MisCon 30 Gaming Schedule by Game System

We have many systems represented each year at MisCon. Here is a schedule of games being run at MisCon 30, sorted by the Game System. This list is updated on the first Saturday of each month, until March, when it will be updated every Saturday.

If you want to run a game at MisCon 30, please email the Game Chair to get your game scheduled.

Albedo

“Albedo” is a world in which “creators”(humans)
abandoned a group of engineered “furries” on a
lone world...

  • Sat 4:00 - 6:00 PM, A Shot in the Dark
    Table: 25 Room: Elk's Ballroom
    GM(s): Kevin Lessley
Albedo schedule in the grid
Arbalist Card Game System

New card game in development, come help us test the rules and game play out and tell us what you think. This is a card based strategy game where you will need to make due with limited resources and luck of the draw on what you get from the communal decks.

  • Sat 4:00 - 8:00 PM, Arbalist
    Table: 13 Room: Elk's Ballroom
    GM(s): Frank Pruett
Arbalist Card Game System schedule in the grid
ARK: Survival of the Fittest

ARK: Survival of the Fittest is a free, Multiplayer Online Survival Arena (MOSA) game that pits as many as 72 combatants against one another in the struggle for survival in a harsh, changing environment packed with deadly creatures, “Evolution Events,” and other players.

  • Sun 3:00 - 5:00 PM, ARK: Survival of the Fittest
    Table: 52 Room: Electronic Gaming
    GM(s): Seth McClain
ARK: Survival of the Fittest schedule in the grid
Barony
  • Sun Noon - 2:00 PM, Barony
    Table: 52 Room: Electronic Gaming
    GM(s): Seth McClain
Barony schedule in the grid
BattleTech

BattleTech is a science fiction tactical wargame in which players maneuver giant fighting robots ("BattleMechs," or "'Mechs") against each other (or vehicles and/or infantry). The game system includes details such as varying weapon ranges, heat generation, and discrete hit locations (torso, arms, legs, etc.).

  • Sat 10:00 - 4:00 PM, Classic Battletech
    Tables: 2, 3 Room: Ballroom A
    GM(s): Ben Donnelly
  • Break Sat 4:00 - Sat 3:00
  • Sat 3:00 - 7:00 PM, The Battle for Gliese 258d - Reconnaissance
    Table: 1 Room: Ballroom A
    GM(s): Cory Cummings
  • Break Sat 7:00 - Sun Noon
  • Sun Noon - 6:00 PM, Battletech Alpha Strike
    Tables: 5, 6 Room: Ballroom A
    GM(s): Ben Donnelly
BattleTech schedule in the grid
Call of Cthulhu (BRP)

WELCOME TO CALL OF CTHULHU! If you have ever been enthralled by a ghost story or spellbound at a horror movie, you are in for a treat. Part the veil that separates frail humanity from the terror that lurks beyond space and time. Investigate forgotten ruins, haunted woods, and nameless menaces.

Call of Cthulhu is a horror roleplaying game using the Basic Roleplaying system and based upon the writings of Howard Phillips Lovecraft and a few others. Lovecraft wrote during the 1920s and 1930s, and he became a cult figure before dying in 1937. Since then his stature as an author has grown, and now he is generally recognized as the major American horror-story writer of the twentieth century.

  • Fri 7:00 - 11:00 PM, A Time To Harvest
    Table: 21 Room: Elk's Ballroom
    GM(s): CthulhuBob Lovely
  • Break Fri 11:00 - Fri 8:00
  • Fri 8:00 - Midnight, Vacation in Paradise?
    Table: 15 Room: Elk's Ballroom
    GM(s): Jeffery Kuether-Ulberg
  • Break Fri Midnight - Sat 7:00
  • Sat 7:00 - 11:00 PM, A Time To Harvest
    Table: 23 Room: Elk's Ballroom
    GM(s): CthulhuBob Lovely
  • Break Sat 11:00 - Sun 8:00
  • Sun 8:00 - Midnight, Red Snow
    Table: 25 Room: Elk's Ballroom
    GM(s): Tod Glenn
Call of Cthulhu (BRP) schedule in the grid
Cathulhu

Welcome to Cathulhu, the Call of Cthulhu alternative setting where feline sleuths investigate the horrors of the Cthulhu Mythos.

