships are their most powerful resource and failure is more interesting than success.

13th Age RPG (The 13th Age)
Fri 6:00 - 8:00 PM
Table: 25 Room: Elk's Ballroom
GM(s): Emily Westfall
Number of Players: 6

13th Age is the new d20-rolling fantasy roleplaying game by Jonathan Tweet (3rd edition D&D, Over The Edge, Everway) and Rob Heinsoo (4th Edition D&D). It's a familiar fantasy game with spell books, Armor Class, dungeons, hit points, portals to other worlds and owlbears ripping people’s arms off. But it’s also a story-focused game where every character is unique, relationships are their most powerful resource and failure is more interesting than success.

13th Age RPG (The 13th Age)
Sat 10:00 - Noon
Table: 31 Room: Elk's Ballroom
GM(s): Emily Westfall
Number of Players: 6

13th Age is the new d20-rolling fantasy roleplaying game by Jonathan Tweet (3rd edition D&D, Over The Edge, Everway) and Rob Heinsoo (4th Edition D&D). It's a familiar fantasy game with spell books, Armor Class, dungeons, hit points, portals to other worlds and owlbears ripping people’s arms off. But it’s also a story-focused game where every character is unique, relationships are their most powerful resource and failure is more interesting than success.

13th Age RPG (The 13th Age)
Sat 3:00 - 5:00 PM
Table: 31 Room: Elk's Ballroom
GM(s): Emily Westfall
Number of Players: 6

13th Age is the new d20-rolling fantasy roleplaying game by Jonathan Tweet (3rd edition D&D, Over The Edge, Everway) and Rob Heinsoo (4th Edition D&D). It's a familiar fantasy game with spell books, Armor Class, dungeons, hit points, portals to other worlds and owlbears ripping people’s arms off. But it’s also a story-focused game where every character is unique, relationships are their most powerful resource and failure is more interesting than success.

13th Age RPG (The 13th Age)
Sat 6:00 - 8:00 PM
Table: 31 Room: Elk's Ballroom
GM(s): Emily Westfall
Number of Players: 6

13th Age is the new d20-rolling fantasy roleplaying game by Jonathan Tweet (3rd edition D&D, Over The Edge, Everway) and Rob Heinsoo (4th Edition D&D). It's a familiar fantasy game with spell books, Armor Class, dungeons, hit points, portals to other worlds and owlbears ripping people’s arms off. But it’s also a story-focused game where every character is unique, relationships are their most powerful resource and failure is more interesting than success.

13th Age RPG (The 13th Age)
Sun 11:00 - 1:00 PM
Table: 31 Room: Elk's Ballroom
GM(s): Emily Westfall
Number of Players: 6

13th Age is the new d20-rolling fantasy roleplaying game by Jonathan Tweet (3rd edition D&D, Over The Edge, Everway) and Rob Heinsoo (4th Edition D&D). It's a familiar fantasy game with spell books, Armor Class, dungeons, hit points, portals to other worlds and owlbears ripping people’s arms off. But it’s also a story-focused game where every character is unique, relationships are their most powerful resource and failure is more interesting than success.

13th Age RPG (The 13th Age)
Sun 2:00 - 4:00 PM
Table: 31 Room: Elk's Ballroom
GM(s): Emily Westfall
Number of Players: 6

13th Age is the new d20-rolling fantasy roleplaying game by Jonathan Tweet (3rd edition D&D, Over The Edge, Everway) and Rob Heinsoo (4th Edition D&D). It's a familiar fantasy game with spell books, Armor Class, dungeons, hit points, portals to other worlds and owlbears ripping people’s arms off. But it’s also a story-focused game where every character is unique, relationships are their most powerful resource and failure is more interesting than success.

13th Age RPG (The 13th Age)
Sun 7:00 - 9:00 PM
Table: 31 Room: Elk's Ballroom
GM(s): Emily Westfall
Number of Players: 6

13th Age is the new d20-rolling fantasy roleplaying game by Jonathan Tweet (3rd edition D&D, Over The Edge, Everway) and Rob Heinsoo (4th Edition D&D). It's a familiar fantasy game with spell books, Armor Class, dungeons, hit points, portals to other worlds and owlbears ripping people’s arms off. But it’s also a story-focused game where every character is unique, relationships are their most powerful resource and failure is more interesting than success.

13th Age RPG (The 13th Age)
Mon Noon - 2:00 PM
Table: 8 Room: Ballroom A
GM(s): Emily Westfall
Number of Players: 6

13th Age is the new d20-rolling fantasy roleplaying game by Jonathan Tweet (3rd edition D&D, Over The Edge, Everway) and Rob Heinsoo (4th Edition D&D). It's a familiar fantasy game with spell books, Armor Class, dungeons, hit points, portals to other worlds and owlbears ripping people’s arms off. But it’s also a story-focused game where every character is unique, relationships are their most powerful resource and failure is more interesting than success.

A Shot in the Dark (Albedo)
Sat 4:00 - 6:00 PM
Table: 25 Room: Elk's Ballroom
GM(s): Kevin Lessley (Panther)
Number of Players: 6

The PCs run into an “Aerodyne” Maverick pilot, who's reputation is not clean, and claims “My CO is out to get me!” Then he is fired upon by a sniper...
PC's must then help keep the pilot safe and prove the CO's innocence while in the middle of a war.

