Missoula's Science Fiction & Fantasy Convention

MisCon 38: the Dark Forest, May 24 - 27, 2024 Missoula, Montana

MisCon 38 Gaming Schedule by Game System

We have many systems represented each year at MisCon. Here is a schedule of games being run at MisCon 38, sorted by the Game System. This list is updated on the first Saturday of each month, until March, when it will be updated every Saturday.

If you want to run a game at MisCon 38, please sign up starting in January to get your game scheduled.

Alien RPG

The ALIEN tabletop roleplaying game is a beautifully illustrated 392-page full-color hardcover book, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game can be played in two distinct game modes:

Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive.

Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style.

The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as Tales from the Loop and Mutant: Year Zero, but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.

  • Fri 7:00 - 11:00 PM, Alien: Demeter
    Table: 16 Room: Madison Room
    GM(s): Edward Brush
Alien RPG schedule in the grid
Apiary

In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient species.

Over the span of untold generations, one species of the humble honeybee evolved to fill that void. They grew in size and intelligence to become a highly advanced society. They call themselves Mellifera, and they have made substantial technological advances in addition to the technology they adapted from human ruins, up to and including space travel.

In Apiary, each player controls 1 of 20 unique factions. Your faction starts the game with a hive, a few resources, and worker bees. A worker-placement, hivebuilding challenge awaits you: explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction’s strengths (measured in victory points) over one year’s Flow. However, the Dearth quickly approaches, and your workers can only take a few actions–with benefits increasing relative to worker strength, culminating in powerful strength-4 bonuses–before they must hibernate!

If you enjoy Teotihuacan, Honey Buzz, Tzolk’in, and/or Euphoria, we’re excited for you to play Apiary!

  • Sun Noon - 3:00 PM, Apiary
    Table: 1 Room: Montana Boardroom
    GM(s): Jason Kopp
Apiary schedule in the grid
Dread

Dread uses a very simple system. When you try to take a challenging action pull one or more Jenga blocks, as dictated by the GM. If you pull and succeed you succeed in your action. If you knock the tower over your player character dies and is out of the game - or if there is no sensible narrative way for that to happen (for instance a knock over by spilling your drink) they are the walking dead, unable to pull any more blocks and die at the next convenient opportunity.

  • Sat 8:00 - Midnight, First Encounter
    Table: 9 Room: Jefferson Room
    GM(s): Jeremiah Supon
  • Break Sat Midnight - Sun 8:00
  • Sun 8:00 - Midnight, Camp Gehenna
    Table: 11 Room: Jefferson Room
    GM(s): Jeremiah Supon
Dread schedule in the grid
Duel Species

Duel Species. It's a game based on our planet's wildlife.

  • Sat Noon - 4:00 PM, Duel Species
    Table: 2 Room: Montana Boardroom
    GM(s): Spencer Kim
Duel Species schedule in the grid
Dungeons & Dragons 5E

The latest incarnation of the classic high fantasy Role Playing Game.
This newest system puts additional focus on Roleplaying.

  • Sat 2:00 - 6:00 PM, West World?!? Part 1
    Table: 9 Room: Jefferson Room
    GM(s): Mars
  • Break Sat 6:00 - Sat 8:00
  • Sat 8:00 - Midnight, DarkSun Adventures:
    Table: 16 Room: Madison Room
    GM(s): Derek Watts
  • Break Sat Midnight - Sun 2:00
  • Sun 2:00 - 6:00 PM, West World?!? Part 2
    Table: 9 Room: Jefferson Room
    GM(s): Kelly Kluckman
  • Sun 6:00 - 10:00 PM, Divine Intervention
    Table: 13 Room: Madison Room
    GM(s): Greg Schneider
Dungeons & Dragons 5E schedule in the grid
Fate

Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists…of fate.

  • Fri 7:00 - 9:00 PM, Battle of the Bands
    Table: 9 Room: Jefferson Room
    GM(s): Luke Hutson
  • Break Fri 9:00 - Fri 8:00
  • Fri 8:00 - Midnight, Forest of Blood
    Table: 13 Room: Madison Room
    GM(s): Greg Schneider
  • Break Fri Midnight - Sat 6:00
  • Sat 6:00 - 8:00 PM, InSpectres
    Table: 11 Room: Jefferson Room
    GM(s): Luke Hutson
  • Break Sat 8:00 - Sun 3:00
  • Sun 3:00 - 6:00 PM, The Princess Bride: Death Is On The Line
    Table: 10 Room: Jefferson Room
    GM(s): Katie Pak
Fate schedule in the grid
Feudal Legacy

Welcome to the world of Feudal Legacy, the flagship game of Feudal Arts. Feudal Legacy is a table top role-playing game in a classical fantasy setting, and designed with experienced players in mind. It is an open, character-driven system, meaning characters are not limited in creation or progression to any particular generic class or archetype. Play the character you want to play— in a world limited only by your imagination.