  • Sat 8:00 - Midnight, Revenge of the Crone
    Table: 29 Room: Elk's Ballroom
    GM(s): Tod Glenn
Cathulhu schedule in the grid
Chivalry: Medieval Warfare

Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles

  • Sat Noon - 2:00 PM, Chivalry: Medieval Warfare
    Table: 52 Room: Electronic Gaming
    GM(s): Seth McClain
Chivalry: Medieval Warfare schedule in the grid
Clay-0-Rama
  • Sat 10:00 - Noon, Clay O Rama
    Tables: 9, 10, 11 Room: Ballroom A
    GM(s): Josh Hiday
  • Break Sat Noon - Sat 6:00
  • Sat 6:00 - 8:00 PM, Clay O Rama
    Tables: 9, 10, 11 Room: Ballroom A
    GM(s): Beth Stoops
  • Break Sat 8:00 - Sun 10:00
  • Sun 10:00 - Noon, Clay O Rama
    Tables: 9, 10, 11 Room: Ballroom A
    GM(s): Stewart Fleming
Clay-0-Rama schedule in the grid
Crawl

Crawl is the local multiplayer dungeon crawler where your friends control the monsters! Battle through dungeons and power up your hero -
if a friend kills you they take your place and it's your turn to inhabit the monsters. It's a race to gain enough XP and loot to take on the
hulking final boss!

  • Sun 3:00 - 5:00 PM, Crawl
    Table: 51 Room: Electronic Gaming
    GM(s): Seth McClain
Crawl schedule in the grid
Crypt of the Necrodancer

Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!

  • Sat 3:00 - 5:00 PM, Crypt of the Necrodancer
    Table: 51 Room: Electronic Gaming
    GM(s): Seth McClain
Crypt of the Necrodancer schedule in the grid
Czech Games Edition

Various games

  • Sat 10:00 - 5:00 PM, Try a New Board Game
    Tables: 32 Room: Elk's Ballroom, 33 Room: Real Lounge
    GM(s): Jason A. Holt
Czech Games Edition schedule in the grid
d20 System
  • Fri 6:00 - 8:00 PM, Stop! Thief!
    Table: 17 Room: Elk's Ballroom
    GM(s): Kevin Lessley
  • Break Fri 8:00 - Fri 6:00
  • Fri 6:00 - 10:00 PM, Misty Isles of the Eld
    Table: 29 Room: Elk's Ballroom
    GM(s): Robert J Parker
  • Break Fri 10:00 - Sun 4:00
  • Sun 4:00 - 8:00 PM, Gathox Vertical Slum
    Table: 29 Room: Elk's Ballroom
    GM(s): David Lewis Johnson
d20 System schedule in the grid
Don't Starve Together

Don't Starve Together is the standalone multiplayer expansion of the uncompromising survival game Don't Starve.

  • Sat 3:00 - 5:00 PM, Don't Starve Together
    Table: 52 Room: Electronic Gaming
    GM(s): Seth McClain
Don't Starve Together schedule in the grid
Dread

Dread uses a very simple system. When you try to take a challenging action pull one or more Jenga blocks, as dictated by the GM. If you pull and succeed you succeed in your action. If you knock the tower over your player character dies and is out of the game - or if there is no sensible narrative way for that to happen (for instance a knock over by spilling your drink) they are the walking dead, unable to pull any more blocks and die at the next convenient opportunity.