A Time To Harvest (Call of Cthulhu (BRP))
Fri 7:00 - 11:00 PM
Table: 21 Room: Elk's Ballroom
GM(s): CthulhuBob Lovely
Number of Players: 6
Part 1 of 2

This is the first installment of Chaosium’s new organized play program. The duration is unknown
and I will work with the player group regarding time. If you sign up for this event, please also sign up for the same scenario title Saturday at 7:00.

A Time To Harvest (Call of Cthulhu (BRP))
Sat 7:00 - 11:00 PM
Table: 23 Room: Elk's Ballroom
GM(s): CthulhuBob Lovely
Number of Players: 6
Part 2 of 2

This is the first installment of Chaosium’s new organized play program. The duration is unknown
and I will work with the player group regarding time. This is Round Two of the event from Friday at 7:00.

Action Plumbers L. 1: Denim Denim Denim (Fate)
Sat Noon - 2:00 PM
Table: 48 Room: Upstairs Gaming 1
GM(s): James Eckert
Number of Players: 6

The evil Turtle-Dragons have conquered the Fungal Empire and it is up to the last remaining Clandestine Labor Union, the Action Plumbers, to save the day.

Arbalist (Arbalist Card Game System)
Sat 4:00 - 8:00 PM
Table: 13 Room: Elk's Ballroom
GM(s): Frank Pruett
Number of Players: 4

A new card game in development, come help us test the rules and game play out and tell us what you think. This is a card based strategy game where you will need to make due with limited resources and luck of the draw on what you get from the communal decks. Game is expected to last approximately one to two hours.

ARK: Survival of the Fittest (ARK: Survival of the Fittest)
Sun 3:00 - 5:00 PM
Table: 52 Room: Electronic Gaming
GM(s): Seth McClain
Number of Players: 4

ARK: Survival of the Fittest is a free, Multiplayer Online Survival Arena (MOSA) game that pits as many as 72 combatants against one another in the struggle for survival in a harsh, changing environment packed with deadly creatures, “Evolution Events,” and other players.

Avengers: Doom (Fate)
Sat 4:00 - 8:00 PM
Table: 48 Room: Upstairs Gaming 1
GM(s): Luke Hutson
Number of Players: 6

Still looking to get final descriptions for three more events - hope to have them today or tomorrow.

Bad Day at the Office (Fate)
Fri 2:00 - 4:00 PM
Table: 48 Room: Upstairs Gaming 1
GM(s):
Number of Players: 6

It's just a boring office job, but lately you've been seeing things that make you wonder...are you working for an -actual- bad guy?

Barony (Barony)
Sun Noon - 2:00 PM
Table: 52 Room: Electronic Gaming
GM(s): Seth McClain
Number of Players: 4

Barony is a 3D, first-person roguelike that brings back the cryptic and intricate designs of classic roguelikes such as Nethack and melds them with RPGs like Ultima Underworld, System Shock, and Daggerfall.
Challenge is the calling card of this hard-boiled dungeon-crawler.

Battletech Alpha Strike (BattleTech)
Sun Noon - 6:00 PM
Tables: 5, 6 Room: Ballroom A
GM(s): Ben Donnelly
Number of Players: 8

At Miscon 30, the convention's not the only thing to rise from the ashes. Battletech Alpha Strike is back, with a return to A Bridge Too Far. Can the Word of Blake reach the north shore of the Clark Fork River? Can the Sentinels stop them at the bridge? Only one side is walking away from this one.

Between the Lines (Pathfinder)
Fri 6:00 - 10:00 PM
Table: 27 Room: Elk's Ballroom
GM(s): Frank Pruett
Number of Players: 6

Rival explorers have beaten the Pathfinders to a valuable site in Katapesh, but fortunately most of the riches—including the obscure text the Society sought in the first place—have ended up in the capitol’s extensive bazaars. What is at first a routine shopping trip spirals out of control as the PCs uncovers the writing’s secret past—and secret messages.

Captive in Crystal (Pathfinder)
Sun 11:00 - 3:00 PM
Table: 27 Room: Elk's Ballroom
GM(s): Robert Olson
Number of Players: 6

Recent events have left the Master of Spells Aram Zey unable to fulfill his duties, and without his expertise, the Pathfinder Society struggles to resolve pressing arcane matters. The Decemvirate has reopened the decade-old case of the most qualified replacement: Aram Zey's predecessor and former Master of Spells Sorrina Westyr, who disappeared while handling a powerful wayfinder that the Society has since kept closely guarded. It is up to the PCs to track down Sorrina Westyr—and bring back wha

Chivalry: Medieval Warfare (Chivalry: Medieval Warfare)
Sat Noon - 2:00 PM
Table: 52 Room: Electronic Gaming
GM(s): Seth McClain
Number of Players: 4

Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles.

Classic Battletech (BattleTech)
Sat 10:00 - 4:00 PM
Tables: 2, 3 Room: Ballroom A
GM(s): Ben Donnelly
Number of Players: 18

It's Miscon. Do you know where your favorite characters are? They're all killing each other. Over ice cream. Come play Classic Battletech: We All Scream for Ice Cream, for as many players as the table can stand. No experience or conscience necessary. You can't spell slaughter without laughter.

Clay O Rama (Clay-0-Rama)
Sat 10:00 - Noon
Tables: 9, 10, 11 Room: Ballroom A
GM(s): Josh Hiday
Number of Players: 8

Forget dice, forget pencil, forget paper. All you need is a little artistic talent and a whole lot of destructive tendencies. Create a clay monster, duke it out with special abilities, and turn your opponents into unrecognizable mush. (Please note that your 'art project' will not survive the game and cannot be taken home.) All ages welcome!