  • Fri 7:00 - Midnight, Escape: the Tower of Doom! or Wrath of the Magus?
    Tables: 6, 7 Room: Gallatin Room
    GM(s): J.W. McRae
  • Break Fri Midnight - Sat 11:00
  • Sat 11:00 - 4:00 PM, Escape: the Tower of Doom! or Wrath of the Magus?
    Tables: 6, 7 Room: Gallatin Room
    GM(s): J.W. McRae
  • Break Sat 4:00 - Sat 7:00
  • Sat 7:00 - Midnight, Escape: the Tower of Doom! or Wrath of the Magus?
    Tables: 6, 7 Room: Gallatin Room
    GM(s): J.W. McRae
  • Break Sat Midnight - Sun 11:00
  • Sun 11:00 - 4:00 PM, Escape: the Tower of Doom! or Wrath of the Magus?
    Tables: 6, 7 Room: Gallatin Room
    GM(s): J.W. McRae
  • Break Sun 4:00 - Sun 7:00
  • Sun 7:00 - Midnight, Escape: the Tower of Doom! or Wrath of the Magus?
    Tables: 6, 7 Room: Gallatin Room
    GM(s): J.W. McRae
Feudal Legacy schedule in the grid
Forest Shuffle

In Forest Shuffle, players compete to gather the most valuable trees, then attract species to these trees, thus creating an ecologically balanced habitat for flora and fauna.

To start, each player has six cards in hand, with cards depicting either a particular type of tree or two forest dwellers (animal, plant, mushroom, etc.), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half.

On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by paying the cost, then putting it into play.

During set-up, three winter cards were placed into the bottom third of the deck. When the third winter card is drawn, the game ends immediately, then players tally their points based on the trees and dwellers in their forest. Whoever scores the most points wins.

Forest Shuffle is the first in a line of Lookout games sporting the Lookout Greenline label, produced on FSC certified paper and avoiding plastic completely.

  • Fri 1:00 - 3:00 PM, Forest Shuffle
    Table: 1 Room: Montana Boardroom
    GM(s): Geoff Seim
Forest Shuffle schedule in the grid
Goblin Quest

Goblin Quest is a tabletop roleplaying game about slapstick violence, fatal ineptitude, and the greatest adventure of your life. Play five goblins each (in sequence, not parallel) and watch them meet hilarious ends while failing to achieve the most basic tasks. Will they survive the dangerous world of the Great Battle Camp and avoid the attentions of brutal orcs, murderous bugbears, mean-spirited hobgoblins and scary wizards? Probably not. But you’ll have fun finding out!

  • Sat 3:00 - 5:00 PM, Goblins!
    Table: 11 Room: Jefferson Room
    GM(s): Luke Hutson
Goblin Quest schedule in the grid
Harbor Hustle

It is a resource collecting game where players catch different kinds of fish and sell them at a market that incorporates basic supply and demand. Use the cash to buy ungraded for your ship and conquer the seas!

  • Sat Noon - 4:00 PM, Harbor Hustle
    Tables: 15, 16 Room: Madison Room
    GM(s): Doug Stobie
  • Break Sat 4:00 - Sun Noon
  • Sun Noon - 4:00 PM, Harbor Hustle
    Tables: 15, 16 Room: Madison Room
    GM(s): Doug Stobie
Harbor Hustle schedule in the grid
IMagi Card Game

Thor's realm has been split into the five basic elements of Earth, Air, Fire, Water, and Spirit. It's your job to help him put it back together by garnering sets of those elements while playing interrupting cards that will absolutely stun, irritate, and eradicate your opponents.

I hope you have great friends with ultra-strong friendships, because you're going to need it! All of our test play had wonderful results of people flinging things across the table. You'll love it when you win, and want to destroy them in the next game if you lose... sounds like fun right?!

  • Sat 2:00 - 6:00 PM, IMagi: Kingdom of Thor
    Tables: 3, 4, 5 Room: Montana Boardroom
    GM(s): Sean Ricks
IMagi Card Game schedule in the grid
LARP: Vampire: The Masquerade

in: WWWiki pages needing citation, Vampire: The Masquerade, Vampire: The Masquerade 5th Edition, 2018 releases
Vampire: The Masquerade 5th Edition
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Vampire: The Masquerade 5th Edition, also known as V5, is the recent version of Vampire: The Masquerade and was released in 2018, with the publication of Vampire: The Masquerade 5th Edition Corebook. The system was co-created by Martin Ericsson (lead storyteller), Karim Muammar (playtest designer and editor-in-chief), and Kenneth Hite (lead designer).