  • Fri 6:00 - 10:00 PM, Under a Metal Sky
    Table: 23 Room: Elk's Ballroom
    GM(s): Justin Gaither
  • Break Fri 10:00 - Sat 6:00
  • Sat 6:00 - 10:00 PM, 13
    Table: 25 Room: Elk's Ballroom
    GM(s): Justin Gaither
  • Break Sat 10:00 - Sun 8:00
  • Sun 8:00 - Midnight, Dead City
    Table: 15 Room: Elk's Ballroom
    GM(s): Justin Gaither
Dread schedule in the grid
Dungeons & Dragons 3.5E

Reworked rules for the classic high fantasy Roleplaying Game, which has become the basis for many games in many genres.

  • Fri Noon - Midnight, Rise of Tyranny
    Table: 19 Room: Elk's Ballroom
    GM(s): Michiel Timmermans
  • Break Fri Midnight - Fri 4:00
  • Fri 4:00 - 8:00 PM, The Speaker in Dreams
    Table: 13 Room: Elk's Ballroom
    GM(s): Lee Stahl
  • Break Fri 8:00 - Sat Noon
  • Sat Noon - Midnight, Rise of Tyranny
    Table: 21 Room: Elk's Ballroom
    GM(s): Michiel Timmermans
  • Break Sat Midnight - Sat 2:00
  • Sat 2:00 - 4:00 PM, The Sewers of Silence
    Table: 25 Room: Elk's Ballroom
    GM(s): Kevin Lessley
  • Break Sat 4:00 - Sun Noon
  • Sun Noon - Midnight, Rise of Tyranny
    Table: 19 Room: Elk's Ballroom
    GM(s): Michiel Timmermans
  • Break Sun Midnight - Mon 10:00
  • Mon 10:00 - 2:00 PM, Rise of Tyranny
    Table: 10 Room: Ballroom A
    GM(s): Michiel Timmermans
Dungeons & Dragons 3.5E schedule in the grid
Dungeons & Dragons 5E

The latest incarnation of the classic high fantasy Role Playing Game.
This newest system puts additional focus on Roleplaying.

  • Sat 10:00 - 2:00 PM, D&D Adventure League
    Table: 15 Room: Elk's Ballroom
    GM(s): Charles Bankston
  • Break Sat 2:00 - Sat 10:00
  • Sat 10:00 - 2:00 PM, The Shining Force: A Devils Tale
    Table: 49 Room: Upstairs Gaming 1
    GM(s): Casey Almas
  • Break Sat 2:00 - Sat 3:00
  • Sat 3:00 - 7:00 PM, D&D Adventure League
    Table: 15 Room: Elk's Ballroom
    GM(s): Charles Bankston
  • Break Sat 7:00 - Sat 6:00
  • Sat 6:00 - 10:00 PM, The Shining Force: Light's Last Hope
    Table: 49 Room: Upstairs Gaming 1
    GM(s): Casey Almas
  • Break Sat 10:00 - Sat 8:00
  • Sat 8:00 - Midnight, Curse of Strahd: Death House
    Table: 19 Room: Elk's Ballroom
    GM(s): Spencer Hayes
  • Break Sat Midnight - Sat 8:00
  • Sat 8:00 - Midnight, D&D Adventure League
    Table: 15 Room: Elk's Ballroom
    GM(s): Charles Bankston
  • Break Sat Midnight - Sun 8:00
  • Sun 8:00 - Midnight, Red Company: Child of Fate
    Table: 48 Room: Upstairs Gaming 1
    GM(s): Greg Schneider
Dungeons & Dragons 5E schedule in the grid
Fate

Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists…of fate.

