Jason A. Holt
MisCon 32 Panel Volunteer
Jason graduated from Big Sky High School and somehow ended up in the
Czech Republic, where he learned enough Czech to work for a computer
When he returned to Montana, he was able to get a job translating
board games, thanks to the miracle of the internet. He has worked on
every game ever published by Czech Games Edition, including Galaxy
Trucker, Space Alert, and Dungeon Lords. When he's not translating, he
writes the Edgewhen series of fantasy adventure novels.
You can find out more about Jason at jasonaholt.com.
To learn more about Edgewhen, visit edgewhen.com.
Scheduled Panels and Presentations:
Key: =On a Panel =Moderating =GMing
Fri 5:00 - 5:50 PM, Spotlight: Holt, Gimpel, Spotlight
Panelists: Ann Gimpel, Jason A. Holt
Meet a few of our authors and artists, get signatures, and see what they're up to these days.
- Break Fri 5:50 - Sat 3:00
Sat 3:00 - 3:50 PM, Before I Kill You, Mr. Bond ..., Ballroom C
Moderator: Jason A. Holt; Panelists: Jason A. Holt, Elliott Kay, Danielle Lincoln Hanna, Brian Rathbone, Eldon Thompson
Why do evil villains always make one fatal mistake that allows the hero to save the day? If this is a stupid cliche, why do we love it so much? And while weíre at it, letís touch upon the villain monologue. Is there a way to avoid it while still explaining the whys of your villainís actions?
- Break Sat 3:50 - Sun 2:00
Sun 2:00 - 2:50 PM, Custom Caped Crusaders, Monster Tent (1)
Panelists: Kyle Elliott (Big Kyle), Erik Evjen, Jason A. Holt, Logan Nickel
Somedays, you donít want to be Superman. You want to discover your powers the way a neophyte super would -- in bits and pieces. Sometimes, as a GM, you want to push your players to really dig down and develop creative uses for their abilities. Letís explore how players and GMs can cooperate to create a powerful group origin story.
- Break Sun 2:50 - Sun 7:00
Sun 7:00 - 7:50 PM, Birth of a Game, Rocket Tent (1)
Moderator: Beth Stoops; Panelists: Erik Evjen, Jason A. Holt, Beth Stoops
How does an idea become a game? How does the game get published? Get tips developing a game from the concept to publishing and selling.