MisCon 33 Guest of Honor
Jeff Grubb is an author of novels, short stories, comics, and is an RPG and video game designer. Grubb worked on the Dragonlance campaign setting under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood. His written works include The Finder's Stone Trilogy, the Spelljammer and Jakandor campaign settings and contributions to Dragonlance and the computer game Guild Wars 2. He now works at Amazon Game Studios.
Web site: https://en.wikipedia.org/wiki/Jeff_Grubb
Scheduled Panels and Presentations:
Key: =On a Panel =Moderating =GMing
Fri 3:00 - 3:50 PM, Analog vs. Digital -- Gaming Edition, Rocket Tent (1)
Moderator: Cale Patenaude; Panelists: Brittanie Boe, Jeff Grubb, Jason A. Holt, Cale Patenaude, Greg Schneider
Sophisticated games have existed since humans banded together more than 6,000 years ago, but in the recent decades, video games have come to the forefront. Let's discuss if video games are merely a new vehicle for a favorite pastime, or if they are poised to dominate the future of gaming & obliterate the gaming of old.
Fri 4:00 - 4:50 PM, Bronze Age of TSR, Ballroom C
Moderator: Todd Lockwood; Panelists: Jeff Grubb
The 1980's was a time of turbulence and creativity for TSR. Come hear about the good old days from a couple of old school D&D pros.
- Break Fri 4:50 - Fri 7:00
Fri 7:00 - 7:50 PM, Opening Ceremonies, Dragon Pavilion (1)
Moderator: Justin Barba; Panelists: Justin Barba, Dragon Dronet, Jeff Fennel, David Gerrold, Jeff Grubb, Becky Harouz, Chad Volpe (The Fin)
Finish him! It's dangerous to go alone, so grab a fireflower and the Master Sword, hop aboard the airship, and help save the princess. With all the villains running around these days, we can all use a few more levels.
What's the best way to level up? Join our GoHs at MisCon 33's Opening Ceremonies and unlock some achievements. Put on a costume, attend discussion panels, hit the art show, and play a few games.
- Break Fri 7:50 - Sat Noon
Sat Noon - 12:50 PM, Storytelling Across Media, Patio Tent (1)
Moderator: Jeff Grubb; Panelists: Jeff Grubb, Frog Jones, Julie Reeser, Jeff Sturgeon
Novel to movie to RPG to comic to TV series. Story medium makes a big difference in plot structure, character development, & audience investment. Or does it? Is adaptation into a new medium a fresh look, or is something always lost in translation? What advantages do various media give?
- Break Sat 12:50 - Sat 3:00
Sat 3:00 - 3:50 PM, Make Me Laugh, Monster Tent (1)
Moderator: Krista Wallace; Panelists: Jeff Grubb, Randy Henderson, Tod McCoy, Krista Wallace
If texting snafus have taught us anything, it's that it's hard to impart humor in written language. Let's hear from some experts on how writers can add humor into their stories.
- Break Sat 3:50 - Sun 1:00
Sun 1:00 - 1:50 PM, The Rhythm of Fiction, Monster Tent (1)
Moderator: Randy Henderson; Panelists: Jeff Grubb, Randy Henderson, L.F. Patten (Laurey), Dean Wells
Narrative flow has three elements: story rhythm to separate plot from random events; equal parts action and reaction (yang and yin); movement, either internal or external. In this presentation we will explore how these elements can be incorporated into your own stories.
Sun 2:00 - 2:50 PM, Designing Culture, Monster Tent (1)
Moderator: Carol Berg; Panelists: Carol Berg, David Gerrold, Jeff Grubb
From Wikipedia: "Culture is the social behavior and norms found in human societies. Culture is considered a central concept in anthropology, encompassing the range of phenomena that are transmitted through social learning in human societies." Let's take a look at creating interesting and believable cultures for your story (novel, short story, game, film, etc). Where do you start? What are the elements of culture? What are some of your favorite fantastic cultures? Why do they work?
Sun 3:00 - 3:50 PM, World Building 101, Dragon Pavilion (1)
Panelists: Jeff Fennel, Ann Gimpel, Jeff Grubb, Esther Jones
Let's discuss world building in fiction and gaming. Where do you start? How do you bring the landscape to life? Are there differences in worldbuilding across media?
- Break Sun 3:50 - Sun 6:00
Sun 6:00 - 6:50 PM, Encounter Club!, Rocket Tent (1)
Moderator: Kyle Elliott (Big Kyle); Panelists: Kyle Elliott (Big Kyle), Erik Evjen, Jeff Fennel, Jeff Grubb
Encounters require a deft touch -- they need to be entertaining, but challenging. It's best when there is more than one solution to the problem the characters face, and more than one path to certain doom. If you've been struggling with creating satisfying encounters, come on down to get some ideas, and maybe help others put the final touches on their own evil plans.
- Break Sun 6:50 - Mon 11:00
Mon 11:00 - 11:50 AM, The Wizard Years, Dragon Pavilion (1)
Panelists: Jeff Grubb, Todd Lockwood
Jeff and Todd will discuss their years spent working at Wizards of the Coast.