  • Fri Noon - Midnight, Journey Home: Genesis
    Tables: 45, 46, 47 Room: Upstairs Gaming 1
    GM(s): Black Shield Productions
  • Break Fri Midnight - Fri 2:00
  • Fri 2:00 - 4:00 PM, Bad Day at the Office
    Table: 48 Room: Upstairs Gaming 1
    GM(s):
  • Break Fri 4:00 - Fri 9:00
  • Fri 9:00 - Midnight, Not-So-Super Heroes
    Table: 13 Room: Elk's Ballroom
    GM(s): Dean Keith
  • Break Fri Midnight - Sat 10:00
  • Sat 10:00 - Midnight, Journey Home: Genesis
    Tables: 45, 46, 47 Room: Upstairs Gaming 1
    GM(s): Black Shield Productions
  • Break Sat Midnight - Sat Noon
  • Sat Noon - 3:00 PM, The Trailer Park: State Fair
    Table: 13 Room: Elk's Ballroom
    GM(s): Dean Keith
  • Break Sat 3:00 - Sat Noon
  • Sat Noon - 2:00 PM, Action Plumbers L. 1: Denim Denim Denim
    Table: 48 Room: Upstairs Gaming 1
    GM(s): James Eckert
  • Sat 2:00 - 4:00 PM, The Goblin King
    Table: 48 Room: Upstairs Gaming 1
    GM(s): Greg Schneider
  • Sat 4:00 - 8:00 PM, Avengers: Doom
    Table: 48 Room: Upstairs Gaming 1
    GM(s): Luke Hutson
  • Break Sat 8:00 - Sat 9:00
  • Sat 9:00 - Midnight, The Trailer Park: Camp Out
    Table: 13 Room: Elk's Ballroom
    GM(s): Dean Keith
  • Break Sat Midnight - Sun 10:00
  • Sun 10:00 - 3:00 PM, Journey Home: Genesis
    Tables: 45, 46, 47 Room: Upstairs Gaming 1
    GM(s): Black Shield Productions
  • Break Sun 3:00 - Sun 10:00
  • Sun 10:00 - 2:00 PM, Trouble on the Transcontinental
    Table: 48 Room: Upstairs Gaming 1
    GM(s): Luke Hutson
  • Break Sun 2:00 - Sun 3:00
  • Sun 3:00 - 5:00 PM, Journey Home: Genesis
    Tables: 33, 34, 35, 36, 37, 38 Room: Real Lounge
    GM(s): Black Shield Productions
  • Break Sun 5:00 - Sun 6:00
  • Sun 6:00 - 9:00 PM, Muppets
    Table: 17 Room: Elk's Ballroom
    GM(s): Dean Keith
Fate schedule in the grid
GURPS

Universal Role Playing System.
GURPS Supers, Fantasy, Space, etc.

  • Fri 2:00 - 4:00 PM, How To Play GURPS
    Table: 13 Room: Elk's Ballroom
    GM(s): CthulhuBob Lovely
GURPS schedule in the grid
Halogen
  • Fri 2:00 - 4:00 PM, Sword of Cortez
    Table: 17 Room: Elk's Ballroom
    GM(s): Kevin Lessley
  • Fri 4:00 - 6:00 PM, The King's Seal...Stolen!?
    Table: 17 Room: Elk's Ballroom
    GM(s): Kevin Lessley
Halogen schedule in the grid
Knight Squad

Knight Squad is a 1 to 8 players game that can be described as SNES era Bomberman meets Gauntlet. Play as a Knight in the arena and defeat your
opponents using epic weapons and power ups. Challenge your friends in the Versus mode or try to complete the challenges and beat others on the
leaderboards!

  • Sat Noon - 2:00 PM, Knight Squad
    Table: 51 Room: Electronic Gaming
    GM(s): Seth McClain
Knight Squad schedule in the grid
Legend of the Five Rings

RPG based on the Legend of the Five Rings TCG. Play as a Samurai from eight great clans.

  • Sun 8:00 - Midnight, Wolf in the Fold
    Table: 21 Room: Elk's Ballroom
    GM(s): Cory Cummings
Legend of the Five Rings schedule in the grid
Legends of IxKenDren
  • Fri 8:00 - Midnight, Escape: Wrath of the Magus
    Table: 17 Room: Elk's Ballroom
    GM(s): Jeff Wilson
  • Break Fri Midnight - Sat 8:00
  • Sat 8:00 - Midnight, Escape: Wrath of the Magus
    Table: 17 Room: Elk's Ballroom
    GM(s): Jeff Wilson
  • Break Sat Midnight - Sun 4:00
  • Sun 4:00 - 8:00 PM, Escape: Wrath of the Magus
    Table: 15 Room: Elk's Ballroom
    GM(s): Jeff Wilson
Legends of IxKenDren schedule in the grid
Lovers in Dangerous Spacetime

