Missoula's Science Fiction & Fantasy Convention

MisCon 38: the Dark Forest, May 24 - 27, 2024 Missoula, Montana

MisCon 38 Gaming Schedule by Game System

We have many systems represented each year at MisCon. Here is a schedule of games being run at MisCon 38, sorted by the Game System. This list is updated on the first Saturday of each month, until March, when it will be updated every Saturday.

If you want to run a game at MisCon 38, please sign up starting in January to get your game scheduled.

Apiary

In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient species.

Over the span of untold generations, one species of the humble honeybee evolved to fill that void. They grew in size and intelligence to become a highly advanced society. They call themselves Mellifera, and they have made substantial technological advances in addition to the technology they adapted from human ruins, up to and including space travel.

In Apiary, each player controls 1 of 20 unique factions. Your faction starts the game with a hive, a few resources, and worker bees. A worker-placement, hivebuilding challenge awaits you: explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction’s strengths (measured in victory points) over one year’s Flow. However, the Dearth quickly approaches, and your workers can only take a few actions–with benefits increasing relative to worker strength, culminating in powerful strength-4 bonuses–before they must hibernate!

If you enjoy Teotihuacan, Honey Buzz, Tzolk’in, and/or Euphoria, we’re excited for you to play Apiary!

  • Sun Noon - 3:00 PM, Apiary
    Table: 1 Room: Montana Boardroom
    GM(s): Jason Kopp
Apiary schedule in the grid
Dungeons & Dragons 5E

The latest incarnation of the classic high fantasy Role Playing Game.
This newest system puts additional focus on Roleplaying.

  • Sat 2:00 - 6:00 PM, West World?!? Part 1
    Table: 9 Room: Jefferson Room
    GM(s): Mars
  • Break Sat 6:00 - Sun 2:00
  • Sun 2:00 - 6:00 PM, West World?!? Part 2
    Table: 9 Room: Jefferson Room
    GM(s): Mars
Dungeons & Dragons 5E schedule in the grid
Fate

Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists…of fate.

  • Fri 7:00 - 9:00 PM, Battle of the Bands
    Table: 9 Room: Jefferson Room
    GM(s): Luke Hutson
  • Break Fri 9:00 - Sat 6:00
  • Sat 6:00 - 8:00 PM, InSpectres
    Table: 11 Room: Jefferson Room
    GM(s): Mars
Fate schedule in the grid
Feudal Legacy

Welcome to the world of Feudal Legacy, the flagship game of Feudal Arts. Feudal Legacy is a table top role-playing game in a classical fantasy setting, and designed with experienced players in mind. It is an open, character-driven system, meaning characters are not limited in creation or progression to any particular generic class or archetype. Play the character you want to play— in a world limited only by your imagination.

  • Fri 7:00 - Midnight, Escape: the Tower of Doom! or Wrath of the Magus?
    Tables: 6, 7 Room: Gallatin Room
    GM(s): J.W. McRae
  • Break Fri Midnight - Sat 11:00
  • Sat 11:00 - 4:00 PM, Escape: the Tower of Doom! or Wrath of the Magus?
    Tables: 6, 7 Room: Gallatin Room
    GM(s): J.W. McRae
  • Break Sat 4:00 - Sat 7:00
  • Sat 7:00 - Midnight, Escape: the Tower of Doom! or Wrath of the Magus?
    Tables: 6, 7 Room: Gallatin Room
    GM(s): J.W. McRae
  • Break Sat Midnight - Sun 11:00
  • Sun 11:00 - 4:00 PM, Escape: the Tower of Doom! or Wrath of the Magus?
    Tables: 6, 7 Room: Gallatin Room
    GM(s): J.W. McRae
  • Break Sun 4:00 - Sun 7:00
  • Sun 7:00 - Midnight, Escape: the Tower of Doom! or Wrath of the Magus?
    Tables: 6, 7 Room: Gallatin Room
    GM(s): J.W. McRae
Feudal Legacy schedule in the grid
Forest Shuffle

In Forest Shuffle, players compete to gather the most valuable trees, then attract species to these trees, thus creating an ecologically balanced habitat for flora and fauna.