Clay O Rama (Clay-0-Rama)
Sat 6:00 - 8:00 PM
Tables: 9, 10, 11 Room: Ballroom A
GM(s): Beth Stoops
Number of Players: 8

Forget dice, forget pencil, forget paper. All you need is a little artistic talent and a whole lot of destructive tendencies. Create a clay monster, duke it out with special abilities, and turn your opponents into unrecognizable mush. (Please note that your 'art project' will not survive the game and cannot be taken home.)

Clay O Rama (Clay-0-Rama)
Sun 10:00 - Noon
Tables: 9, 10, 11 Room: Ballroom A
GM(s): Stewart Fleming (AoF)
Number of Players: 8

Forget dice, forget pencil, forget paper. All you need is a little artistic talent and a whole lot of destructive tendencies. Create a clay monster, duke it out with special abilities, and turn your opponents into unrecognizable mush. (Please note that your 'art project' will not survive the game and cannot be taken home.) All ages welcome!

Crawl (Crawl)
Sun 3:00 - 5:00 PM
Table: 51 Room: Electronic Gaming
GM(s): Seth McClain
Number of Players: 4

Crawl is the local multiplayer dungeon crawler where your friends control the monsters! Battle through dungeons and power up your hero -
if a friend kills you they take your place and it’s your turn to inhabit the monsters. It's a race to gain enough XP and loot to take on the
hulking final boss!

Crypt of the Necrodancer (Crypt of the Necrodancer)
Sat 3:00 - 5:00 PM
Table: 51 Room: Electronic Gaming
GM(s): Seth McClain
Number of Players: 2

Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Come dance your way through the dungeon on a DDR dance pad with a friend!

Curse of Strahd: Death House (Dungeons & Dragons 5E)
Sat 8:00 - Midnight
Table: 19 Room: Elk's Ballroom
GM(s): Spencer Hayes
Number of Players: 6

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner—and you are invited. Pre-generated characters are available.

D&D Adventure League (Dungeons & Dragons 5E)
Sat 10:00 - 2:00 PM
Table: 15 Room: Elk's Ballroom
GM(s): Charles Bankston
Number of Players: 6

TBA

D&D Adventure League (Dungeons & Dragons 5E)
Sat 3:00 - 7:00 PM
Table: 15 Room: Elk's Ballroom
GM(s): Charles Bankston
Number of Players: 6

TBA

D&D Adventure League (Dungeons & Dragons 5E)
Sat 8:00 - Midnight
Table: 15 Room: Elk's Ballroom
GM(s): Charles Bankston
Number of Players: 6

TBA

Dead City (Dread)
Sun 8:00 - Midnight
Table: 15 Room: Elk's Ballroom
GM(s): Justin Gaither
Number of Players: 6

After an early afternoon run to the grocery store, you find yourself waking up on the floor of the store, confused and alone, except for a few others around you. Together can you find out what is happening as you explore the vast empty city or are you not quite as alone as you thought. Dread is the horror roleplaying game that uses a Jenga tower instead of dice. Pull from the tower and you succeed. Refuse to pull and you fail. The choice is yours. But if the tower falls...

Don't Starve Together (Don't Starve Together)
Sat 3:00 - 5:00 PM
Table: 52 Room: Electronic Gaming
GM(s): Seth McClain
Number of Players: 4

Don’t Starve is an uncompromising wilderness survival game full of science and magic. Enter a strange and unexplored world full of strange
creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style.

Escape: Wrath of the Magus (Legends of IxKenDren)
Fri 8:00 - Midnight
Table: 17 Room: Elk's Ballroom
GM(s): Jeff Wilson
Number of Players: 10

A powerful wizard has trapped you in the highest room, of the tallest tower, of great fortress, high in the mountains, in a strange, foreign land. Can you and a handful of strangers avoid traps, and snares, solve riddles, battle monstrous villains, and escape the wizard's tower, using only your wits? Can you escape the wrath of the magus, and find your freedom? What will be your Legacy?

Escape: Wrath of the Magus (Legends of IxKenDren)
Sat 8:00 - Midnight
Table: 17 Room: Elk's Ballroom
GM(s): Jeff Wilson
Number of Players: 10

A powerful wizard has trapped you in the highest room, of the tallest tower, of great fortress, high in the mountains, in a strange, foreign land. Can you and a handful of strangers avoid traps, and snares, solve riddles, battle monstrous villains, and escape the wizard's tower, using only your wits? Can you escape the wrath of the magus, and find your freedom? What will be your Legacy?

Escape: Wrath of the Magus (Legends of IxKenDren)
Sun 4:00 - 8:00 PM
Table: 15 Room: Elk's Ballroom
GM(s): Jeff Wilson
Number of Players: 10

A powerful wizard has trapped you in the highest room, of the tallest tower, of great fortress, high in the mountains, in a strange, foreign land. Can you and a handful of strangers avoid traps, and snares, solve riddles, battle monstrous villains, and escape the wizard's tower, using only your wits? Can you escape the wrath of the magus, and find your freedom? What will be your Legacy?

Faithless and Forgotten, Part 1 (Pathfinder)
Fri 2:00 - 6:00 PM
Table: 27 Room: Elk's Ballroom
GM(s): Robert Olson
Number of Players: 6

Ever since the tragedy at Delvehaven decades ago, the infernal empire Cheliax has rarely allowed Pathfinders to explore its many ruins and archaeological treasures—even then only after its recently disenfranchised liaison Zarta Dralneen fought for that privilege. Cheliax has once again invited its agents to investigate an abandoned keep that dates back to the Chelish civil war.