Explore a neon galaxy in your very own battleship in Lovers in a Dangerous Spacetime, a thrilling 1- or 2-player couch co-op adventure. Only through teamwork can you triumph over the evil forces of Anti-Love, rescue kidnapped space-bunnies, and avoid a vacuumy demise. Deep space is a dangerous place, but you don’t have to face it alone!

  • Sun Noon - 2:00 PM, Lovers in a Dangerous Spacetime
    Table: 51 Room: Electronic Gaming
    GM(s): Seth McClain
Lovers in Dangerous Spacetime schedule in the grid
Magic: The Gathering

Collectable trading card game

  • Fri Noon - 2:00 PM, Magic the Gathering Mini Masters Event
    Table: 13 Room: Elk's Ballroom
    GM(s): Jason Benner
  • Break Fri 2:00 - Sat Noon
  • Sat Noon - 6:00 PM, Magic The Gathering Tournament
    Tables: 17, 18, 19, 20 Room: Elk's Ballroom
    GM(s): Lee Stahl
Magic: The Gathering schedule in the grid
Marvel and DC Dice Masters

Dice Masters® is a smash-hit cross-brand offering utilizing WizKids’ proprietary Dice Building Game platform where players collect and assemble their “team” of character dice and battle in head-to-head game play. As with Quarriors, the game that kicked off Dice Building Games, Michael Elliott and Eric M. Lang are leading the design work for what will certainly be on most people’s watch list.

  • Fri 3:00 - 7:00 PM, Marvel & DC Dice Masters
    Table: 12 Room: Ballroom A
    GM(s): Jason Benner
  • Break Fri 7:00 - Sat 11:00
  • Sat 11:00 - 3:00 PM, Marvel & DC Dice Masters
    Table: 12 Room: Ballroom A
    GM(s): Jason Benner
  • Break Sat 3:00 - Sun 11:00
  • Sun 11:00 - 3:00 PM, Marvel & DC Dice Masters
    Table: 12 Room: Ballroom A
    GM(s): Jason Benner
Marvel and DC Dice Masters schedule in the grid
Over the Edge

Welcome to Al Amarja, the mysterious mediterranean island that is home to all that is sinister and bizarre. If it troubles you in your dreams, if it scares you, if you hope it isn't true, you'll find it here. This is the setting of Over the Edge, the roleplaying game of surreal danger.

  • Fri 4:00 - 6:00 PM, Game Night
    Table: 48 Room: Upstairs Gaming 1
    GM(s): James Eckert
  • Break Fri 6:00 - Fri 8:00
  • Fri 8:00 - Midnight, One Wedding, One King
    Tables: 33, 34, 35, 36, 37, 38 Room: Real Lounge
    GM(s): Greg Schneider
Over the Edge schedule in the grid
Pathfinder