To start, each player has six cards in hand, with cards depicting either a particular type of tree or two forest dwellers (animal, plant, mushroom, etc.), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half.

On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by paying the cost, then putting it into play.

During set-up, three winter cards were placed into the bottom third of the deck. When the third winter card is drawn, the game ends immediately, then players tally their points based on the trees and dwellers in their forest. Whoever scores the most points wins.

Forest Shuffle is the first in a line of Lookout games sporting the Lookout Greenline label, produced on FSC certified paper and avoiding plastic completely.

  • Fri 1:00 - 3:00 PM, Forest Shuffle
    Table: 1 Room: Montana Boardroom
    GM(s): Geoff Seim
Forest Shuffle schedule in the grid
Goblin Quest

Goblin Quest is a tabletop roleplaying game about slapstick violence, fatal ineptitude, and the greatest adventure of your life. Play five goblins each (in sequence, not parallel) and watch them meet hilarious ends while failing to achieve the most basic tasks. Will they survive the dangerous world of the Great Battle Camp and avoid the attentions of brutal orcs, murderous bugbears, mean-spirited hobgoblins and scary wizards? Probably not. But you’ll have fun finding out!

  • Sat 3:00 - 5:00 PM, Goblins!
    Table: 11 Room: Jefferson Room
    GM(s): Luke Hutson
Goblin Quest schedule in the grid
Harbor Hustle

It is a resource collecting game where players catch different kinds of fish and sell them at a market that incorporates basic supply and demand. Use the cash to buy ungraded for your ship and conquer the seas!

  • Sat Noon - 4:00 PM, Harbor Hustle
    Tables: 15, 16 Room: Madison Room
    GM(s): Doug Stobie
  • Break Sat 4:00 - Sun Noon
  • Sun Noon - 4:00 PM, Harbor Hustle
    Tables: 15, 16 Room: Madison Room
    GM(s): Doug Stobie
Harbor Hustle schedule in the grid
Raccoon Sky Pirates

A tabletop role-playing game in a 52-page zine. You and your friends play raccoons who have built a flying ship out of junkyard parts. Now your goal is to fly to a suburban home, steal all its stuff, and escape back to the junkyard while fending off the Neighborhood Watch and trying not to explode.

  • Sat Noon - 3:00 PM, Raccoon Sky Pirates
    Table: 13 Room: Madison Room
    GM(s): Owen Bauch
Raccoon Sky Pirates schedule in the grid
The Fox Experiment

In The Fox Experiment, you’ll breed your own domesticated foxes. In each round you'll select a pair of fox parents who have certain traits. You'll gain those specific trait dice, roll them, then try to move them around to make complete trait symbols which you'll then mark off on your pup card. You'll then gain trait tokens depending on how many traits you marked off which you'll use to upgrade tracks on your personal player board.

At the end of the round, the previous generation of foxes will be cleared and all of the new pups will be moved to the kennel — thus becoming candidates to be chosen as parents in the next round. The game ends after 5 rounds and you'll gain points for pleasing patrons (end of game scoring bonuses), studies completed (personal player objectives), if you ever won the friendliest fox award, upgrades on your personal player board, and extra tokens. The player with the most points wins!

  • Sat Noon - 3:00 PM, The Fox Experiment
    Table: 1 Room: Montana Boardroom
    GM(s): Jason Kopp
The Fox Experiment schedule in the grid
Village Rails

In the sleepy English countryside, life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land, bearing the promise of modernisation, accommodating the oddly specific demands of the locals, and ushering in the age of steam.

In Village Rails, you will be criss-crossing the fields of England with railway lines, connecting villages together, and navigating the complex and ever-changing demands of rural communities. Connect stations and farmsteads to your local network while placing your railway signals and sidings ever so carefully. Meet the exacting standards of cantankerous locals planning strangely specific trips and weigh their demands against your limited funding. There is much to balance in this tricky tableau-building card game of locomotives and local motives.

  • Fri 3:00 - 5:00 PM, Village Rails
    Table: 1 Room: Montana Boardroom
    GM(s): Geoff Seim
Village Rails schedule in the grid