Faithless and Forgotten, Part 2 (Pathfinder)
Sat 11:00 - 3:00 PM
Table: 27 Room: Elk's Ballroom
GM(s): Robert Olson
Number of Players: 6

The Society’s excavations continue, now taking the PCs to the long-contested territory of Kharijite—Cheliax’s southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in Rahadoum’s backyard. There, an ancient Taldan ruin suggests that empire’s great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the site’s secrets—and in doing so reshape the Inner Sea region’s history?

Faithless and Forgotten, Part 3 (Pathfinder)
Sun 4:00 - 8:00 PM
Table: 27 Room: Elk's Ballroom
GM(s): Robert Olson
Number of Players: 6

Tragedy has struck, and the Society’s attention must turn from academics to action as they infiltrate a seemingly impenetrable facility in the heart of Ostenso, one of Cheliax’s greatest ports. They must act quickly, for only the distraction of a national holiday can provide the PCs the cover they need to get in, get the job done, and get out without drawing the attention of an entire city’s guards.

Game Night (Over the Edge)
Fri 4:00 - 6:00 PM
Table: 48 Room: Upstairs Gaming 1
GM(s): James Eckert
Number of Players: 5

Just a quiet night with you and your friends. Food, music and a board game. A good time to relax, unwind and let the craziness of your day to day life go. Nothing could ruin this pleasant evening, nothing at all.

Gathox Vertical Slum (d20 System)
Sun 4:00 - 8:00 PM
Table: 29 Room: Elk's Ballroom
GM(s): David Lewis Johnson
Number of Players: 8

Ready for a brutal, blood-soaked ride down the depths of a mutant infested hellhole? Come play in the Gathox Vertical Slum: Quake Alley Mayhem Tournament! The players will compete, with individual scoring, in a highly lethal Get The MacGuffin mission using a variant of the oldest version of everyone's favorite fantasy game. Prizes for 1st through 3rd place!

How To Play GURPS (GURPS)
Fri 2:00 - 4:00 PM
Table: 13 Room: Elk's Ballroom
GM(s): CthulhuBob Lovely
Number of Players: 6

Come learn to play GURPS, the do anything, be anything role playing game by Steve Jackson Games.

Journey Home: Genesis (Fate)
Fri Noon - Midnight
Tables: 45, 46, 47 Room: Upstairs Gaming 1
GM(s): Black Shield Productions
Number of Players: 18

With the planet earth destroyed, the remaining survivors start their journey into the stars on the cobbled together and psychically infected space whale star ship that is now the home of the human race and their allies. Come join the Journey to finally find a new Home, and finish the Journey Home trilogy started three years ago.

Journey Home: Genesis (Fate)
Sat 10:00 - Midnight
Tables: 45, 46, 47 Room: Upstairs Gaming 1
GM(s): Black Shield Productions
Number of Players: 18

With the planet earth destroyed, the remaining survivors start their journey into the stars on the cobbled together and psychically infected space whale star ship that is now the home of the human race and their allies. Come join the Journey to finally find a new Home, and finish the Journey Home trilogy started three years ago.

Journey Home: Genesis (Fate)
Sun 10:00 - 3:00 PM
Tables: 45, 46, 47 Room: Upstairs Gaming 1
GM(s): Black Shield Productions
Number of Players: 18

With the planet earth destroyed, the remaining survivors start their journey into the stars on the cobbled together and psychically infected space whale star ship that is now the home of the human race and their allies. Come join the Journey to finally find a new Home, and finish the Journey Home trilogy started three years ago.

Journey Home: Genesis (Fate)
Sun 3:00 - 5:00 PM
Tables: 33, 34, 35, 36, 37, 38 Room: Real Lounge
GM(s): Black Shield Productions
Number of Players: 18

With the planet earth destroyed, the remaining survivors start their journey into the stars on the cobbled together and psychically infected space whale star ship that is now the home of the human race and their allies. Come join the Journey to finally find a new Home, and finish the Journey Home trilogy started three years ago. This is the Grand Finale. The end of the journey.

Knight Squad (Knight Squad)
Sat Noon - 2:00 PM
Table: 51 Room: Electronic Gaming
GM(s): Seth McClain
Number of Players: 8

Knight Squad is an insane 8 player chaotic arena friendship destroyer.
Take on current friends and future frenemies in any of the incredibly
fun game modes, ranging from Last Man Standing to Medieval soccer. All
of that using only weapons from the middle age… and laser guns… and
miniguns.

Lovers in a Dangerous Spacetime (Lovers in Dangerous Spacetime)
Sun Noon - 2:00 PM
Table: 51 Room: Electronic Gaming
GM(s): Seth McClain
Number of Players: 4

Explore a neon galaxy in your very own battleship in this 4-player couch co-op adventure.
"One of the best co-op games on Steam. Charming, challenging and really
well designed." - Totalbiscuit

Magic the Gathering Mini Masters Event (Magic: The Gathering)
Fri Noon - 2:00 PM
Table: 13 Room: Elk's Ballroom
GM(s): Jason Benner (El Capita'n)
Number of Players: 18

Muse will have a Magic the Gathering Mini Masters event going the entire weekend that the Merchant Room is open. The rules for Mini masters are simple. An attendee buys 1 booster pack and then adds 3 of each basic land (15 lands total--we will supply the land, making an even 30 card deck). Then players battle the best of 3 against opponents. The winner gets a $1 discount to buy another pack to add to their deck!! This format is perfect for conventions as well as old & new players.