OGL

  • Fri 2:00 - 6:00 PM, Faithless and Forgotten, Part 1
    Table: 27 Room: Elk's Ballroom
    GM(s): Robert Olson
  • Fri 6:00 - 10:00 PM, Between the Lines
    Table: 27 Room: Elk's Ballroom
    GM(s): Frank Pruett
  • Break Fri 10:00 - Sat 11:00
  • Sat 11:00 - 3:00 PM, Faithless and Forgotten, Part 2
    Table: 27 Room: Elk's Ballroom
    GM(s): Robert Olson
  • Break Sat 3:00 - Sat 4:00
  • Sat 4:00 - 8:00 PM, The Blakros Connection
    Table: 29 Room: Elk's Ballroom
    GM(s): Robert Olson
  • Sat 8:00 - Midnight, To Judge a Soul, Part 1: The Lost Legacy
    Table: 31 Room: Elk's Ballroom
    GM(s): Frank Pruett
  • Break Sat Midnight - Sun 11:00
  • Sun 11:00 - 3:00 PM, Captive in Crystal
    Table: 27 Room: Elk's Ballroom
    GM(s): Robert Olson
  • Break Sun 3:00 - Sun 4:00
  • Sun 4:00 - 8:00 PM, To Judge a Soul, Part 2: Karma Reclaimed
    Table: 25 Room: Elk's Ballroom
    GM(s): Frank Pruett
  • Break Sun 8:00 - Sun 4:00
  • Sun 4:00 - 8:00 PM, Faithless and Forgotten, Part 3
    Table: 27 Room: Elk's Ballroom
    GM(s): Robert Olson
  • Break Sun 8:00 - Mon 11:00
  • Mon 11:00 - 3:00 PM, Pathfinder Society Scenario TBA
    Table: 12 Room: Ballroom A
    GM(s): Robert Olson
Pathfinder schedule in the grid
Pokemon

Pokemon Trading Card Game

  • Sun 2:00 - 3:00 PM, Pokemon
    Tables: 21, 23 Room: Elk's Ballroom
    GM(s): Josh Hiday
Pokemon schedule in the grid
Red Dragon Inn
  • Fri 8:00 - Midnight, Red Dragon Inn
    Table: 12 Room: Ballroom A
    GM(s): Jason Benner
Red Dragon Inn schedule in the grid
Savage Worlds Game System

Universal System.
Deadlands (Weird West), Sundered Skies (Steampunk), Rippers (Horror), etc.

  • Sun 10:00 - 2:00 PM, SINers in the Holy land
    Table: 49 Room: Upstairs Gaming 1
    GM(s): James Eckert
Savage Worlds Game System schedule in the grid
ShadowRun, 4th Edition

ShadowRun is a dark-future cyberpunk role-playing system. The tag-line, "Where man meets magic and machine," is a good description of the elements of the game.

  • Sun 8:00 - Midnight, Shadowrun Intro Scenario
    Table: 13 Room: Elk's Ballroom
    GM(s): Lee Stahl
ShadowRun, 4th Edition schedule in the grid
ShadowRun, 5th Edition
  • Sat 7:00 - Midnight, The Swap
    Table: 27 Room: Elk's Ballroom
    GM(s): Patrick Daugherty
  • Break Sat Midnight - Sun 4:00
  • Sun 4:00 - 8:00 PM, Mega-City Run
    Table: 13 Room: Elk's Ballroom
    GM(s): Jeffery Kuether-Ulberg
  • Break Sun 8:00 - Sun 7:00
  • Sun 7:00 - Midnight, Missing Persons
    Table: 23 Room: Elk's Ballroom
    GM(s): Patrick Daugherty
ShadowRun, 5th Edition schedule in the grid
Space Alert

It's a cooperative team survival game. Players become crew members of a small spaceship scanning dangerous sectors of galaxy. The missions last just 10 real-time minutes (hyperspace jump, sector scan, hyperspace jump back) and the only task the players have is to protect their ship.

  • Sat 10:00 - 5:00 PM, Space Alert Academy
    Table: 34 Room: Real Lounge
    GM(s): Sierra Holt
Space Alert schedule in the grid
Star Fleet Battles

Ship to Ship miniature battles set in the Star Trek universe.

  • Sun 10:00 - 5:00 PM, Star Fleet Battles
    Tables: 1, 2, 3, 4 Room: Ballroom A
    GM(s): Harlan Haskell III
  • Break Sun 5:00 - Mon 10:00
  • Mon 10:00 - 4:00 PM, Star Fleet Battles
    Table: 1 Room: Ballroom A
    GM(s): Harlan Haskell III
Star Fleet Battles schedule in the grid
Steve Jackson Games
  • Sat Noon - 2:00 PM, Steve Jackson Games
    Table: 23 Room: Elk's Ballroom
    GM(s): CthulhuBob Lovely
  • Break Sat 2:00 - Sat 4:00
  • Sat 4:00 - 6:00 PM, Mars Attacks!
    Table: 23 Room: Elk's Ballroom
    GM(s): CthulhuBob Lovely
  • Break Sat 6:00 - Sun Noon
  • Sun Noon - 2:00 PM, Mars Attacks!
    Table: 13 Room: Elk's Ballroom
    GM(s): CthulhuBob Lovely
Steve Jackson Games schedule in the grid
The 13th Age

