MisCon 31 Attending Professional
John�s been designing tabletop games for over a decade and a half. His first solo project, the adventure Night Train for Pinnacle�s Deadlands steampunk/western/horror RPG�best among players as the �PC Death Train��remains to this day probably his best-known work.
Over the years, he�s served as the line developer several roleplaying and miniatures games. His first full-length novel, Deluge, was a finalist for the 2010 Origins Award for Best Game-Related Book. His latest major work, Deadlands Noir, won the 2014 Silver Ennie for Best Setting.
In addition to his work in gaming, John has been an interrogator for the US Army, a firearms instructor, a bodyguard, and a private investigator.
Scheduled Panels and Presentations:
Key: =On a Panel =Moderating =GMing
Fri 7:00 - 10:50 PM, Shootout at the Circle R Corral, Table: 27 Room: Upstairs Gaming 3
GM(s): John Goff
The mysterious Iron Men Gang has been terrorizing the state for over a month. Play a steely-eyed gunfighter, card-slinging huckster, mad scientist, or other hero of the Weird West as you join a posse in hopes of collecting their bounty! _Deadlands Reloaded _uses _Savage Worlds_ rules. (characters provided, no rules necessary)
- Break Fri 10:50 - Sat Noon
Sat Noon - 12:50 PM, Long Term RPG Campaigns, Monster Tent (1)
Panelists: Brian Campbell, Kyle Elliott (Big Kyle), John Goff
A discussion of ways to keep long-term RPG campaigns fresh and fun over time so they don't just fizzle out.
- Break Sat 12:50 - Sat 6:00
Sat 6:00 - 6:50 PM, RPG Playing Styles, Monster Tent (1)
Panelists: Brian Campbell, Justin Farrington, Tod Glenn, John Goff
The Dictator. The Power Gamer. Thespian. Strategist. Thinker. Discuss various character styles in RPGs.
Sat 7:00 - 10:50 PM, Weird War II: Battle Of The Boulders, Table: 27 Room: Upstairs Gaming 3
GM(s): John Goff
December 16, 1944 marks the beginning of the last major German offensive of the war, but clanking Tiger tanks are the least worry for a squad of GIs holding a seemingly inconsequential checkpoint in the Ardennes.
- Break Sat 10:50 - Sun Noon
Sun Noon - 12:50 PM, Group Dynamics, Patio Tent (1)
Panelists: Josh Aronoff, Kyle Elliott (Big Kyle), Tod Glenn, John Goff
The rogue is stealing everything in sight and the paladin is trying to stop him. Meanwhile, your fighter and wizard are fending off a small hoard of dragonets. Itís a great group of characters, but they make a terrible team! Learn how to steer players towards cooperation, and how to lay down the law if you must.
Sun 1:00 - 1:50 PM, When Good Games Go Bad, Madison
Panelists: Erik Evjen, Justin Farrington, John Goff
Knowing when to stop a game is just as important as knowing how to run it, week after week, month after month, until you can no longer stand the sight of your players. Sorry, what were we talking about again?
Sun 2:00 - 2:50 PM, Game Design 101, Madison
Panelists: Brian Campbell, John Goff
Our professional game designers will discuss RPG game design. How do you break into the business? How do you stay there? How does the business work? Can any good GM just become a designer? What's your forecast for the future of RPG Design?
Sun 3:00 - 3:50 PM, GM's Confluence, Dragon Pavilion (1)
Panelists: Brian Campbell, Kyle Elliott (Big Kyle), Justin Farrington, John Goff
A panel of GMs will answer your questions regarding GM-ing. Players welcome, kinda. ;-)