Magic The Gathering Tournament (Magic: The Gathering)
Sat Noon - 6:00 PM
Tables: 17, 18, 19, 20 Room: Elk's Ballroom
GM(s): Lee Stahl
Number of Players: 18

Deck size: Minimum of 45 cards, maximum of 90
Sideboards are prohibited
Card prohibition will follow the standing tournament rules for all ages of cards. Game rounds will be on a 15 minute timer, with the player with highest life will be declared the winner. If there is a tie, player with the upper hand will be declared the winner of the round. The tournament will be single elimination with rules enforced by the judges.

Mars Attacks! (Steve Jackson Games)
Sat 4:00 - 6:00 PM
Table: 23 Room: Elk's Ballroom
GM(s): CthulhuBob Lovely
Number of Players: 6

Be a Martian invading Earth, say “Ack Ack Ack!”

Mars Attacks! (Steve Jackson Games)
Sun Noon - 2:00 PM
Table: 13 Room: Elk's Ballroom
GM(s): CthulhuBob Lovely
Number of Players: 6

Be a Martian invading Earth, say “Ack Ack Ack!”

Marvel & DC Dice Masters (Marvel and DC Dice Masters)
Fri 3:00 - 7:00 PM
Table: 12 Room: Ballroom A
GM(s): Jason Benner (El Capita'n)
Number of Players: 6

Dice Masters is a great fast play pocket dice game that pits players against each other fighting with dice and cards using their favorite super-heroes!!!
All participants get a free promo item for attending!

Marvel & DC Dice Masters (Marvel and DC Dice Masters)
Sat 11:00 - 3:00 PM
Table: 12 Room: Ballroom A
GM(s): Jason Benner (El Capita'n)
Number of Players: 6

Dice Masters is a great fast play pocket dice game that pits players against each other fighting with dice and cards using their favorite super-heroes!!!
All participants get a free promo item for attending!

Marvel & DC Dice Masters (Marvel and DC Dice Masters)
Sun 11:00 - 3:00 PM
Table: 12 Room: Ballroom A
GM(s): Jason Benner (El Capita'n)
Number of Players: 6

Dice Masters is a great fast play pocket dice game that pits players against each other fighting with dice and cards using their favorite super-heroes!!!
All participants get a free promo item for attending!

Mega-City Run (ShadowRun, 5th Edition)
Sun 4:00 - 8:00 PM
Table: 13 Room: Elk's Ballroom
GM(s): Jeffery Kuether-Ulberg
Number of Players: 8

By the end of 2014, The Apocalypse War was finally over with half of the city in ruins with over 400 million dead. The rebuilding has just begun but already the black sickness of crime and depravity has reared its ugly head. Your job as Judges is clear, protect the weak and put a stop those that would prevent Mega-City One to rise from the ashes...

Missing Persons (ShadowRun, 5th Edition)
Sun 7:00 - Midnight
Table: 23 Room: Elk's Ballroom
GM(s): Patrick Daugherty
Number of Players: 6

A low-income area orphanage, that takes in Goblinized children, has had several children go missing. The team has to investigate and find the children. Go-Gangs, Club owners, Street Doc, who knows who could be taking the children and everyone has a secret to hide.

Misty Isles of the Eld (d20 System)
Fri 6:00 - 10:00 PM
Table: 29 Room: Elk's Ballroom
GM(s): Robert J Parker
Number of Players: 8

Explore the acid fantasy mini-sandbox of the Misty Isles, a hellish pocket plane packed with pagoda cities, flying monuments, and terrible monsters. Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and try to survive! This is a special demo game of the brand-spanking-new module, Misty Isles of the Eld, by contributing author and editor, Robert Parker.

Muppets (Fate)
Sun 6:00 - 9:00 PM
Table: 17 Room: Elk's Ballroom
GM(s): Dean Keith (Vader)
Number of Players: 8

It is Tuesday. The Muppets have a show on Friday. However, they have been robbed of necessary items for the show. Can they get them back in time? Play and find out.

Not-So-Super Heroes (Fate)
Fri 9:00 - Midnight
Table: 13 Room: Elk's Ballroom
GM(s): Dean Keith (Vader)
Number of Players: 7

You are a group of regular-ish people trying to become superheroes. It looks like you are about to get your chance. How will you do?

One Wedding, One King (Over the Edge)
Fri 8:00 - Midnight
Tables: 33, 34, 35, 36, 37, 38 Room: Real Lounge
GM(s): Greg Schneider
Number of Players: 25

On it's 10th Anniversary. the LARP that started it all returns! There is trouble brewing in the Kingdom of Kaldor as the king refuses to choose an heir among his many bastard children. With all of the contenders to the throne attending the eligible heir's wedding, who know what mischief might happen? Questions, information requests or character requests can be sent to greg@blackshieldgaming.org

Operation: Golden Condor (Tinker's Damn)
Sun Noon - 2:00 PM
Table: 15 Room: Elk's Ballroom
GM(s): Kevin Lessley (Panther)
Number of Players: 5

Players are looking for a BIG storehouse of Nazi gold(about 240 tons of it), but the only lead is an air-headed granddaughter of one of the original Nazi officers whom was guarding it...Later racers PCs will be allowed to choose their own warbird, from a THICK book of them, and make custom characters...

Pathfinder Society Scenario TBA (Pathfinder)
Mon 11:00 - 3:00 PM
Table: 12 Room: Ballroom A
GM(s): Robert Olson
Number of Players: 6

For Monday, the players and GM get to decide which scenario that they want to run, depending on what the players played in other times during the convention.