13th Age was designed to be familiar in terms of setting concepts to D&D players, so it is a class based game with the main rulebook containing standard D&D classes. It's also level based, with ten levels grouped into three tiers. Unlike most other d20 games, 13th Age was designed from the ground up to not use miniatures or a grid, and instead uses abstract distances and positioning. In order to speed up combat the Player Characters gain an escalating bonus to hit equal to the number of rounds that have passed.

The skills systems often associated with recent versions of Dungeons and Dragons have been replaced with backgrounds by 13th Age. Players are encouraged to create backstories for their characters that give them bonuses to actions in the game, often asking them to refer to a time in their fictional past when they have dealt with a similar obstacle and how they overcame it or what they learnt from the experience.

Other differences from standard d20 games include the backgrounds taking the place of most utility magic, weapon damage dice being determined by class (a feature shared with Dungeon World), spells that are only expended on bad rolls, and recoveries that resemble D&D 4e healing surges.

  • Fri 2:00 - 4:00 PM, 13th Age RPG
    Table: 25 Room: Elk's Ballroom
    GM(s): Emily Westfall
  • Break Fri 4:00 - Fri 6:00
  • Fri 6:00 - 8:00 PM, 13th Age RPG
    Table: 25 Room: Elk's Ballroom
    GM(s): Emily Westfall
  • Break Fri 8:00 - Sat 10:00
  • Sat 10:00 - Noon, 13th Age RPG
    Table: 31 Room: Elk's Ballroom
    GM(s): Emily Westfall
  • Break Sat Noon - Sat 3:00
  • Sat 3:00 - 5:00 PM, 13th Age RPG
    Table: 31 Room: Elk's Ballroom
    GM(s): Emily Westfall
  • Break Sat 5:00 - Sat 6:00
  • Sat 6:00 - 8:00 PM, 13th Age RPG
    Table: 31 Room: Elk's Ballroom
    GM(s): Emily Westfall
  • Break Sat 8:00 - Sun 11:00
  • Sun 11:00 - 1:00 PM, 13th Age RPG
    Table: 31 Room: Elk's Ballroom
    GM(s): Emily Westfall
  • Break Sun 1:00 - Sun 2:00
  • Sun 2:00 - 4:00 PM, 13th Age RPG
    Table: 31 Room: Elk's Ballroom
    GM(s): Emily Westfall
  • Break Sun 4:00 - Sun 7:00
  • Sun 7:00 - 9:00 PM, 13th Age RPG
    Table: 31 Room: Elk's Ballroom
    GM(s): Emily Westfall
  • Break Sun 9:00 - Mon Noon
  • Mon Noon - 2:00 PM, 13th Age RPG
    Table: 8 Room: Ballroom A
    GM(s): Emily Westfall
The 13th Age schedule in the grid
Tinker's Damn

Anime RPG

  • Sun Noon - 2:00 PM, Operation: Golden Condor
    Table: 15 Room: Elk's Ballroom
    GM(s): Kevin Lessley
  • Sun 2:00 - 4:00 PM, Warbirds Unlimited
    Table: 15 Room: Elk's Ballroom
    GM(s): Kevin Lessley
Tinker's Damn schedule in the grid
Toon

Toon is a role-playing game in which the players take the roles of cartoon characters. It is subtitled The Cartoon Roleplaying Game.

  • Sat 9:00 - 11:00 AM, TOON: Short Subjects
    Table: 48 Room: Upstairs Gaming 1
    GM(s): Luke Hutson
Toon schedule in the grid

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