  • Sat 7:00 - Midnight, Embrace The Grave
    Tables: 1, 2, 3, 4, 5 Room: Montana Boardroom
    GM(s): Unforgiven Productions
LARP: Vampire: The Masquerade schedule in the grid
Nemesis

Nemesis is a semi-cooperative game in which you and your crewmates must survive on a ship infested with hostile organisms. To win the game, you have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece. You will find many obstacles on your way: swarms of Intruders (the name given to the alien organisms by the ship AI), the poor physical condition of the ship, agendas held by your fellow players, and sometimes just cruel fate.

The gameplay of Nemesis is designed to be full of climactic moments which, hopefully, you will find rewarding even when your best plans are ruined, and your character meets a terrible fate.

  • Sat 10:00 - 2:00 PM, Nemesis
    Table: 11 Room: Jefferson Room
    GM(s): Jeremiah Supon
  • Break Sat 2:00 - Sun 10:00
  • Sun 10:00 - 2:00 PM, Nemesis
    Table: 3 Room: Montana Boardroom
    GM(s): Jeremiah Supon
Nemesis schedule in the grid
Pathfinder

OGL

  • Sat 3:00 - 7:00 PM, A Fistful of Flowers - a Pathfinder Society advent
    Table: 14 Room: Madison Room
    GM(s): Kelly Kluckman
  • Break Sat 7:00 - Sun 2:00
  • Sun 2:00 - 6:00 PM, A Few Flowers More
    Table: 12 Room: Jefferson Room
    GM(s): Mars
Pathfinder schedule in the grid
Raccoon Sky Pirates

A tabletop role-playing game in a 52-page zine. You and your friends play raccoons who have built a flying ship out of junkyard parts. Now your goal is to fly to a suburban home, steal all its stuff, and escape back to the junkyard while fending off the Neighborhood Watch and trying not to explode.

  • Sat Noon - 3:00 PM, Raccoon Sky Pirates
    Table: 13 Room: Madison Room
    GM(s): Owen Bauch
Raccoon Sky Pirates schedule in the grid
Seventh Sea

7th Sea RPG

  • Sat 4:00 - 8:00 PM, Beneath the Emerald Waves
    Table: 13 Room: Madison Room
    GM(s): Greg Schneider
Seventh Sea schedule in the grid
Space Alert

It's a cooperative team survival game. Players become crew members of a small spaceship scanning dangerous sectors of galaxy. The missions last just 10 real-time minutes (hyperspace jump, sector scan, hyperspace jump back) and the only task the players have is to protect their ship.

  • Sun Noon - 1:00 PM, Space Alert Academy
    Table: 5 Room: Montana Boardroom
    GM(s): Sierra Dawn Holt
  • Sun 1:00 - 2:00 PM, Space Alert Academy
    Table: 5 Room: Montana Boardroom
    GM(s): Sierra Dawn Holt
  • Sun 2:00 - 3:00 PM, Space Alert Academy
    Table: 5 Room: Montana Boardroom
    GM(s): Sierra Dawn Holt
  • Sun 3:00 - 4:00 PM, Space Alert Academy
    Table: 5 Room: Montana Boardroom
    GM(s): Sierra Dawn Holt
  • Sun 4:00 - 5:00 PM, Space Alert Academy
    Table: 5 Room: Montana Boardroom
    GM(s): Sierra Dawn Holt
  • Sun 5:00 - 6:00 PM, Space Alert Academy
    Table: 5 Room: Montana Boardroom
    GM(s): Sierra Dawn Holt
Space Alert schedule in the grid
The Fox Experiment

In The Fox Experiment, you’ll breed your own domesticated foxes. In each round you'll select a pair of fox parents who have certain traits. You'll gain those specific trait dice, roll them, then try to move them around to make complete trait symbols which you'll then mark off on your pup card. You'll then gain trait tokens depending on how many traits you marked off which you'll use to upgrade tracks on your personal player board.

At the end of the round, the previous generation of foxes will be cleared and all of the new pups will be moved to the kennel — thus becoming candidates to be chosen as parents in the next round. The game ends after 5 rounds and you'll gain points for pleasing patrons (end of game scoring bonuses), studies completed (personal player objectives), if you ever won the friendliest fox award, upgrades on your personal player board, and extra tokens. The player with the most points wins!

  • Sat Noon - 3:00 PM, The Fox Experiment
    Table: 1 Room: Montana Boardroom
    GM(s): Jason Kopp
The Fox Experiment schedule in the grid