Pokemon (Pokemon)
Sun 2:00 - 3:00 PM
Tables: 21, 23 Room: Elk's Ballroom
GM(s): Josh Hiday
Number of Players: 10

Open Pokemon Trading Card game. Bring your own decks or sample decks will also be available.

Red Company: Child of Fate (Dungeons & Dragons 5E)
Sun 8:00 - Midnight
Table: 48 Room: Upstairs Gaming 1
GM(s): Greg Schneider
Number of Players: 6

The Elven Queen is visiting the Imperial city and has contacted the Red Company for an important mission - babysitting. Somehow, Red is pretty sure this won't be as easy as it sounds...

Red Dragon Inn (Red Dragon Inn)
Fri 8:00 - Midnight
Table: 12 Room: Ballroom A
GM(s): Jason Benner (El Capita'n)
Number of Players: 10

In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrating at the Red Dragon Inn. This game will be a drinking event/game for Mature Gamers only. We will supply 2 pitchers of beer for the game so players must be 21! We will be IDing players. Rotating seating so limit of play is based on how fast players get busted out of the game.

Red Snow (Call of Cthulhu (BRP))
Sun 8:00 - Midnight
Table: 25 Room: Elk's Ballroom
GM(s): Tod Glenn
Number of Players: 6

It is 1921, and the Russian civil war is approaching a bloody crescendo. A large force of white Russians has invaded Mongolia and threatens the People’s Revolution. Intelligence has been received that former Czarist officers are on their way to Mongolia with something that could tip the civil war in the favor of the White forces. But brave Red Army members are on their way to stop the officers from reaching the counter-revolutionary forces in Mongolia. Forces commanded by a shadowy figure kno

Revenge of the Crone (Cathulhu)
Sat 8:00 - Midnight
Table: 29 Room: Elk's Ballroom
GM(s): Tod Glenn
Number of Players: 6

The beloved Cat Lay has been saved, the sinister plans of SYBIL to open a portal foiled, and our feline heroes are looking forward to some well-earned napping in the sun. But now a new terror emerges: cats are disappearing from the streets of the city and rumors of a new darkness emerging echo in the streets and alleyways.
Players assume the role of feline investigators fighting the dark forces that stalk just beyond the perceptions of man.

Rise of Tyranny (Dungeons & Dragons 3.5E)
Fri Noon - Midnight
Table: 19 Room: Elk's Ballroom
GM(s): Michiel Timmermans
Number of Players: 6

The party is gathered to investigate why magic users are migrating away from an area,

I tyrant is rising to wipe out magic in five adjoining nations.
This is a drop in and drop out based on the D&D 3.5 custom world. Level 5 characters are available or you can create your own.

Rise of Tyranny (Dungeons & Dragons 3.5E)
Sat Noon - Midnight
Table: 21 Room: Elk's Ballroom
GM(s): Michiel Timmermans
Number of Players: 6

The party is gathered to investigate why magic users are migrating away from an area,

I tyrant is rising to wipe out magic in five adjoining nations.
This is a drop in and drop out based on the D&D 3.5 custom world. Level 5 characters are available or you can create your own.

Rise of Tyranny (Dungeons & Dragons 3.5E)
Sun Noon - Midnight
Table: 19 Room: Elk's Ballroom
GM(s): Michiel Timmermans
Number of Players: 6

The party is gathered to investigate why magic users are migrating away from an area,

I tyrant is rising to wipe out magic in five adjoining nations.
This is a drop in and drop out based on the D&D 3.5 custom world. Level 5 characters are available or you can create your own.

Rise of Tyranny (Dungeons & Dragons 3.5E)
Mon 10:00 - 2:00 PM
Table: 10 Room: Ballroom A
GM(s): Michiel Timmermans
Number of Players: 6

The party is gathered to investigate why magic users are migrating away from an area,

I tyrant is rising to wipe out magic in five adjoining nations.
This is a drop in and drop out based on the D&D 3.5 custom world. Level 5 characters are available or you can create your own.

Shadowrun Intro Scenario (ShadowRun, 4th Edition)
Sun 8:00 - Midnight
Table: 13 Room: Elk's Ballroom
GM(s): Lee Stahl
Number of Players: 6

TBA

SINers in the Holy land (Savage Worlds Game System)
Sun 10:00 - 2:00 PM
Table: 49 Room: Upstairs Gaming 1
GM(s): James Eckert
Number of Players: 6

Israel, the cradle of civilization, root of many faiths, a land of conflict. A good place for a runner if he plans to make money but not if he plans on making it to retirement. Chasing a madman through the Holy Land, far away from home, in way over your head, and beset on all sides, I guess its just another day at the office. A Savage Worlds game in the Shadowrun Universe.

Space Alert Academy (Space Alert)
Sat 10:00 - 5:00 PM
Table: 34 Room: Real Lounge
GM(s): Sierra Holt (DrEarlie DeMise)
Number of Players: 8

This fast-paced cooperative board game puts you on the bridge of a Sitting-Duck class star ship, exploring space and trying to keep it from blowing you up.
A new game starts every hour, beginning with a lesson and culminating in an explosion ... or sometimes even a successful return to base. Players earn ranks of cadet, advanced cadet, and graduate.
Will this be the year a crew finally makes ensign?

Star Fleet Battles (Star Fleet Battles)
Sun 10:00 - 5:00 PM
Tables: 1, 2, 3, 4 Room: Ballroom A
GM(s): Harlan Haskell III
Number of Players: 18

Star Fleet Battles returns to MisCon. 18 ships an 600+ miniatures to choose from and all game materials will be provided. Beginner and advanced tables are available. Free to enter the tournament and prizes will be available for the winners.

Star Fleet Battles (Star Fleet Battles)
Mon 10:00 - 4:00 PM
Table: 1 Room: Ballroom A
GM(s): Harlan Haskell III
Number of Players: 6

Star Fleet Battles returns to MisCon. 18 ships an 600+ miniatures to choose from and all game materials will be provided. Beginner and advanced tables are available. Free to enter the tournament and prizes will be available for the winners.

Star Wars Imperial Assault (Star Wars Imperial Assault)
Sun 3:00 - 7:00 PM
Table: 12 Room: Ballroom A
GM(s):
Number of Players: 6

Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe!
Free Demonstration/Learn to Play Game at the Muse Comics Tables.

Steve Jackson Games (Steve Jackson Games)
Sat Noon - 2:00 PM
Table: 23 Room: Elk's Ballroom
GM(s): CthulhuBob Lovely
Number of Players: 6

Be a Martian invading Earth, struggle uselessly against Cthulhu, blast zombies, drink Mountain
Dew!

Stop! Thief! (d20 System)
Fri 6:00 - 8:00 PM
Table: 17 Room: Elk's Ballroom
GM(s): Kevin Lessley (Panther)
Number of Players: 5

Someone, during a trip to the ancient timers plateau Hold, picks up a object to take back to the Masterharper to look over, but in the process, is accused of theft!
Barely dodging being punished, by their bad tempered Weyrwoman CO, the PC's must gather clues to find out who is responsible for the ongoing thefts of ancient artifacts to clear their friend.

Sword of Cortez (Halogen)
Fri 2:00 - 4:00 PM
Table: 17 Room: Elk's Ballroom
GM(s): Kevin Lessley (Panther)
Number of Players: 5

A pirate ship full of “furries” discovers an odd item that is secretly directing them to an island where a high level, and very cranky wizard seeks to restore a powerful magical sword, and needs the item the pirates have found.

The Battle for Gliese 258d - Reconnaissance (BattleTech)
Sat 3:00 - 7:00 PM
Table: 1 Room: Ballroom A
GM(s): Cory Cummings
Number of Players: 8

Two teams will battle to take the planet Gliese 258d. Each team will be given a mission to complete, and a regiment of ‘mechs to choose from to complete the mission (limit 4 ‘mechs per team). This game is set in 3025 – before the Clan Invasion – so technology is limited and repair facilities are virtually non-existent. So complete your mission with minimal damage. Successful missions mean more resources for future missions.

The Blakros Connection (Pathfinder)
Sat 4:00 - 8:00 PM
Table: 29 Room: Elk's Ballroom
GM(s): Robert Olson
Number of Players: 6

A recent attack on the Grand Lodge became all the more heinous when one of the invading agents employed an eldritch relic to abduct a high-ranking Pathfinder. In order to release the captive, the Society must understand the relic and track down the fleeing operative—a mission that leads the PCs into Absalom's most prestigious archives to uncover a dark secret.

The Goblin King (Fate)
Sat 2:00 - 4:00 PM
Table: 48 Room: Upstairs Gaming 1
GM(s): Greg Schneider
Number of Players: 6

The Goblin King has stolen another human baby, and it's up to his stalwart....well, his goblins to try and keep the humans from making their way through the labyrinth and rescuing her.

The King's Seal...Stolen!? (Halogen)
Fri 4:00 - 6:00 PM
Table: 17 Room: Elk's Ballroom
GM(s): Kevin Lessley (Panther)
Number of Players: 5

You are outlaws, who've come together to retrieve the “king's seal,” both in hopes of being pardoned and getting your old jobs back...

The Sewers of Silence (Dungeons & Dragons 3.5E)
Sat 2:00 - 4:00 PM
Table: 25 Room: Elk's Ballroom
GM(s): Kevin Lessley (Panther)
Number of Players: 5

Players are drinking in a local bar when the owner of the tavern the PC's are staying at screams. Her daughter has been snatched by an unknown evil lurking in the town's sewers,
which were thought to be boarded up.

The Shining Force: A Devils Tale (Dungeons & Dragons 5E)
Sat 10:00 - 2:00 PM
Table: 49 Room: Upstairs Gaming 1
GM(s): Casey Almas
Number of Players: 6

The god of Sky and Fire has forsaken humanity. It is up to the Shining Force to find a weakness for the King of the Devils and put a stop to his return. The Force has spent the last few months chasing myth and rumor to find any advantage they might obtain against this daunting foe. Their journey has led them to a peninsula called “the Devil’s Tail” where a former general of the devil horde resides who may have the key to defeating his former master…

The Shining Force: Light's Last Hope (Dungeons & Dragons 5E)
Sat 6:00 - 10:00 PM
Table: 49 Room: Upstairs Gaming 1
GM(s): Casey Almas
Number of Players: 6

“Your power is no more. Your hopes have come crashing down. Your people, your precious people, are wilting. Soon, you will be only a memory. The power of Evil will overcome everything you have built and everything you hold dear. I will rise and burn the world for my Kingdom. Your death is inevitable and when you are gone, the Light will fade…”

The Speaker in Dreams (Dungeons & Dragons 3.5E)
Fri 4:00 - 8:00 PM
Table: 13 Room: Elk's Ballroom
GM(s): Lee Stahl
Number of Players: 6

The adventure is based in a cityscape and relies less on a dungeon crawl and more on story and battles in random locales. Should be super fun, cause it's got mindflayers AND wererats, oh my!

The Swap (ShadowRun, 5th Edition)
Sat 7:00 - Midnight
Table: 27 Room: Elk's Ballroom
GM(s): Patrick Daugherty
Number of Players: 6

Scientist from UCA's is traveling through Seattle. He is carrying a data chip with some of his research on it. The team is hired to get a copy of the chip with him none the wiser. The UCA's security is having him followed.

The Trailer Park: Camp Out (Fate)
Sat 9:00 - Midnight
Table: 13 Room: Elk's Ballroom
GM(s): Dean Keith (Vader)
Number of Players: 6

Fighting monsters is tiring. You have decided to take a camping trip to the lake to relax. Sun, water, and no monsters. Prepare for fun.

The Trailer Park: State Fair (Fate)
Sat Noon - 3:00 PM
Table: 13 Room: Elk's Ballroom
GM(s): Dean Keith (Vader)
Number of Players: 6

Your recently earned reputation as problem solvers has you going to the state fair to look into some mysterious accidents. Get ready for fair food, beer, and monster trucks, oh my!

To Judge a Soul, Part 1: The Lost Legacy (Pathfinder)
Sat 8:00 - Midnight
Table: 31 Room: Elk's Ballroom
GM(s): Frank Pruett
Number of Players: 6

When a samsaran dies, he is reborn again with few memories of his past lives. The cycle continues until he has earned a righteous place in the afterlife. After years of service and lifetimes of accomplishment, Venture-Captain Bakten nears the end of his noble existence and has begun investigating his past lives as a means of understanding Tian Xia's rich history. However, he cannot complete his research alone, and only with the PCs' assistance can they decipher the region's past.

To Judge a Soul, Part 2: Karma Reclaimed (Pathfinder)
Sun 4:00 - 8:00 PM
Table: 25 Room: Elk's Ballroom
GM(s): Frank Pruett
Number of Players: 6

Venture-Captain Bakten's past lives and the history of northern Tian Xia are interwoven, and with the PCs' assistance he has uncovered a troubling legacy secreted within the mountains of Zi Ha. It is up to the Pathfinders to ascend into the ice-capped mountains to unveil the crimes of past generations and save one of the region's greatest heroes.

TOON: Short Subjects (Toon)
Sat 9:00 - 11:00 AM
Table: 48 Room: Upstairs Gaming 1
GM(s): Luke Hutson
Number of Players: 6

A series of short cartoon comedy games with wacky advertisements in between.

Trouble on the Transcontinental (Fate)
Sun 10:00 - 2:00 PM
Table: 48 Room: Upstairs Gaming 1
GM(s): Luke Hutson
Number of Players: 6

A group of former soldiers and entertainers get embroiled in an attempt to destroy the Transcontinental railroad.

Try a New Board Game (Czech Games Edition)
Sat 10:00 - 5:00 PM
Tables: 32 Room: Elk's Ballroom, 33 Room: Real Lounge
GM(s): Jason A. Holt
Number of Players: 10

Walk in, sit down, and learn how to play a new board game. Jason A.
Holt from Czech Games Edition
will be on hand to teach people how to play Galaxy Trucker,
Tash-Kalar, and many
other board games. You can even play Adrenaline and Codenames:
Pictures, games so new they
haven't come out yet. No sign-up necessary. Just come in, pick a game,
and learn to play.

Under a Metal Sky (Dread)
Fri 6:00 - 10:00 PM
Table: 23 Room: Elk's Ballroom
GM(s): Justin Gaither
Number of Players: 6

Your salvage crew came upon a derelict ship floating in space, docked, and began exploring. Now, your ship is gone, and you need to find a way out. Dread is the horror roleplaying game that uses a Jenga tower instead of dice. Pull from the tower and you succeed. Refuse to pull and you fail. The choice is yours. But if the tower falls. ..

Vacation in Paradise? (Call of Cthulhu (BRP))
Fri 8:00 - Midnight
Table: 15 Room: Elk's Ballroom
GM(s): Jeffery Kuether-Ulberg
Number of Players: 8

Winter Quarter just wrapped up and you found yourself with some free time and nothing to do. A search of the internet found the perfect solution, a volunteer vacation. The the internet ad said spend two weeks in a tropical paradise and help a community to "rebuild from the ashes". An earthquake and Tusanmi had devastated the coastal town of Arecibo, PR and they need help rebuilding. You signed up and were on a plane to San Juan within a day. Everything was fine until you woke up the next day.

Warbirds Unlimited (Tinker's Damn)
Sun 2:00 - 4:00 PM
Table: 15 Room: Elk's Ballroom
GM(s): Kevin Lessley (Panther)
Number of Players: 5

A group of young and screwball air racers, using warbirds(ww II airplane fighters), from the recently ended WW II, run about the world, to participate in air races, while also running about to explore “local” legends, mysterious happenings... (think “x-files” meets “Indiana Jones”), all the while looking for means to repair their airplanes or “fix” others' planes, so they can better win a given race.

Wolf in the Fold (Legend of the Five Rings)
Sun 8:00 - Midnight
Table: 21 Room: Elk's Ballroom
GM(s): Cory Cummings
Number of Players: 6

A gaijin (foreign) spy has been captured and revealed a conspiracy to assassinate Lord Akodo Mizumi. You are a participant in Akodo’s court and must find which of your peers is the assassin, or perhaps you are the assassin. In Akodo’s court any accusation will almost certainly result in a Iaijutsu duel, so you’d better be clear on who you are accusing, and make certain you can beat them in a fight.

Daily Schedule by Table


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